Like usual with arcade racing games, I'll start with the disclaimer that I was playing this on a PC emulator with a regualr game controller, not a real, motorcycle-shaped sit-down arcade cabinet. I'll also add the extra caveat that the emulation of this game is somewhat less than perfect, so the real thing is even more preferred than usual. But I guess that most people reading this, were they to play Wild Riders, would be doing so via emulation anyway, so I guess it doesn't really matter that much.
Anyway, Wild Riders is a very SEGA racing game, in which you play as one of two motorbike gang members on the run from the cops in a place called Massive City, which looks like a perfect blue-skied version of Beverly Hills from an 80s cartoon. Of course, you go smashing through parks, pool parties, fancy restaurants and hotels, and so on, all while any pedestrians jump out of the way without fail, ala Crazy Taxi. It all looks incredible too, with a cel-shaded style, incredibly bold colours on everything, and cool little stylistic things like character close-ups appearing in little comic panels.
It also plays pretty great: fast and smooth, just like you'd expect from a SEGA racing game. There's a few unique gimmicks too! Firstly, instead of a traditional time limit, since you're on the run, the counter at the top of the screen shows how many metres away they are from catching you. The number goes up and down depending on how well you're doing, and you can get bigger boosts by exploiting the game's other main gimmick. That other gimmick is that there are various obstacles that you can either jump off of or slide underneath. On a real cabinet, this is done by pulling up or pushing down on the bike's handlebars, while in emulation, you can just map these functions to buttons on your controller, they don't need to be analogue.
The only downside, and probably the reason it never got any ports to home consoles is the length: obviously an arcade game isn't going to be long, but I finished Wild Riders on my second attempt, and there's no Outrun-style branching paths or Crazy Taxi-style free roaming to add variety to repeated playthroughs, leaving you with a game that's beautiful and exciting, but essentially only for five minutes. I guess if a particular arcade had a lot of players all competing for the top score, that'd cause a lot of repeat play, but even in 2001 that'd be a very big if. Any console port would need a lot of additional stuff added, and at a time where SEGA were leaking money all over the place, doing all that for a game with no name recognition probably wasn't a priority.
So yeah, Wild Riders is a (condensed) ton of fun, and looks amazing. It's also, however, probably the most demanding game that runs on Naomi 2 hardware, so if you have a computer that can handle the emulation, it's definitely worth a look.
Sunday, 1 October 2017
Tuesday, 26 September 2017
Shinseiki Evangelion: Battle Orchestra (PS2)
Considering what a huge merchandising juggernaut Neon Genesis Evangelion is, it's surprising that not a single one of the videogames based on it (as far as I'm aware) has ever been released outside Japan. The might have something to do with the fact that despite being a super robot show, most Evangelion games are text-heavy things like adventure games and child-rearing simulators, which don't have big fanbases in the west . But there are a few action games, like this one, and the one on N64, which have also been passed over for westward release.
A certain kind of fan might be a little upset with the above paragraph, thinking I'm not showing Evangelion the proper amount of respect and reverence by referring to it as a super robot show, but that's what it is, and furthermore, this game is similarly irreverent. For a start, it's a Smash Bros.-esque party fighting game, with platforms and weapons and so on (though all the weapons are realistic things like missiles and axes, no squeaky hammers or anything), and it uses characters and locations from not only the series itself, but also from the movie End of Evangelion. So you can have fights atop a bunch of navy ships in the ocean, in the flooded remains of Tokyo, and even in places like the Seele room where all those talking slabs hang out at say ominous things to each other. The best stage of all, however, is Terminal Dogma, the place where the angel Lilith is crucified, bleeding LCL. This stage also serves as the game's "Final Destination", being just a flat plain with no special features or gimmicks.
The game's story mode lets you play as any of the five kids who pilot evas over the course of the series, and it goes pretty much as you expect: you just take part in battles from the show, one after another. More interesting are the versus and survival modes, though, as they allow you to play as the angels, as well as some other oddities, like the mass-produced Evas from EoE, and there's even a guest character in the form of the Gunbuster! (Though it must be a shrunken-down version, since the actual Gunbuster was on a significantly larger scale than the Evas and angels.) The best part of this is that the selection isn't limited to those angels that are vaguely anthropomorphic: the d8-shaped Ramiel, spherical Leilel, and just plain strange Sahaquiel are all present. I'm sure I've said in previous that I'm not a big fan of Smash-likes, but I think Battle Orchestra has enough weird stuff in it to be worth a look, and the inclusion of such strange playable characters adds a lot of appeal.
So yeah, I'm surprised this game isn't already better known, since it's one of the few Evangelion videogames that's totally playable without knowledge of Japanese, plus it's actually pretty good for what it is. I should also mention that on top of everything else, it looks amazing, a ton of effort has obviously gone into the presentation, both in battle and in the menus. It's a bit of a copout, but I'll just end by saying that if you're a fan of Evangelion, and not averse to having a bit of illy fun with it, you should totally track this game down. If not, you probably shouldn't bother.
A certain kind of fan might be a little upset with the above paragraph, thinking I'm not showing Evangelion the proper amount of respect and reverence by referring to it as a super robot show, but that's what it is, and furthermore, this game is similarly irreverent. For a start, it's a Smash Bros.-esque party fighting game, with platforms and weapons and so on (though all the weapons are realistic things like missiles and axes, no squeaky hammers or anything), and it uses characters and locations from not only the series itself, but also from the movie End of Evangelion. So you can have fights atop a bunch of navy ships in the ocean, in the flooded remains of Tokyo, and even in places like the Seele room where all those talking slabs hang out at say ominous things to each other. The best stage of all, however, is Terminal Dogma, the place where the angel Lilith is crucified, bleeding LCL. This stage also serves as the game's "Final Destination", being just a flat plain with no special features or gimmicks.
The game's story mode lets you play as any of the five kids who pilot evas over the course of the series, and it goes pretty much as you expect: you just take part in battles from the show, one after another. More interesting are the versus and survival modes, though, as they allow you to play as the angels, as well as some other oddities, like the mass-produced Evas from EoE, and there's even a guest character in the form of the Gunbuster! (Though it must be a shrunken-down version, since the actual Gunbuster was on a significantly larger scale than the Evas and angels.) The best part of this is that the selection isn't limited to those angels that are vaguely anthropomorphic: the d8-shaped Ramiel, spherical Leilel, and just plain strange Sahaquiel are all present. I'm sure I've said in previous that I'm not a big fan of Smash-likes, but I think Battle Orchestra has enough weird stuff in it to be worth a look, and the inclusion of such strange playable characters adds a lot of appeal.
So yeah, I'm surprised this game isn't already better known, since it's one of the few Evangelion videogames that's totally playable without knowledge of Japanese, plus it's actually pretty good for what it is. I should also mention that on top of everything else, it looks amazing, a ton of effort has obviously gone into the presentation, both in battle and in the menus. It's a bit of a copout, but I'll just end by saying that if you're a fan of Evangelion, and not averse to having a bit of illy fun with it, you should totally track this game down. If not, you probably shouldn't bother.
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