It's time for some more ancient games that are too simple to support entire posts on their own! Today I'll be talking about just two games, both on the MSX, and the first is Godzilla vs. 3 Major Monsters, also known as Gozira 3D, for some reason.
It's a single-screen action game, that's just barely above the level of complexity of a handheld LCD game, or possibly one of the more advanced Atari 2600 games with slightly better graphics. The action all takes place in a classic tokusatsu rocky desert, and starts with Megalon emerging from holes in the ground. Obviously, you play Godzilla, and you just blast him with your atomic breath. Do this 10-15 times (I think Megalon has to have dug at least eight holes before this stage ends, as opposed to reusing ones he's already dug), and Megalon will be replaced by two Kumongas (they're really being generous with the term "major monster" in this game, aren't they?)
The Kumongas will pop up out of the holes at random, to shoot webs and energy bolts at Godzilla, like a more aggressive whack-a-mole game, and I think you have to hit each one three times to be rid of them. The final, and easiest enemy you have to face is King Ghidorah, who slowly flies down from the top of the screen occaisionally shooting a gravity bolt, but mostly doing nothing. Just blast him until he goes, and the whole thing starts again, but slightly faster. It's nothing spectacular, but it's an okay diversion for five minutes or so. Also, the Godzilla sprite looks great when walking left or right (but terrible when walking up or down).
The other game I hve to talk about today is one of possible historical significance, and very little else. Nyannyan Prowrestling might be the first ever women's wrestling videogame. It came out in 1986, the same year as SEGA's Gokuaku Doumei Dump Matsumoto, though I haven't been able to track down an exact date for either game, so I can't say for certain which was first. Even if SEGA got there first, this might still be the first home videogame about women's wrestling, if it came out before the 20th of July that year (when Gokuaku Doumei Dump Matsumoto's Master System port was released).
Anyway, other than that bit of trivia, there's not much positive to say about this game. All the wrestlers have the exact same sprite, it uses a bizarre menu-based control system (though to be fair, a few early combat sports games did this, including the Boxing and Pro-Wrestling games on the SG-1000. There's a lot of SEGA talk in this review, isn't there?), and for some reason, all the matches take place on basketball courts instead of wrestling rings. On top of all that, you have to play it with the keyboard, as it doesn't acknowledge controller inputs! There's not much more to be said about this game. It's an interesting historical footnote, but not much else. Don't waste your time, except to satisfy your curiosity.
Wednesday, 25 July 2018
Thursday, 19 July 2018
Kamen Rider Kuuga (Playstation)
2000's Kamen Rider Kuuga, in case anyone doesn't know, was the first Kamen Rider TV series since 1988's Kamen Rider Black RX. And I guess it must have been a success, since Different Kamen Rider shows have been running alongside the Super Sentai shows ever since. Since the show's aimed at little kids, it makes sense to have the licensed videogame on the Playstation instead of the newly-released PS2, too, since it means they can make a quick, cheap little game for the kids to buy with their pocket money. (The 2001 and 2002 Kamen Rider shows, Agito and Ryuki also had their games on PS1, presumably for the same reasons.)
Anyway, as befitting a series that's mainly about one-on-one combat between a hero and a series of episodic monsters, it's a fighting game. There's a single player story mode, that's about fifteen minutes long, and sees you playing as Kamen Rider Ryuki in various different forms fighting monsters. There's different kinds of fights in this mode too, like ones where you only have to get the monster down to 50% health, or ones where you have to survive the attacks of an invincible monster for thirty seconds. The game will also encourage you (in the form of a text prompt) to finish some fights with certain attacks. It's okay, but like I said, there's only fifteen minutes of it and it's done. Finishing it once does unlock survival mode, which is a lot more interesting, though.
