Wednesday, 3 January 2018

Zusar Vasar (Dreamcast)

Zusar Vasar is the kind of game that just doesn't get made anymore: it's a racing game that isn't about driving either go-karts round theme park-looking tracks or realistic cars around realistic tracks. Instead, it's a futuristic (possibly post-apocalyptic) chariot racing game, in which the chariots are pulled by robotic animals of various kinds. And they race around a variety of locations: mountains, jungles, ruined cities, and so on.


The whole chariot deal isn't just a gimmick, either: it significantly affects how you drive around. The main controls have you steering with the analogue stick, and both triggers are accelerate, one assigned to each of your robots. The X button is also used for your boost, that takes a few seconds recharge after use. Obviously, the weight distribution of a chariot is different to a car or motorbike, too. Mainly, there's a joint between your "engine" and the back of your vehicle, which has no power of its own and just rocks about as it's pulled along. So those are the first few quirks to which you have to get used, but there's more.

The "more" comes in the form of the fact that there are three different kinds of race: one the ground, in the air, and in the water. And they all feel totally different. My recommendation is to play a few air races first, as they're the easiest way to get used to the whole "dual acceleration" thing, and getting a handle on that makes all the races a lot easier. The water races are a lot harder to get a handle on, though, as your craft sways and bobs around on the water and swings like crazy on corners. The ground races are somewhere in the middle, of course, and after you've played a few they're not much more difficult to get through than a normal arcade-style racing game.

As for structure, there's the obvious modes for single races, time trials and a season mode, plus there's the "single battle race" mode. When I saw this mode on the menu, I wondered why there wasn't any battle race season mode. Once I actually played it, the answer was obvious: this mode is an enjoyable, but somewhat unfair, little slice of organised anarchy. Before you start a race in this mode, you choose your animal and chariot, and you choose a normal and special weapon too. The normal weapon can be used as much as you like, and the special weapon has a cooldown time even shorter than your boost. The result is six chariots all trundling around, constantly shooting each other, there's explosions all over the place, and it's just generally anarchic. It's a ton of fun, but it'd be infuriating if you were actually trying to consistently win to try and progress through a season.

Zusar Vasar is a game I'd place alongside the likes of Speed Power Gunbike: it's a game that initially seems unforgiving to the point of being no fun at all. But like Speed Power Gunbike, play it a bit more, get used to it's idiosyncracies, and you'll be hurtling along and having a ton of fun. The Dreamcast is such a widely-loved and thoroughly talked-about console that there aren't many hidden gems on there that everyone doesn't know about, but I think Zusar Vasar can be considered one of them.

Thursday, 28 December 2017

Hajime no Ippo: The Fighting (DS)

Hajime no Ippo is a comic about boxing that's been running (and continues to run) since 1989, and it's had a few videogame adaptations in that time, too, some of which got brought to the west (presumably after being de-Japanified) as the "Victorious Boxers" seres. Hajime no Ippo: The Fighting wasn't brought over, but there is a partial translation patch out there for it, and, to be honest, even without the patch it's probably pretty easy to figure out.

As you'd expect, it's a boxing game. There aren't really any special gimmicks or anything, just regular old punching. You do havce a super meter, but all it enables are really powerful punches, no special powers or anything. Some mention should be made of the controls: the default scheme is a touchscreen affair, that has you poking and swiping in a bunch of boxes on the bottom screen to do different punchs. Like most touchscreen gimmicks, it doesn't really work, and you'll quickly be using the pause menu to change to some proper button-based controls, which work much better, having left punches mapped to Y and B, right punches mapped to X and A and special punches performed by pressing both button for one hand.

Though I'm not a fan of the old cliche that handheld games are best when they're playable in short bursts (because I personally like to play long handheld games while watching TV), I have to say that Hajime no Ippo really excels at that sort of thing. Obviously, each bout is a few minutes long at the most, and the game saves automatically after each one. So even if you just played one fight everytime you sat on the toilet, you'd still be making a little progress each time. The fights themselves are enjoyable enough, too. It never feels like there's as much precision or as many options available to you as in a fighting game, but punching is very satisfying, and not only does the game never seem unfair, but there difficulty curve is smooth too, and your opponents not only get harder very gradually, but they also each seem to have their own fighting style and tactics.

Between fights, you can also participate in little touchscreen "training" minigames. Your trainer will tell you that these increase your stats, but I can't actually find any mention of these stats anywhere else, and I think he might be lying just to shoehorn in another touchscreen gimmick, as developers were wont to do on DS games, especially licensed ones. I still attempt one before every fight though, because what if he's not lying.

There's not much more I have to say about this game other than to describe the cool little touches there are, like how your face gets swollen as it receieves punches, which manifests-ingame as the edges of the screen getting slightly darker, and you can have your trainer put an icepack on it between rounds to lessen the swelling. Also between rounds is the only time you get to see your own face, and just how lumpy your opponent's made it, which is cool too. Anyway, I have to admit that I haven't played a lot of boxing games in my time, but this is probably my favourite of the ones I have played, and that includes Super Punch Out.