Road Spirits isn't a particuarly good or original game, but it does serve as a useful example to point out and debunk two annoying habits of the kinds of people who write videogames reviews as if they're writing consumer reports on household appliances rather than subjective critiques of creative works.
First up is the idea that the length of time between starting a game and seeing its ending is the sole, or most important arbiter of a game's quality and value for money. It the idea that leads to people complaining that ports of even recent arcade games are "unworthy" of being sold at anything other than the lowest bargain prices, because they don't babysit the player through fourty hours of box-ticking and map-tidying. To use Road Spirits as an example, we can compare it to SEGA's Outrun. A full run of Outrun, from beginning to end will take between five and eight minutes, while Road Spirits has seventeen tracks which are tackled in a set order, each taking between three and four minutes to drive through.
Outrun is also better than Road Spirits in practically every way. Where Outrun's stages are full of obstacles and other objects, Road Spirits' stages are sparsely decorated with a few signs or trees here and there, making them feel empty and lifeless. Also, Outrun is a challenging game, in which you try desperately to reach checkpoints before running out of time, and trying to pass other vehicles without hitting them to score the most points, while Road Spirits has absurdly generous time limits you'd have deliberately try to fail, and the very few other cars you see on the road don't really serve any purpose at all. The one point Road Spirits has over Outrun is that it takes advantage of its format, having a full CD quality soundtrack with ten songs. So, it's a clear case of quality over quantity right? Anyone would choose Outrun over Road Spirits, even though Road Spirits is a much longer game from start to finish.
The other annoying habit is the idea that games can never be more than the sum of their parts, something that's not such a big problem any more, though there are still writers putting out reviews with lots of different numbers exactly stating how good they think each seperate aspect of a game is. You can see from the first part of the review that this isn't a great game, and is not only pretty mediocre in almost every respect, but also significantly inferior to a very similar game released a few years earlier in the same genre. But the thing is, it's not a worthless game, there is a reason to play, and a situation in which it's actually a pretty great experience!
This mostly hinges upon the aforementioned CD soundtrack, but if you play this game late on a sweltering hot summer's night, with the lights of and the windows open, you play a few stages, making sure to choose the more sophisticated tunes from the soundtrack, it's a great mood-setting game. It just provides a cool, relaxing atmosphere in a way that makes the whole thing worthwhile, and which can't really be described in a collection of arbitrary numbers.
So yeah, it's not a killer app or anything, but considering that you can get a copy for a handful of pennies if you shop around a bit, it's a worthwhile addition to your PC Engine CD library.
Saturday, 11 November 2017
Monday, 6 November 2017
Eojjeonji Joheun Il-i Saenggil Geot Gateun Jeonyeok (PC)
So, that long title apparently translates to "A Night Where Good Things Are Bound To Happen", which is also the name of the comic on which it's based, which was the first professional work (as far as I can tell) of Lee myung-Jin, who later went on to create the fantasy comic Ragnarok, which he'd then abandon after that comic's spin-off MMORPG turned out to be wildly more profitable. Boo. This comic apparently got an english translation under the name "Lights Out", which is interesting, I guess.
The comic's apparently about juvenile delinquents and gangsters, and the game is a belt-scrolling beat em up! It's also a bit of an anachronism: despite coming out in 1997, it's a DOS game, rather than Windows 95 or something. At the opposite end of the scale, it also suffers from that beat em up disease I'm sure you're all sick of me complaining about: experience points! You get points for beating up enemies, and at the end of each stage segment, you get a chance to spend those points on things like increasing your max HP, improving your moveset, and so on. You really need to choose wisely, since you'll probably only be able to afford something every couple of visits, and your health doesn't recover between stages unless you pay for it (there's an option to increase and refill your health bar and a cheaper one to just refill it). Also because this game is merciless in its difficulty.
Well, it appears to be on your first play, as your health bar goes down in huge chunks, and after only a few hits from enemies it'll be gone. Obviously, you'll want to upgrade it pretty soon, but there's something else at work that you won't notice at first, that I'll refer to as the "stubbornness" system for the sake of convenience. How stubbornness works is that once your health bar is completely depleted, you start flashing red. While you're in this state, you can keep taking damage indefinitely, as long as you never get knocked off your feet. So it's a cool little last chance type of dealy. It'd be a lot cooler if there were health items every now and then or free healing at the end of the stage, as it'd motivate you to try your very hardest to struggle to the next item, but it's still nice. Some enemies also have the stubbornness trait too, but it's not just a way to make the game even harder, as you get a small amount of experience for every hit you land on a flashing enemy, so, depending on your skill, courage and tolerance to boredom, you can milk these guys for experience indefinitely.
It would be remiss to let this review end without mentioning how great this game looks. The character sprites aren't anything special, but they're nice enough, and more than made up for by the backgrounds, which all look excellent. The game's got a gritty urban setting, and that coupled with the high-quality pixel art almost lets you envision a world where there was a Saturn entry into the Streets of Rage series. A nice little touch is that there's billboard ads for the Ragnarok comic series in some of the backgrounds, too. Anyway, I'm not going to say that this game is an absolute essential that you need to track down, but if you do, and you give it a chance, you won't regret it.
The comic's apparently about juvenile delinquents and gangsters, and the game is a belt-scrolling beat em up! It's also a bit of an anachronism: despite coming out in 1997, it's a DOS game, rather than Windows 95 or something. At the opposite end of the scale, it also suffers from that beat em up disease I'm sure you're all sick of me complaining about: experience points! You get points for beating up enemies, and at the end of each stage segment, you get a chance to spend those points on things like increasing your max HP, improving your moveset, and so on. You really need to choose wisely, since you'll probably only be able to afford something every couple of visits, and your health doesn't recover between stages unless you pay for it (there's an option to increase and refill your health bar and a cheaper one to just refill it). Also because this game is merciless in its difficulty.
Well, it appears to be on your first play, as your health bar goes down in huge chunks, and after only a few hits from enemies it'll be gone. Obviously, you'll want to upgrade it pretty soon, but there's something else at work that you won't notice at first, that I'll refer to as the "stubbornness" system for the sake of convenience. How stubbornness works is that once your health bar is completely depleted, you start flashing red. While you're in this state, you can keep taking damage indefinitely, as long as you never get knocked off your feet. So it's a cool little last chance type of dealy. It'd be a lot cooler if there were health items every now and then or free healing at the end of the stage, as it'd motivate you to try your very hardest to struggle to the next item, but it's still nice. Some enemies also have the stubbornness trait too, but it's not just a way to make the game even harder, as you get a small amount of experience for every hit you land on a flashing enemy, so, depending on your skill, courage and tolerance to boredom, you can milk these guys for experience indefinitely.
It would be remiss to let this review end without mentioning how great this game looks. The character sprites aren't anything special, but they're nice enough, and more than made up for by the backgrounds, which all look excellent. The game's got a gritty urban setting, and that coupled with the high-quality pixel art almost lets you envision a world where there was a Saturn entry into the Streets of Rage series. A nice little touch is that there's billboard ads for the Ragnarok comic series in some of the backgrounds, too. Anyway, I'm not going to say that this game is an absolute essential that you need to track down, but if you do, and you give it a chance, you won't regret it.
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