Saturday, 29 July 2017

Parasol Henbee (Game Boy)

So, this game is based on an anime I've never seen, and had never heard of before playing the game. And I wouldn't have even heard of the game itself had it not happened to be one of the 66 games built into some models of the excellent Game Boy Color clone, the KongFeng GB Boy Colour. So what kind of game is Parasol Henbee? It's a platform game with an incredibly sedate pace and feel, akin to going out for a leisurely stroll.

You play as the eponymous Henbee (or possibly Henbei, depending on the romanisation), and you literally just got from left to right on each stage, avoiding enemies and hazards until you reach the end. You do have an attack, but it's awkward to use, and it depletes your health almost as much as getting hit by an enemy does. You start out with pretty low health, though there is a reason for that: your walking speed and the height/length of your jumps has a correlation with the state of your health bar, and there's lots of little items floating around that increase your health a tiny amount. Of course, this means that in later stages, when the platforms start getting smaller, and the gaps between them bigger, if you take a few hits, finishing the stage becomes basically impossible. And there are points in those later stages that require military precision to avoid touching the enemies.

There's not much else to say about the game, mechanically speaking. There's no bosses, very little variety, and you can get through most of the game without feeling any sense of progress or achievement. There are some interesting things to say about it aesthetically and thematically, though! Firstly, Henbee looks like a Mr. Saturn from Earthbound, though this game and the series on which it's based is older than that game. Also, the first couple of stages, which are set in what's clearly supposed to be a friendly Japanese suburb look more like a feral city, left to rot by uncaring corrupt politicians, as the streets are lined with piles of uncollected rubbish and populated by packs of wild dogs and cats. Maybe I'm wrong, and the creator of Doraemon did make a series that was a biting social commentary that somehow got a licensed Gamy Boy game made out of it, but I'd be very surprised if that were the case.

I don't recommend Parasol Henbee. It's not interesting enough to bother hunting down, and even if you do have a GB Boy Colour and no actual cartridges to put in it, there's plenty of much, much better games on the built in list you can enjoy while waiting for your ebay-purchased carts to arrive.

Monday, 24 July 2017

Iblard Laputa no Kaeru Machi (Playstation)

It's another one of those ~aesthetic~ Playstation games, like previous Lunatic Obscurity entry Kaze no Notam, and while Kaze no Notam was vaguely inspired by the work of artist Hiroshi Nagai, Iblard Laputa no Kaeru Machi is explicity and specifically based on the work of artist Naohisa Inoue, right down to his paintings appearing in some stages as clues.

Besides being an artistic showcase, Iblard is also a first-person adventure game featuring simple puzzles, which are mainly solved by using the right item in the right place. It's actually a lot like a version of Yumemi Mystery Mansion, but set outside and with realtime 3D graphics instead of prerendered FMV fakery, and it is actually from the same developer as both Mystery Mansion games. There are seperate stages, and each one only includes a few items to use and a few items to work with, meaning that all the puzzles are very easy to solve: even if you somehow don't figure them out, it won't take long to get through with trial and error. Another nice thing is that though there's some text and spoken dialogue, there's very little, and you don't need to understand any of it to get anywhere (at least, not in the few stages I've played through).

A quick image search for "Naohisa Inoue" brings up lots of paintings of incredibly idyllic fairyland gardens overflowing with flowers, and those are the environments you'll be exploring in this game. Although there are some minor hazards, they're both easy to avoid and very unlikely to kill you, and they seem to be there simply as some kind of token gesture towards being a traditional videogame. The visuals and music and lack of real threats combine to make a very safe-feeling environment, and everything's very cosy and dreamlike. If you've ever been in either a very verdant garden or a very overgrown bit of forest on a sweltering hot summer afternoon, this game's got a similar feel, to the extent that you can almost feel the pollen going up your nose.  I think the low-poly models and low-resolution textures really help that feeling, and that this would be a very different game were it made at any other time in the advancement of videogame technology.

Iblard Laputa no Kaeru Machi is a game that's completely devoid of excitement, and isn't interesting mechanically, either. However, it is a perfect example of how a game can still be good and worthwhile while not being "good" in any kind of traditional sense. It perfectly creates an atmosphere and the simple puzzles are in there for two reasons: firstly, they give you a reason to fully explore each stage, as solving the puzzles will mean going to each part at least once. Secondly, they create a (very mild) feeling of being a little bit lost in a nice, though strange, place, a feeling which is helped by the fact that the map works like an actual map: there's not movie "you are here" dot, and instead you have to look at certain landmarks on the map and then look for them in the stage to get your bearings. Though it might not be the easiest game to track down, I strongly recommend that you do.