Survival mode lets you play as the various Kuuga forms seen in story mode, but also, as all of the monsters you fight in that mode! (After you've unlocked them, but I'll get onto that later.) Other than that, it's just a typical survival mode: you fight an unending stream of randomly-selected foes until you get beat. The game's controls are very simple, which I assume is another concession towards a younger target audience: there's no special move inputs, instead the four face buttons are mapped to punch, kick, throw, and special. Some characters have more than one special, which are excuted by just pressing different directions along with the special button.
Now, onto unocking stuff. Every time you finish playing story or survival mode, you get points, depending on how many fights you won. Each point can be spent to buy one random card in the digital card collection. There's 81 cards to get, and once you get a card, it isn't removed from the pool of possible cards you draw, so the more you have, the harder it is to fill the gaps in your collection. Anyway, among the cards, there are smaller subsets of three cards, which unlock playable characters when you get them all. I think I managed to get all of these cards after finishing story mode once and playing maybe two or three games of survival mode. The rest of the cards are just for completionists and people who like looking at low resolution photos of turn-of-the-century tokusatsu actors and monster suits (and who doesn't?).
So Kamen Rider Kuuga is a decent enough game, I guess. Nothingg spectacular, but it's entertaining enough, and if you know people who you can get to play old licensed games with you, it's probably pretty fun in versus mode, too. On that note, I wonder why it was never seen on the import/piracy scene at the time, considering how import-friendly it is. But on the other hand, English-speaking tokusatsu fandom was still so tiny as to be practically non-existent at the time, and the game isn't really good enough to be worth playing over any arcade-ported figting games without the allure of the license. (Still a lot better than some of the awful fighting games we played back then just because of the license, like Dragonball Final Bout and so on). Yeah, it's alright. Give it a try.
Anyway, as befitting a series that's mainly about one-on-one combat between a hero and a series of episodic monsters, it's a fighting game. There's a single player story mode, that's about fifteen minutes long, and sees you playing as Kamen Rider Ryuki in various different forms fighting monsters. There's different kinds of fights in this mode too, like ones where you only have to get the monster down to 50% health, or ones where you have to survive the attacks of an invincible monster for thirty seconds. The game will also encourage you (in the form of a text prompt) to finish some fights with certain attacks. It's okay, but like I said, there's only fifteen minutes of it and it's done. Finishing it once does unlock survival mode, which is a lot more interesting, though.
Survival mode lets you play as the various Kuuga forms seen in story mode, but also, as all of the monsters you fight in that mode! (After you've unlocked them, but I'll get onto that later.) Other than that, it's just a typical survival mode: you fight an unending stream of randomly-selected foes until you get beat. The game's controls are very simple, which I assume is another concession towards a younger target audience: there's no special move inputs, instead the four face buttons are mapped to punch, kick, throw, and special. Some characters have more than one special, which are excuted by just pressing different directions along with the special button.
Now, onto unocking stuff. Every time you finish playing story or survival mode, you get points, depending on how many fights you won. Each point can be spent to buy one random card in the digital card collection. There's 81 cards to get, and once you get a card, it isn't removed from the pool of possible cards you draw, so the more you have, the harder it is to fill the gaps in your collection. Anyway, among the cards, there are smaller subsets of three cards, which unlock playable characters when you get them all. I think I managed to get all of these cards after finishing story mode once and playing maybe two or three games of survival mode. The rest of the cards are just for completionists and people who like looking at low resolution photos of turn-of-the-century tokusatsu actors and monster suits (and who doesn't?).
So Kamen Rider Kuuga is a decent enough game, I guess. Nothingg spectacular, but it's entertaining enough, and if you know people who you can get to play old licensed games with you, it's probably pretty fun in versus mode, too. On that note, I wonder why it was never seen on the import/piracy scene at the time, considering how import-friendly it is. But on the other hand, English-speaking tokusatsu fandom was still so tiny as to be practically non-existent at the time, and the game isn't really good enough to be worth playing over any arcade-ported figting games without the allure of the license. (Still a lot better than some of the awful fighting games we played back then just because of the license, like Dragonball Final Bout and so on). Yeah, it's alright. Give it a try.
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