Friday, 4 January 2019

Sword of Sodan (Mega Drive)

This is a game whose title I'd always seen in lists of Mega Drive games and never bothered to take any notice of, assuming it was some boring, ugly western-developed RPG or something. Then I learned that in 1995, the final issue of Beep! Mega Drive magazine had it listed as the lowest rank Mega Drive game of all time, by Japanese Mega Drive owners. The fact that a western-developed game had gone pretty much entirely unnoticed in the west, while enjoying such notoriety in Japan got my interest, so I investigated. Turns out it's not an RPG at all, but an ugly, boring single plane beat em up!

You start out picking from a nameless hero or heroine, and then you set out to awkwardly shuffle forwards, swinging your sword at everyone that crosses you path. The game was apparently originally released on the Amiga, though since it uses all three buttons on the Mega Drive pad, plus the start button, it must have been even worse on a system whose controllers had one or maybe two buttons available at best. Anyway, the C button attacks (and you also have to press it in conjunction with the d-pad if you want to change the direction you're facing), B does a little jump that's totally pointless until a few stages in, when you can use it to try and jump over the massive, invisible instant death pits, and the A button drinks potions.

The potions are probably the most interesting thing about Sword of Sodan. There's four different potions to collect, and you can carry up to four at a time. The twist is that when the game is paused, you can pick two of the potions in your inventory to mix together for various different effects, from extra lives, to flaming attacks, to pointless self-poisoning. Otherwise, though, you mostly just shuffle along, hacking at enemies, and hoping you don't get torn apart by the traps in the stages, which are near-impossible to dodge with your incredibly unathletic warriors. Another little point of interest is that some enemies do require a little extra technique to kill, for example, the giants that start to appear at the end of the third stage: press C and up to slash their faces until they take a knee, then you have to stand at he exact right distance to them, and press C and up a couple more times to behead them.

I don't think Sword of Sodan is the worst Mega Drive game of all time, but it is a very bad game, and it's not one you should waste any time playing. It's not really a surprise, but that's how it is sometimes.

Thursday, 27 December 2018

Buddhagillie (MSX)

In the US and UK, at least, Wisdom Tree's selection of platformers about biblical figures carrying things on top of their heads are what we mostly think of, when we think of religious videogames. They also have a reputation (that they totally, one hundred percent deserve) for being awful to the point of near-unplayability. But of course, there are videogames with religious themes other than those relating to Christianity in the world, such as the 2006 Judaism-themed adventure game The Shivah, and though I can't remember the name, I definitely remember seeing a video of an Islamic-themed Tomb Raider-like a few years ago. And more infamously there's a game about (possibly even by?) the Aum Shinrikyo sect on PC88. But, as you might have gathered from the title, Buddhagillie is a game about Buddhism.

You play as the Buddha, with the aim of making all sentient beings your equal. This is done by going into hell and fighting the four sufferings (birth, aging, sickness and death), and absorbing the karma they spit out to power your mantra. You can only fly around the left half of the screen, you see, and the beings you hope to free from the circle of reincarnation: demons, asura, humans, gods and so on, all appear on the right side of the screen. So you have to use you sword to absorb karma, to power your mantra nad fire it at them. In gameplay terms, you slash small enemies with your sword by tapping the attack button. Holding the attack button lets you block their bullets, and absorb them. After you've absorbed bullets, you'll shoot your own on the last attack of your three-slash sword attack chain.

So, this is basically a decently-designed shooting game, with a few interesting ideas, and even a proper scoring system. Though those aren't surprising, since it's a homebrew game from 2018 released for free on the internet, and not actually a commercial MSX game from the 1980s. Whether you interpret it as an actual work of religious devotion, or you just see the Buddhist content as a bit of aesthetic flavour, it can't be denied that it does make the game stand out: there's not many games that look like this in the world, or that have selected quotes from the Buddha onscreen at all times.

But is it actually good? Yes! Like I said, it's got interesting ideas, and a proper, functional scoring system (that mainly centers around killing multiple small enemies with one three-hit chain), and it's pretty addictive, too. The only real complaint I have is the fault of the host hardware, rather than the game itself, and it's that there's quite a bit of sprite flicker, and it's very frustrating getting killed by a temporarily-invisible bullet.