Friday, 30 August 2019

Windy x Windam (DS)

I remember when this game was originally released in 2008, I was pretty excited for it! I've always been interested attempts at fitting arcade genres like fighting games, beat em ups and shooting games onto handhelds, and this wasn't just a handheld fighting game, but it was made specifically for the ds, so it wasn't a downgraded version of a "proper" fighting game, like the massively disappointing Guilty Gear: Dust Strikers. Nor was it a licensed game, which I considered a plus, as though Treasure's Bleach DS fighting games were a lot of fun, the world and characters didn't appeal to me at all. (One extra little note: why weren't there any Capcom or SNK fighting games on DS? The GBC and GBA played host to some miraculously great versions of the Street Fighter ALpha and King of Fighters games. A missed opportunity.)

Then it actually came out and I played it a little, but it just couldn't hold my interest, and I quickly forgot about it in favour of playing Last Blade 2 and Mark of the Wolves via the surprisingly good homebrew Neo Geo emulator the DS had. Playing it again a decade later, it's got a lot of charm, but I can definitely see why it didn't have staying power, and why pretty much everyone almost instantly forgot about it: that charm has to do a lot of heavy lifting to get you to look past the big flaws in how the game actually plays, and it's just not up to the task.

I'll talk about the positives before I get onto the negatives, though. Like the world and characters are pretty nice. I guess it's set in the same world as the DS roguelite Izuna the Unemployed Ninja, since two characters from that game are unlockable in it, along with a stage set in their village, plus the chharacters are part of the story like everyone else, and the village is on the map just like the other locations. The fact that the attacks have little-to-no recovery time is pretty nice, too. It means you can make weak combos just by attacking really quickly, and almost feels like a poor man's Asuka 120%, albeit with none of the impact that that game's attacks have, and also lacking the cool clash/parry mechanic from that series.

That's pretty much it for the positives, unfortunately. And some of these negatives are pretty hefty, too. Like how sometimes, jumping just doesn't work. That's pretty much unforgivable, right? Any game with unreliable controls has to do a lot of work to make up for that, but for a fighting game? It's an insurmountable barrier. It's clear that this was a problem the developers had noticed too, as they add a seperate jump button, along with the traditional pressing up on the d-pad. Unfortunately, while I'm sure with some dedication, a player might eventually get used to it, with heavy attacks on the X button and jump on the B button, it feels very awkward. Another, lesser flaw is that all the characters seem to have a ton of health, making fights seem slow and undramatic. Though that one's more an issue of preference than a game-breaking catastrophe like the controls.

Obviously, I can't recommend Windy x Windam, especially now that a used copy seems to cost more than a brand new copy did back when it was released. Pretty much every major handheld since the original Game Boy has a bunch of way better fighting games than this, including the DS itself. So get one of those instead.

Sunday, 25 August 2019

Other Stuff Monthly #4

Other than Judge Dredd, British comics don't seem to have much of a place in mainstream "nerd culture" (or "Funko Pop-culture", as it's sometimes derisively called), not even in the UK itself. There's probably a lot of complicated reasons for this, but speaking from the position of a fan with no real knowledge of the inner workings of the comic industry, I'd lay the blame at the feet of publishers who thought they were just churning out penny dreadfuls for children, ignorant of the wealth of talent in their employ, and at the quality of the work they were printing. Sonic the Comic, probably the most fondly remembered UK comic of my generation's childhood is only so highly-regarded in spite of its publishers wishes, as the creative team had to sneak even the simple concept of serialised narrative under the radar.

There's some effort being made to redress that nowadays though, as comics that have never been reprinted in the decades since their original serialisation are finally being collected and made available. This is most notable with regards to the girls' comics of the 1970s, as the entire genre has pretty much disappeared over the past thirty years or so. It really is a crime, when you see how comics like Ace wo Nerae and Onii-sama E Oniisama are internationally renowned, while their UK equivalents have spent decades locked away unread in dusty archives somewhere. So today's subject is a recently printed volume of two stories originally printed in a magazine called Jinty, which was a sci-fi comics anthology aimed at girls, a concept that, if announced today, would enrage all kinds of foul-smelling fedora-wearers.

The first of the two stories is Land of No Tears is the story of a girl named Cassy, born with one leg shorter than the other, a trait that she uses constantly to garner sympathy and weasel out of stuff. After being anaesthetised to undergo the operation to lengthen her shortened leg, she wakes up in a future world, a tory's paradise where the hospital is reduced to rubble and no-one has sympathy for those less fortunate. In fact, any girl who dares to be imperfect in anyway is a slave to those who are. Of course, this is a comic aimed at young girls, so the secret to winning freedom is swimming and gymnastics, as there's a big sports competition for preteen girls that seems to be universally watched, and if the imperfect "gammas" can snatch victory from the perfect "alphas" in front of the world, then everything will change! Luckily, Cassy did a lot of swimming in the past as part of her physical therapy, and one of the other girls, who had her hair partially burned off as a baby, is a talented gymnast.

I won't spoil any more, but there's various powers conspiring against them and so on, and there's an incredibly cruel fate in store for one of the main characters at the end. In my opinion, this was the better of the two stories in this volume, though the other one isn't bad at all, it just isn't as good.That other story is The Human Zoo, the story of a girl named Shona, who, along with her sister Jenny, and a bunch of other unrelated people, are abducted by  big-headed telepathic aliens. They're taken to a world where humans are treated like any other animals: used as food, slaves, pets, and kept in zoos as entertainment.

Before going further into the plot, I want to mention how the aliens  communicate with each other in hilarious unemotional sci-fi speak, woth parents and children referring to each other as "guardian and progeny", and this meets its apex when the aliens dress Shona as one of their own for a circus show, and one of them thinks "This should part lips greatly!" But anyway, Shona's time on the other planet starts in the eponymous zoo, though it doesn't stay there long, as she serves time as a child's pet, a circus animal, and eventually gets freed into the wilderness, where she meets some human-like aliens living in caves, apparently indigenous to the planet. I don't want to say any more, as there are a lot of genuinely surpsing twists, and some pretty grim moments of horror, too.

One thing I will says is that though this story was written and originally published in the 1970s, some of the messages are incredibly relevant today. One of the aliens justifies their torture of rebellious humans with some throwaway excuse about "property damage", just like the apologists for police violence in 2010s America, and there's another scene where humans are enslaved on a farm with the explanation "Machines break down and need repairing. When our men collapse, they just round up more" given as to why the technologically advanced aliens haven't automated all their labour. As our own world quickly approaches the level of technology at which humans can be liberated from drudgery, expect to find similar excuses between the lines whenever corporate bosses and their right-wing political lapdogs make excuses as to why people are still being worked to death for a pittance.

With all of the above being kept in mind, it only makes the story's somewhat milquetoast ending more frustrating. Again, I dont want to go into specifics too much, but essentially, the day is saved when Shona, Jenny, and the native humans discover that all they needed to do to win their freedom was be nice to their oppressors. I mean, obviously this story was published in a children's comic, and obviously, the path of non-violence is probably the better one to be teaching to kids, but it still feels like a bit of an anti-cathartic wet noodle after all the indignities and violence the telepathic aliens had visited upon the humans. I still recommend the story, though, and of course, the book as a whole. If you''re at all interested in comics at all, you'd be doing yourself a disservice by ignoring it. Even though I said Land of no Tears was the better story, I wrote significantly more about The Human Zoo. Hmm.