Saturday, 23 December 2017

Micom Slayer (PC)

So, this is a free Japanese game, and if I forget to add the link here when I upload this post, please comment and remind me to (since I write posts as plain text documents well in advance of them actually being uploaded). Anyway, it's also a total love letter to the 8-bit microcomputers (or "micoms", if you will) of 1980s Japan, like the MSX, the Sharp MZ-700, the NEC PC88, and so on, as it's a semi-linear platform game about a girl on a quest to collect them all (plus a few slightly later 16-bit computers too).

There's twelve stages, two each for each area, and each area is based on a particular old computer, with graphics and sound to match (though your characters' sprites are always modern and hi-res. I don't have much experience with some of these computers, but to my eye, all these homages seemed spot on. I especially love the MZ-700 stages with their blocky text mode enemies and such, they're just really cute. I was even able to identify some game-specific homages, too, with a stage that looks just like Lode Runner, and bosses that harken back to the likes of Donkey Kong, and, oddly, Capcom's awesome arcade platformer Black Tiger.

Anyway, these stages are all huge and filled with treasure chests, which contain keys, food (for replenishing health, of course) and coins (if you have at least one hundred coins when a character dies, you can bring them back) or, very rarely, a computer. The computers don't do anything, other than their collection being your ultimate goal. Every stage has two of them somewhere, either hidden in a chest or hoarded away by the stage's boss, who can't be fought until you find the chest with that stage's boss key. Some bosses don't have computers, meaning that their stages must have both of them hidden in chests. What these bosses do give you is new characters.

There's six characters in total, and as well as acting as extra lives, they all have different abilities. The girl who's a clear homage to the Valis games is just generally better at jumping around and attacking than the default character, while the lizardman/troll guy and the stickman can break the large square rocks that block off certain parts of each stage and jump really high respectively. So yeah, there's a kind of backtracking exploratory element in there game, too. Fitting to the game's theme, it's more of a Maze of Galious situation rather than a Metroid or Symphony of the Night one.

There's not much more I can really say about Micom Slayer. It's a great little game that's both fun to play and super-charming, and it's free so I recommend you go and get it right now. The only problem I have is that for some reason, it didn't save my game. Though this is only a minor problem, and I'm sure I've probably set something up wrong while installing the game. If anyone figures out the solution to this problem, please let me know!

Sunday, 17 December 2017

Brave Blade (Arcade)

I'll start by being honest here, and admit that the thing that drew me towards this game is the graphics. They're that amazing kind of 3D graphics that was prevalent among arcade fighting and racing games from the mid-90s up to about the turn of the century, but it's a rare example of a shooting game in that visual style. And it does it with flair, too, as Brave Blade is set in a great-looking medieval/world war I/giant robots world, with all kinds of cool stuff in it. The developers clearly knew what they were doing too, as the first stage is very short, and ends with a boss fight against a giant tank that transforms into a robot with an awesome animation, and that boss (and its transformation animation) appears prominently in the game's attract mode too.

So, the game itself? You pick one of five pilot/knights, each with different weaponry, and you shoot and slash your enemies, of course. You've got three buttons: shoot, which just shoots, slash/guard, which is your powerful melee attack when tapped and a guard when held, and your power up button, which activates your powered up mode, during which you're invincible and can only melee attack. Regulating all of this is a power bar at the bottom of the screen, which goes up when you destroy enemies (or certain kinds of enemy bullets and missiles that can be destroyed) and goes down when you guard. You can only activate your powered form when it's full, so I recommend never bothering to use the guard (though I'm sure there's probably expert players somewhere who'd tell you I'm incredibly wrong and stupid, I can't see the advantage of it).

The scoring system is centered around the collection of Battle Garegga-esque medals, which at the most basic level, work in the same way as Battle Garegga's: their value starts at 100 and gradually works its way into the tens and even hundreds of thousands, though if you let one drop off the bottom of the screen, it's back down to 100 points a pop. The twist Brave Blade adds is that you can accelerate the accumulation of value in medals by repeatedly attacking them with your melee weapon, which also makes them bounce up the screen a bit, giving you a little more time to collect them too. Of course, if you're doing this, that'll take your concentration away from fighting the enemies and dodging their attacks, so there's a lot of risk/reward play going on. Personally, I'm a bit cowardly, so I only juggle the medals while I'm powered up.

Brave Blade is an excellent game all round. It plays great, with a bunch of fun systems that all interlock together well, and it looks amazing too. I definitely recommend playing it. It's just a shame that it'll probably never get any kind of home port like some other, more well-known shooting games have been getting in recent years.