Saturday, 3 November 2018

Small Games Round Up Vol. 3!


It's another round up of three games that aren't big enough to support posts of their own, and this time I'm looking at a trio of SG-1000 games, starting with Golgo 13. Obviously the middle-aged fantasy world of Golgo 13, the stoic sniper who assassinates people and beds women is an ill fit for the pastel-palleted world of the SG-1000, so in this game he's using his skills for a non-violent purpose: rescuing people from a runaway train by shooting out the windows so they can escape. Between Goglo and the train, though, there's an infinitely long cargo train and a road. If your bullets hit one of the boxcars on the cargo train, or a truck passing by on the road, it'll bounce back at you, and you have to avoid it. After a few stages, some misanthropic helicopter pilots will also start tryng to bomb you, plus there's a time limit. Unfortunately, if the time limit runs out, the train just goes offscreen, there's no sequence of it hitting a wall or going off a cliff or anything.

Golgo 13 is an okay game, but it's really let down by the fact that once the helicopters start appearing, that's as hard as the game gets. It doesn't speed up or add any more elements, it's essentially just that stage over and over until you run out of lives. Even something as simple as the train going up and down hills occaisionally would be a big change, forcing the player to aim vertically as well astiming their shots and aiming horizontally. Never mind. Hustle Chumy is a more standard game for the time, being a single-screen platformer about a sewer-dwelling rat that just wants to bring home some food. To do so, you leave the sewer and brave the world above, filled with cats, bats, crocodiles, astronauts and an invincible fishman. All the enemies except the fishman can be killed by throwing dots (stones, maybe), with the fishman acting as a slow, but unrelenting terminator-type figure.

The big twist in Hustle Chumy is that the more bits of food you pick up (it's impressive for a game on such an old system that they vary from stage to stage, including fruits, sweets, pudding, and so on), the heavier and slower you get. You can still jump at the same speed, though this carries its own risk, thanks not only to the bats flying overhead, but also the fact that your jump is a set arc, over which you have no control. Hustle Chumy is a pretty good game, well worth a look. Plus it has some very cute sprites, with the cat enemy in particular looking great.

Finally, there's GP World, a racing game that feels like a genetic forebear to SEGA's more well-known sprite scaling racers like Outrun and Hang On. It makes a decent attempt at looking like a sprite scaling game on hardware where that couldn't possibly support it, and it features simpler versions of mechanics that would appear in those games, like Outrun's two-gear system, and the fact that there's no actual placement in the races, you're just racing against time, and the other vehicles are present just to ct as obstacles and to provide points bonuses for passing them. One odd little touch that really speaks to GP World's prototypical nature is that rather than having a timer that counts down to zero, the timer counts upwards, and each stage has a different time limit that gives a game over when the timer gets that high. It's only a little thing, but looking at this game, and the games that came after it, you can see how they streamlined things and improved them bit-by-bit over time.

As for GP World itself, it's a good game. It's fun enough on its own merits, and it's a nice little curiosity: a look at the DNA of some later, more polished games that we all know and love.

Sunday, 28 October 2018

Monster Hearts R (PC)

Once again, I've been able to get ahold of a game released at a recent Comiket, and once again, it's a shooting game. This time, it's a shooting game about three monster maids: a vampire maid who is just that, a werewolf maid who is also a ninja, and a Frankenstein's monster maid who can summon a giant robot. Though there are obviously a few common systems no matter who you pick, their weapons and playstyles are all so different, they could almost have come from different games. But first, we'll get to those elements that are the same whoever you play.

Firstly, there's the power-up system. There's various differently coloured kanji that might appear while you play, but the two most important ones are the orange ones, that power you up, and the purple ones, which power you down. The orange ones gradually fill up an experience meter, until your weapon reaches level 5. You can keep collecting them once you're at level 5, but now every time the meter fills, it makes three big bonus coins appear on screen. These coins are worth so many points, that, should you be playing for score, this is the main thing on wich you should concentrate. The purple ones are fired in patterns by certain enemies like bullets, and obviously should be avoided like they are bullets.

As for the differences in characters, obviously, there's the differences you'd expect between their normal shots: the vampire has a regular spreading vulcan shot, the werewolf has a shot that just goes straight ahead, but is a lot weaker than you'd expect from a weapon of this type (due to this, she requires a slightly non-traditional, counter-intuitive playstyle that I'll get into shortly), and the Frankenstein's monster slowly fires powerful drill-shaped rockets, with faster lasers accompanying them as she powers up. The real differences between the three come from their super attacks, which all work differently, and require very different tactics.

We'll start again with the vampire, whose super weapon surrounds her with a bullet-absorbing forcefield for a few seconds, after which a bunch of familiars will storm across the screen, their number and the power of their attacks being determined in correlation with the amount of bullets absorbed. After about 10-20 seconds, it will have recharged, and can be used again. The werewolf's super has two different forms: tapping the button will simply make her release shurikens in a circle outwards, using up a third of the power meter. Holding the button while the meter's full, though, will make a bunch of shadow copies appear all over the screen, before they start shooting shurikens in every direction for a couple of seconds. This is the quickest super to recharge, taking only a few seconds to come back, which, along with her almost useless normal shots, so playing as the werewolf means relying on your super as your main form of attack.

The Frankenstein's monster's super is the coolest, but also the hardest to really use effectively: it summons a giant robot, vastly increasing your firepower, and also letting you absorb a bunch of hits, until it's had enough and goes away. How long you get to use it depends on how much it gets hit, though obviously, it's hitbox is huge, and it's pretty hard to avoid bullets in this form. What makes it hard to use, though, is that it takes several minutes to recharge after you summon it, so you're left betting on your own skills: can you survive until the boss without the robot, or alternatively, do you want to uuse it to storm through the stage, and hope it doesn't take too many hits and can get you through at least some of the boss fight too?

With all this in mind, is the game actually any good though? Well, it has a lot of problems, like how every time you get a game over, the time it takes and the amount of stuff you have to skip through to start a new game is way too long. Also, as a result of the three characters being so completely different in playstyle, the initial learning curve is pretty brutal, even for an STG. On the other hand, though, despite the minor problems it has, and how frustrating it can be in general, it's a game that once you start playing, it can be hard to stop. You can easily while away the hours without even realising. Maybe it's wasted on PC with this strong a hook, it could probably rake in the coins in an arcade setting! Anyway, if you're ordering a copy from Japan, there are probably way better games you could buy before it, but if it ever gets a nice convenient download release, then I definitely recommend picking it up.