You can probably guess from the screenshots, but what attracted me to this game was the graphics: they're really really nice, aren't they? So tiny and clean and perfectly-formed. I was also thinking it'd been a long time since I'd covered anything on the PC98, and wanted to get back on that, and a great-looking puzzle game seemed like a nice way to do it. Unfortunately, I quickly learned that this game is not nice at all, in fact, you could even go as far as to call it cruel!
But before we get onto that, I should explain it, if you haven't already figured out the premise just by looking at the screens. It's a mouse-controlled puzzle game in which you have to get a train to all the stations, then to the exit. You do this by clicking on the switches to change their positions, and by right-clicking at any point on the track to place a red light that stops any train that encounters it for a few seconds. The cruelty comes from the fact that all the trains (there are other trains on the track that you also need to direct to avoid collisions) all move really fast, and never stop, except in the case of the aforementioned red lights.
Now, there are two basic types of stages in Chitty Chitty Train. There's the complex ones, where you really need to take a look at every switch, the positions of all the trains and stations, and plan your routes carefully. Then there are stages with simpler layouts, where the challenge comes more from having the timing and manual dexterity to click the right switches at the exact right times to avert disaster. Either way, though, you'll be working at high speed, and a successful run of any stage will probably only take a few seconds, though they'll be very intense, high-stress seconds. And of course, it's very unlikely that you'll finish any stage on the first attempt, so don't think you'll be tearing through the game in no time.
There's also an edit mode, which is interesting in theory, though I didn't really have the patience to do anything with it myself. It uses a similar interface to making maps in RPG maker, with you selecting pieces of track and scenery from a window, then placing them where you like on the screen. One interesting bit of information I did glean from this mode is that there are a bunch of different tilesets in the game. All but the first are locked at the start and I could only get far enough to unlock the second, but there's apparently Plain, Snow, Desert, Europe, Future, and Toybox. Hopefully some super player will come along and take screenshots of some later stages someday.
Anyway, Chitty Chitty Train is a fun and charming game, that's also sadistically difficult and stressful. I definitely recommend giving it a shot. And in case you're wondering, all the text I saw in the game was in English, so there's no language barrier to worry about, either.
Monday, 30 September 2019
Wednesday, 25 September 2019
Other Stuff Monthly #5!
One of the secret reasons I started this series of posts was as an excuse to occasionally buy interesting-looking toys from Japan, and this marks the first time I've bought toys specifically for the blog. The toys in question are a mid-2000s line called Keybots, which I guess never really took off, as there's pretty much no English information on them anywhere, and it doesn't seem to have ever had a TV anime or any videogames. (Though the subject of anime is one I'll get back to later!)
The line is made up of cute monster-like robots, which themselves are composed of an octagonal core with four slots, and various body parts that fit into those slots. The cores also have keyholes in the centre, and come with keys. Insert a key into the hole and turn it, and all the attached parts spring loose. Each core does come with its own colour-coded plastic key, and there's also a shiny key made of metal that fits in any of them.
Unfortunately, I wasn't able to get any boxed examples, so there's no packaging scans this time, but I was able to get one complete keybot, a red-and-yellow dragon-looking guy, as well most of the parts for a blue-and-grey character, that seems to have dragon, elephant and demonic forms. All the slots and parts are compatible with each other, though, and there are even connector parts that allow the building of larger, multi-core creatures.
I'm not really a fan of the general aesthetic of the toys themselves, though I think they're aimed at a younger audience than the usual mecha stuff. There is, however, a lot of satisfaction in how they feel, especially the amount of resistance to turning the keys, and how all the parts pop off when you do. It might be worth having a couple around, just to idly fiddle with and keep your hands busy while you watch tv or whatever. It's also basically a building toy, and like most building toys, I expect you'd get a lot more out of it the more parts you have. I'd totally love a similar line that had designs that looked more like "proper" mecha, or maybe even used designs from actual anime.
And that handily fetches us back to the subject of anime! As I said, I couldn't find evidence of any TV anime, which was a surprise for a kids toyline. But what I did find, along with a bunch of typical thirty second TV ads, was a five minute long CG animated short from 2006 entitled キーボッツII 希望の紋章. It's not listen on AniDB, MyAnimeList, or the Anime News Network encyclopedia, so I think I might be the first in the west to see it? Also there's "II" in the title, so presumably, there's at least one more of them out there somewhere.
The line is made up of cute monster-like robots, which themselves are composed of an octagonal core with four slots, and various body parts that fit into those slots. The cores also have keyholes in the centre, and come with keys. Insert a key into the hole and turn it, and all the attached parts spring loose. Each core does come with its own colour-coded plastic key, and there's also a shiny key made of metal that fits in any of them.
Unfortunately, I wasn't able to get any boxed examples, so there's no packaging scans this time, but I was able to get one complete keybot, a red-and-yellow dragon-looking guy, as well most of the parts for a blue-and-grey character, that seems to have dragon, elephant and demonic forms. All the slots and parts are compatible with each other, though, and there are even connector parts that allow the building of larger, multi-core creatures.
I'm not really a fan of the general aesthetic of the toys themselves, though I think they're aimed at a younger audience than the usual mecha stuff. There is, however, a lot of satisfaction in how they feel, especially the amount of resistance to turning the keys, and how all the parts pop off when you do. It might be worth having a couple around, just to idly fiddle with and keep your hands busy while you watch tv or whatever. It's also basically a building toy, and like most building toys, I expect you'd get a lot more out of it the more parts you have. I'd totally love a similar line that had designs that looked more like "proper" mecha, or maybe even used designs from actual anime.
And that handily fetches us back to the subject of anime! As I said, I couldn't find evidence of any TV anime, which was a surprise for a kids toyline. But what I did find, along with a bunch of typical thirty second TV ads, was a five minute long CG animated short from 2006 entitled キーボッツII 希望の紋章. It's not listen on AniDB, MyAnimeList, or the Anime News Network encyclopedia, so I think I might be the first in the west to see it? Also there's "II" in the title, so presumably, there's at least one more of them out there somewhere.
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