Monday, 5 August 2019

Small Games Vol. 4!

All the games in this post are for the Epoch Game Pocket Computer, from 1984. Also, I'm going to at least mention all the games for the Epoch Game Pocket Computer, as there's only seven of them. And only two (maybe three) that are actually worth playing. Now, I'm not 100% on this, but while it definitely wasn't the first handheld games console, I think this might have been the first to have all the true hallmarks of what we think of as a handheld console: interchangable ROM cartridges, processing power in the console itself (as opposed to being inside the cartridges), and a pixel-based display (as opposed to a bespoke Game and Watch-style display for each game). If I'm wrong, please correct me, but I can't see any earlier handhelds that have all three properties.

The first game I'll talk about is Astro Bomber, which is mostly a clone of Konami's arcade game Scramble, though it does have a few of its own original elements, such as fuel-eating clouds, and a final bossfight against a ship that shoots giant snakes at you. It's fun enough, but it's both incredibly easy and far too generous with the lives: you start with six of them, and on my second play, it took until midway through the second loop to lose one of them. I guess that'd make it great for a long train journey, though? Oh, also when you beat the boss, it plays a little bit of Star Wars music, which gave me a laugh the first time.

Next up is Block Maze, which is an original idea, as far as I can tell: you play as a thing in a maze, and you have to kick four blocks from the middle of the maze to the four corners. There's also enemies to avoid, and balls to kick at the enemies and kill them. Plus, after the first stage, the blocks and corners get marked with letters, and you have to get each block to its matching corner. Unforutnately, it suffers the same problem as Astro Bomber: six lives that are way too easy to keep ahold of. Also, the scoring system relies heavily on a little roulette minigame that plays whenever you get a block to its corner, and you know I hate luck-based scoring systems.

The third game isn't even a game, it's the console's built-in art program! That's pretty impressive for a mid-eighties handheld, right? Of course, there's not much you can do with a 75x64 screen and 1-bit colour, but it's interesting nonetheless. I couldn't get much out of it, but I bet pixel artists who love limitations would have a lot of fun with it! The two biggest shames are that there's no way to save your work (on the original hardware, at least. Obviously in an emulator, you just take screenshots), and that every  time the cursor moves a pixel, it's accompanied by a hellish beeping.

As for the rest of the line-up, there's a puzzle game that's also built in, but it's unfortunately a sliding tile puzzle, which doesn't even make a picture, you're just putting letters in order. There's also Sokoban and Mahjong games (I absolutely hate sokoban, and I'm useless at mahjong), and there's an Othello/Reversi game, which might be okay, but there's not really anything to say about it. And that's the Epoch Game Pocket Computer! We hardly knew ye.

Wednesday, 31 July 2019

Junker's High (Mega Drive)

Just for clarification, Junker's High is the beta title for Outrun 2019, and the only differences, as far as I can tell, are that Junker's High was intended to have the ability to save times and even replays, though it seems like these options don't actually work, even though they're there in the game. But still, Outrun 2019 isn't particularly well known as it is, is it? Until the Asian version of the Mega Drive Mini comes out, at least.

Despite the different working title, it's pretty clear that this was always meant to be an Outrun sequel: it looks and feels like Outrun, and even uses a similar branching paths system. Similar, but not exactly the same. Before you start playing, you pick one of four stages, each of which is made up of a collection of branching paths, like the one in Outrun. Though they don't follow the same big triangle formation as in the original game, instead being a selection of diamond and chain shapes. This means that each time you play a stage, the first and last areas will be the same as the other times you picked that stage, but there's a bunch of different routes to take in the middle. So while a single play will be shorter than a game of the original Outrun, there's a greater number of routes to go back and see.

The structure isn't the only change to the formula, though: your Batmobile-looking vehicle also has a boost function, that works in a pretty unique way. If you reach and maintain top speed for a few uninterrupted seconds, the boost will activate, significantly incresing your speed until you slow down for any reason. It's a little more strategic than the usual limited-use boost items you'd see in other racing games, and what makes it better is that it really does seem like the tracks are designed around it. It pays to learn where the straight parts are in a track that let you really cut loose with the speed, and where you should tap the brake to stop the boost activating so that it doesn't send you careening off of a bridge.

Another interesting thing is that though it looks like it's going to be set in a grim cyberpunk dystopia, there's actually a bit of optimism in the game's backdrops. Most of the city stages seem clean, shiny and genuinely advanced, and there's a few stages set in  lush green paradises, too. From what I've seen, there's only one stage that takes a "glass half empty" approach, and that's a stage with you driving on bridges over clean-looking water, with a backdrops of ruined, crumbling skyscrapers in the distance.

If you like Outrun and want some more of it, then Junker's High/Outrun 2019 will give you exactly that, with a couple of new and interesting twists bundled in, too. The Asian version of the Mega Drive Mini probably has the best line up generally, and Outrun 2019 is a part of that, which is nice, since actual cartridge copies seem to be selling for the same price as they did when the game got released in 1992. (On another note, who would have ever have guessed it'd be Konami of all companies, that did the proper thing with their mini console by putting the same lineup on every version of it?)