Friday, 11 October 2019

Elemental Battle Academy (PC)

Elemental Battle Academy is a kind of combination of a multi-person fighting game (with up to eight combatants in a match), and a third person shooter. But the combat's largely base around melee. You know what I mean though, right? Anyway, it's about a bunch of magical girls fighting each other in big arenas, with a camera just behind the one you're controlling, that's the main thing I'm trying to get across here.

I have to say this about the game: it's incredibly well-made. It's only a doujin title, but it could easily pass for a mid-budget console game. Not only that, but it all works like it should, too: no glitches, graphical or otherwise, and it all feels very stable the whole time you're playing. If these compliments seem a bit suspicious that's because the above qualities make it difficult to be too hard on the game, and unfortunately I am going to have to do that. The big problem is: it's just not very fun to play.

For a start, all the characters have way too much health, so taking them down (or being taken down yourself) takes far too long, especially when the default settings have matches going until someone's scored five knockouts. Similarly, the arenas are enormous, and even with the maximum quotient of eight characters in them, they feel vast and empty, and this is made even worse when you play story mode, which largely consists of one-on-one battles in these vast,cavernous stages.

Worst of all though, are the controls, which seem to have been designed for people with an unusual abundance of digits. For example, your character is equipped with a melee weapon and a projectile weapon. You move her with the left stick, and turn around/aim with the right stick. Whichever weapon you want to use, attack is mapped to the square button (or the X button if you're using an XBox controller, but the problem here is that it's a face button). This is fairly manageable for melee attacks, where you just need to be pointed in the general direction of your target, then you press the button to attack. To shoot at them, however, requires you to hold down R2 to ready your weapon, aim it with the right analogue stick, then fire with the attack button. If you're really ambitious, you might also be using the left analogue stik to avoid incoming attacks.

There's also outfits and accessories and joke weapons to unlock for all the characters, but if the game itself is no fun, then that's no t much consolation, is it? All in all, Elemental Battle Academy is a finely-constructed exercise in tedium. I guess it really does offer the AAA experience on a doujin budget then, eh?

Sunday, 6 October 2019

Small Games Vol. 5!

It's time for another batch of lower-key games, and once again, it's an MSX edition, simply because everyone loves the MSX, right? Unfortunately though, it, like all systems, played host to some pretty terrible games over the course of its life, and today's post is a bit of a good game sandwich, with bad games as the bread. The first slice being American Truck. It's one of those top-down see-how-far-you-can-go crash-avoiding psuedo-racing games that longtime readers will know I love. It's a pretty bad example of the genre, though.

It's just got a lot of little things wrong with it that all add up to a game that's no fun to play. The scoring system is bad: you only get points for destroying other vehicles, so there's no points gained for distance travelled or leftover fuel or time (though this does make me wonder if the developers were inspired by Goliath, the evil truck from Knight Rider). Instead of the usual fuel meter that acts as a combination time limit and health bar, you have three lives, one of which is lost if you touch the edge of the road, or if you so much as graze one of the black circles (presumably open manholes?) dotted around the place here and there. Also, at least once, I died from crashing into a vehicle, even though this is the only way to score points. I wish this game was better, but it just isn't. Don't bother with it.

Next up is a much better game, A.E., a simple single-screen shooter that was recommended to me years and years ago, though I've unfortunately forgotten by whom. If it was you, sorry! Though this game might like incredibly simple and primitive in screenshots, in motion, it's a different story. The backgrounds are completely static, but the enemies fly around them, and a kind of primitive psuedo-sprite-scaling effect has the swooping in and out of hollow meteors and slaloming through stalagmites and stalactites, and so on. It's a really cool effect that really shows how creative the devs must have been. The game itself is okay, too. Mechanically, it manages to stand out by giving you a fairly unusual weapon: your shots travel upwards for as long as you hold the fire button, detonating into an explosion that lasts a couple of seconds when you release. The enemies come in waves of six that fly away after a few passes. You clear a stage when you manage to successfully wipe out three waves. A.E is a decent game, and I pass on the recommendation I received onto you.

Finally, the second slice of bad game bread is The Komainu Quest, a game that I almost feel bad for badmouthing, since it was originally made as a promotional game for the town of Seto in Japan. I still will though, because it's awful. In contrast to A.E, which seemed to be made by developers who knew both the hardware they were using, and the extent of their abilities in using it, The Komainu Quest is rendered pretty much unplayable, apparently thanks to developers biting off more than they could chew in attempting a scrolling shooter on the MSX hardware (though that has been done by others, before anyone points out, and with spectacular results, too. But that's a story for another day). I say "attempting", because this game doesn't actually have scrolling. Instead, the screen slowly updates as you play, in columns a few pixels wide. The result of this is that sometimes you have enemies already firing at you several seconds before they actually appear, and even stationary obstacles pushing your ship out of the way when all you can see is empty sky. I feel bad for saying it, but The Komainu Quest is only worth playing out of historical curiosity.