Saturday, 6 April 2019

Nishijin Pachinko Monogatari 2 (SNES)

So this game was recently fan-translated into English, so I thought I thought it might make for an easy foot-in-the-door to get into the once-big genre of pachinko videogames. Unfortunately, I found pretty much as incomprehensible as I ever have, but I'll share my experience with you anyway.

As you might have gathered, this is a pachinko game with a story, and that story is one of gross irresponsibility: the protagonist, having lost their job due to the waning post-bubble economy, has decided to make a career out of playing pachinko instead. Like most forms of gambling, this might be a somewhat viable, if risky option. Unfortunately, this shmuck was under my control, and I have no idea how pachinko works, so he ended up just pouring all his life savings into some noisy ball-bearing dispensers.

There is a kind of practice mode that lets you play any of the four machines in the game as much as you like, and even gives very lengthy instructions for them, but even these instructions rely on you knowing the basics of the game. Instead, my eyes just glazed over as screens full of text about the relationship between red and green digits, and probability variation mode scrolled by. I did play for a little over an hour, but every time I thought I'd figured out how something worked, attempts to replicate it proved that I hadn't.

As it is, I don't really feel qualified to recommend or not-recommend this game. If you're completely unfamiliar with pachinko, it won't do much to teach you, but it does look nice, and for while I did get to watch a cute little story about a baby chick saving a mermaid play out on one of the machines. So, it exists, and it's now in English. Try it if you want, I guess? See if you can get more out of it than I did.

Monday, 1 April 2019

Street Fighter Alpha (Arcade)

It's the first of April, and as tradition dictates, I'm doing my one post a year (on this blog at least) about a mainstream videogame. My history with Street Fighter Alpha is a little odd: though the second and third games in the series were huge obsessions for me in me pre- and early teens, I never actually played the first SFA game until 2018, when it was included on the Street Fighter 30th anniversary compilation.

It didn't really have many surprises for me: like the first game in the other big CPS2 trilogy, Darkstalkers, it feels a lot like a proof-of-concept for its sequels. The roster's pretty slim, there's the seeds of certain ideas that would become more fleshed out later on, and so on. In fact, this is partially why I never played it before: its status as a "practice attempt" is so ingrained that even its story is completely overwritten by that of Street Fighter Alpha 2, and since the characters and lore have always been a big part of fighting games' appeal to me, I just never bothered after learning about that from the gigantic, now-legendary "Street Fighter Story FAQ" textfile that used to be floating around the internet.

It is a game with its own charms, though. There's some unnamable quality to the way it looks and sounds that fills me with nostalgia, and though the fact that there's even fewer stages than there are characters, the attempt to flesh out the selection by giving each one of them a couple of "time of day" colour palettes is a nice little bit of ingenuity. It also started the Alpha series' tradition of having ports to hardware that shouldn't be able to handle it. The second game had its SNES port, the third had the Game Boy Advance, but Street Fighter Alpha has two such ports: one to the Game Boy Color (which actually came out a fair while later than the SFA2 SNES port), and another to the CPS Changer. If you don't already know, the CPS Changer was Capcom's short-lived attempt at making a competitor to SNK's  Neo Geo AES, being a home console version of their CPS1 arcade hardware.

As already mentioned, the arcade version of Alpha was on CPS2 hardware, and the Changer port was the last game released on that system, done as a kind of swansong. It's almost arcade perfect, though. There's apparently fewer frames of animation in the Changer version, and I think there might be fewer colours and a bit more dithering if you look really closely, but mostly, it's not noticable at all. Anyway, those are my thoughts on Street Fighter Alpha. I'm sure most of you have already played it, but if not, it wouldn't hurt, would it?