The original Logic Pro was one of the first games ever featured on this blog, all the way back in 2009. Back then, I said it was the only nonograms game to make an actual interesting videogame out of the concept, by adding a strict time limit, with penalties for trying to fill in the wrong squares. In the nine years since, I've played a few other games, old and new, and it's still true that Logic Pro (and its sequels) are the only ones really worth your time.
Logic Pro Adventure is the second sequel to the original, and it mostly works the same as the first: you solve nonograms, there's a time limit, you lose a big chunk of time if you try to fill in an incorrect square. Also like the first, you get limited-use items to help you when you can't get a handle on a puzzle. The "cross clear" item from the first game, that reveals all the squares in horizontal and vertical straight lines emanating from the cursor's current location is back, and accompanied by a bomb that reveals a five-by-five square surrounding the cursor. There's also little coloured spheres that randomly appear as you play, that seem, at first, to just be points items, though they're a little more strange than that.
The stages are split into sets of three, identified by colour, and if, in the course of completing a set of stages, you collect fifty of those orbs, you'll instantly be taken to the next trio of stages. It's a really strange mechanic, and it seems odd to me that an arcade game would add a mechanic that just makes completion quicker and easier like this, with no real downside. As it is, this might be the easiest one credit completion of an arcade game I've ever had! There is actually some replay value, though: as you might expect, the stages are randomly chosen from an unseen pool, so every game is slightly different. However, there are three characters to choose from at the start of the game, and I'm pretty sure that each character has a totally different pool from which puzzles are drawn. Other than that, there's no difference in how they play, other than having different sound effects and endings.
There's not much more to be said about Logic Pro Adventure. If you like nonograms, then it's probably the best videogame about solving them that's out there. If you don't, then you're not going to have any interest in it at all anyway. So let that be your guide as to whether or not you go and play it, I guess.
Friday, 28 September 2018
Sunday, 23 September 2018
Lupin III: Pyramid no Kenja (Saturn)
It's suprising how few Lupin III games there have been over the years, considering not only the character's international popularity, but also how his 1979 movie The Castle of Cagliostro was a clear influence on the designs of various games, most obviously the Castlevania series. And of the games that there are, a bunch of them are adventure games or console ports of pachi-slot machines, not the crazy madcap action games you'd expect from Lupin III.
This Saturn entry is one of the action games, though, and for some reason, it seems to be less well known than the Lupin III database disc thing that's also on Saturn. The plot, as far as I can discern (since it's told in a series of great-looking, but obviously untranslated FMVs), concerns Lupin, Goemon, and Jigen looking to relieve a pyramid of all its treasures. Of course, this being a videogame based on an anime character, the pyramid is not only full of normal traps, but also masked cultist guards, futuristic super-technology, and the pyramid itself is only the tip of a giant diamond-shaped structure that's mostly underground.
Most of the stages focus around getting a treasure, then getting to the exit. Along the way you'll also fight enemies, avoid traps and sometimes solve a simple puzzle or two. It's okay, but it's let down by a few things. The camera is the worst, it's terrible. It never changes angle on its own, instead relying on you to do it with the shoulder buttons, and even then, it seems almost impossible to get it into a good position for jumping over pits and things like that. I feel like a lot of the time when people complain about the camera in old 3D games, they're just nitpicking, but this is a case where it's legitimately terrible.
The other main problem is one I almost feel bad for picking at, because it really shows that the developers tried to capture the spirit of Lupin III. Lupin's got a big, gangly-limned run animation that looks great, but unfortunately, it also means that he's constantly moving really fast, making navigating certain hazards more difficult than it needs to be, especially when stuff like moving platforms and the like are brought into the equation.
On the whole, Pyramid no Kenja isn't a great game. It does, however, look really great, and it's yet another nail in the coffin of the "Saturn can't do 3D" myth. I don't really recommend playing it though, unless you've got saintlike reserves of patience at your disposal.
This Saturn entry is one of the action games, though, and for some reason, it seems to be less well known than the Lupin III database disc thing that's also on Saturn. The plot, as far as I can discern (since it's told in a series of great-looking, but obviously untranslated FMVs), concerns Lupin, Goemon, and Jigen looking to relieve a pyramid of all its treasures. Of course, this being a videogame based on an anime character, the pyramid is not only full of normal traps, but also masked cultist guards, futuristic super-technology, and the pyramid itself is only the tip of a giant diamond-shaped structure that's mostly underground.
Most of the stages focus around getting a treasure, then getting to the exit. Along the way you'll also fight enemies, avoid traps and sometimes solve a simple puzzle or two. It's okay, but it's let down by a few things. The camera is the worst, it's terrible. It never changes angle on its own, instead relying on you to do it with the shoulder buttons, and even then, it seems almost impossible to get it into a good position for jumping over pits and things like that. I feel like a lot of the time when people complain about the camera in old 3D games, they're just nitpicking, but this is a case where it's legitimately terrible.
The other main problem is one I almost feel bad for picking at, because it really shows that the developers tried to capture the spirit of Lupin III. Lupin's got a big, gangly-limned run animation that looks great, but unfortunately, it also means that he's constantly moving really fast, making navigating certain hazards more difficult than it needs to be, especially when stuff like moving platforms and the like are brought into the equation.
On the whole, Pyramid no Kenja isn't a great game. It does, however, look really great, and it's yet another nail in the coffin of the "Saturn can't do 3D" myth. I don't really recommend playing it though, unless you've got saintlike reserves of patience at your disposal.
Subscribe to:
Posts (Atom)








