It's yet another game based on an early 90s anime that never got translated into English. I guess this one must have been much more popular than Genji Tsuushin Agedama, as while that only had one videogame, Taruruto-kun had seven of them across four formats and in only two years! You'd think that kind of success would get the franchise earmarked for international release, but I guess not. Anyway, you play as the eponymous magical boy, who's a chubby little guy with a two-pointed hat and a magic wand, and obviously, it's a platform game.
It is a pretty high quality platform game, too! You can use your want to pick up items and throw them at enemies (for some reason, picked up items grow a smiling face), or just to hit enemies at very short range if there's no items around to pick up. You can also press jump again midair to sprout wings and perform a wide bowl-shaped swooping glide type action. Like any good platform game, it's designed around these abilities, with a few other gimmicks specific to each stage. One big fault I've found, though, is that while there are plenty of parts where you need to use the glide to reach power ups or squeeze through gaps, there's very few points at which you can really let loose and glide over a long distance without worrying. I know the devs were probably focussed on designing challenging stages, but the glide is really satisfying, and it's a shame you don't often get to enjoy it to its fullest.
It should also be mentioned that this game looks amazing. It's so colourful, and the sprites are all chunky and cute, and it's kind of got a SNES-ish look to it, if you think of the stereotype that SNES games were cuter and more pastel-hued than the Mega Drive's grittier, darker games, like if the SNES was TV anime, and the Mega Drive was violent OAVs, if you will. Despite the looks, though, it still plays in the harder arcade style you'd expect from the Mega Drive: it's a lot harder than it looks, it can definitely be played for score, and it's definitely designed around mastery of the mechanics and controls. (That's not to say that there aren't SNES games like this, but it's obvious to anyone that the Mega Drive's library, especially in the early years, was heavily skewed towards being a home arcade). Sorry about that overly-long foray into system comparisions, got a bit carried away there I think.
Magical Taruruto-kun is an amazing-looking game, that's also definitely worth playing. It strange how a game of such obvious high quality never really had much attention from western importers until the modern era. I guess being based on a kids show and not being an arcade port meant no-one in the west bothered to take notice of it on release. It's also left me interested in whether any of the other games based on the same show are any good.
Friday, 23 November 2018
Sunday, 18 November 2018
Graduation (PC)
The Graduation/Sostsugyou series was pretty big in Japan in the 1990s, and spawned a bunch of sequels, anime adaptations and other spin-offs. You probably already know that that success never travelled abroad, though, but there was one attempt at making it. Oddly, that one attempt was made by Mixx Entertainment, the company that would later become Tokyopop, a big part in the turn-of-the-century english-translated manga boom. I'm no industry analyst, but I suspect that a big part of the reason why they failed so hard that most people aren't even aware that any of the Graduation games got a western release is because they chose one of the PC versions to bring over, rather than one of the many console ports. (As an aside, despite the name, this game is actually a translation of one of the sequels, Graduation II: Neo Generation.)
I'm sure the reason they made that decision was to cut costs, though at the same time, they also redubbed all the dialogue instead of just subtitling it (and of course, this being a 90s dub of a Japanese property, all of the girls are from the UK and various parts of America now). The problem is that, before the likes of Cave Story started the big indie boom in the early 00s, PC games had a bit of a problem with aesthetic and thematic homogeneity. That is, it seemed (at least to a casual observer) that PC games were all about manly men doing violent things in grim worlds, compared to consoles, which hosted games of almost every genre, with settings and styles for every taste. Combined with the fact that PCs weren't as ubiquitous then as they are now, and you get the situation that most of the people who would have been interested in playing this game had no way of doing so, or even of finding out it existed. (And there are even more factors you could take into account, like how PCs were usually kept in shared family rooms back then, and toxic masculinity being what it is, a lot of male potential players probably wouldn't have wanted to play something that looked so "girly" in front of their parents, while consoles would more likely be kept in the privacy of one's bedroom).
So, the English release of Graduation sank without a trace. The only reason I know it existed is because I happened to pick up an issue of Mixx-zine from around the time of its release on one of my first ever trips to a comic shop, in which it was heavily promoted (along with another Mixx CD-Rom, a weird multimedia Sailor Moon thing that I'm yet to track down). Nearly twenty years later, I finally get ahold of it, and I have to say: it's not for me, to be honest. The premise is that you're a teacher with a class of five girls, with different personalities (nerd, airhead, delinquent, annoying child, and generic pretty girl), and you've got to guide them through their final year of high school, with the aim not only to keep their grades up, but also to make sure they turn out to be happy, well-rounded individuals. You do this by choosing once a week which subjects to focus on, which girl needs more attention, how strict your teaching style is, and so on. You even have control over what the girls do at the weekends!
The problem is, I'm just not very good at this kind of semi-abstract strategy game. To me, it mostly feels like I'm clicking on boxes and watching numbers go up and down, and I just don't see the logic to any of it. I'm sure someone with the patience and desire to see it through could play the game over and over, eventually learning all its systems and how every thing works, eventually getting a perfect ening where all five girls go on to have amazing lives, but I just don't have the patience for that. I'm not saying it's a bad game, it's just one that doesn't work for me at all (I mean, it might be a bad game too, I guess?). Still, hopefully someone who would be interested in this game, but didn't know it existed might read this, track it down, and write a better, more qualified review of it. But until then, this is probably going to be the only review on the whole internet. Sorry. One final note: since this is an old PC game, you might be wondering about compatibility. Well, as long as you go into the .exe's properties and run it in Windows 95 compatibility mode, it works perfectly in 64-bit Windows 10.
I'm sure the reason they made that decision was to cut costs, though at the same time, they also redubbed all the dialogue instead of just subtitling it (and of course, this being a 90s dub of a Japanese property, all of the girls are from the UK and various parts of America now). The problem is that, before the likes of Cave Story started the big indie boom in the early 00s, PC games had a bit of a problem with aesthetic and thematic homogeneity. That is, it seemed (at least to a casual observer) that PC games were all about manly men doing violent things in grim worlds, compared to consoles, which hosted games of almost every genre, with settings and styles for every taste. Combined with the fact that PCs weren't as ubiquitous then as they are now, and you get the situation that most of the people who would have been interested in playing this game had no way of doing so, or even of finding out it existed. (And there are even more factors you could take into account, like how PCs were usually kept in shared family rooms back then, and toxic masculinity being what it is, a lot of male potential players probably wouldn't have wanted to play something that looked so "girly" in front of their parents, while consoles would more likely be kept in the privacy of one's bedroom).
The problem is, I'm just not very good at this kind of semi-abstract strategy game. To me, it mostly feels like I'm clicking on boxes and watching numbers go up and down, and I just don't see the logic to any of it. I'm sure someone with the patience and desire to see it through could play the game over and over, eventually learning all its systems and how every thing works, eventually getting a perfect ening where all five girls go on to have amazing lives, but I just don't have the patience for that. I'm not saying it's a bad game, it's just one that doesn't work for me at all (I mean, it might be a bad game too, I guess?). Still, hopefully someone who would be interested in this game, but didn't know it existed might read this, track it down, and write a better, more qualified review of it. But until then, this is probably going to be the only review on the whole internet. Sorry. One final note: since this is an old PC game, you might be wondering about compatibility. Well, as long as you go into the .exe's properties and run it in Windows 95 compatibility mode, it works perfectly in 64-bit Windows 10.
Subscribe to:
Posts (Atom)







