Like Binary Land, I also received a physical copy of this game as a kind gift from a patreon subcriber, this time Justin, of the excellent (though sadly seldom updated) site, Tinpot Gamer! This time, it's a cute puzzle-platformer that was ported to DS from the Playstation. Unfortunately, I haven't played the Playstation version, so I can't tell you how they compare. I can only tell you about this version on its own terms.
Anyway, the biggest thing that will hit you about this game is the presentation: there's lots of art in the cutscenes and on the title screen and in the backgrounds of the stages by prolific artist Izumi Takemoto (who has appeared on this blog before, back when I reviewed the Saturn adventure game Dinosaur Island). I don't think any of his work in any field has ever been released in English, though if I'm wrong, please tell me. As well as that, each set of stages has a theme, like cake, medicine, sleeping, and so on, and the player character has a different sprite for each theme! And that's not all, either: each set of stages has its own background music, with not only vocals, but also karaoke lyrics on the bottom screen!
It's already the third paragraph, and I haven't even mentioned how the game plays yet! Each stage has various differently coloured cubes that you can push around. They disappear when three or more are touching, and the aim of each stage is to get rid of them all. Like you'd expect from a game like this (that doesn't hide it like certain other games that have recently been on this blog, rassum frassum), your movement and jumping is all very precise: jumps always reach the same height and cover the same distance, and you always move one block's width at a time.
The problem with a lot of these games is that they're either so easy as to be a boring timewaster, or so hard that I get a few stages in and give up. Loopop Cube is a rare case that falls somewhere in the middle! I've gotten slightly stuck a few times, but I've managed to get over thirty stages in so far (out of 120) without totally giving up yet, so that's pretty great.
In summary, Loopop Cube Loop Salad DS is a very cute, well presented game, that's also alright to play. Obviously, it doesn't have the kind of superfast action I usually crave, but as the ancient philosophers said: a man cannot live on bullet patterns alone.
Wednesday, 31 May 2017
Friday, 26 May 2017
Binary Land (NES)
First, I should mention that I was sent a physical copy of this game as a gift, by patreon subscriber Matt Sephton. So thanks! Anyway, the thing with most maze games is that the maze itself isn't the main source of the challenge. It exists only as a confined place that you have to navigate round while avoiding enemies (and also ensuring that the enemies don't trick you into trapping you between them). The obvious reason for this is that a straight-up maze-solving videogame probably wouldn't be very fun, significantly less than solving mazes on paper, even. Still, the developers of Binary Land decided to have a shot at making a maze game about mazes, though they did it with a gimmick in mind that wouldn't have been possible on paper.
That gimmick is that the player controls two characters at the same time, with one of them having their horizontal controls reversed. They're each on opposing sides of a wall, which also has two different mazes at either side. The objective is to not only get the two penguin protagonists to the top of the screen, but they each have to occupy the spaces directly at each side of a caged love heart at the top of the screen.
Obviously, there's various obstacles in their path, besides the difficulties you'll face in trying to get the two penguin lovers in just the right relative positions to end the stage. First off, there's spiders and their webs. You can kill the spiders and disperse their webs any time with your attack, though of course, you have to keep an eye on both sides of the screen all the time, as while one penguin is fighting off enemies, the other could be blindly walking into them. The webs are stationary, but if one of your penguins gets stuck in one, they're rendered totally immobile until the other comes over and gets them out.
Later on, more enemies appear, naturally. I've been able to get up to about stage fifteen or sixteen, and in that time, the spiders have been joined by birds, who can fly over the whole screen with no regard as to the walls, and, on contact, switch the positions of your characters. There's also little sentient fireballs, who slowly meander around the place, kill on contact, and unfairly, can't be killed.
Binary Land is a pretty good game, and as I said, it's fairly unique in that it's a maze game that's actually about solving mazes. It's also very cute, and one of those romance-themed games that were a thing in the mid-1980s and haven't really been since, so give it a try.
That gimmick is that the player controls two characters at the same time, with one of them having their horizontal controls reversed. They're each on opposing sides of a wall, which also has two different mazes at either side. The objective is to not only get the two penguin protagonists to the top of the screen, but they each have to occupy the spaces directly at each side of a caged love heart at the top of the screen.
Obviously, there's various obstacles in their path, besides the difficulties you'll face in trying to get the two penguin lovers in just the right relative positions to end the stage. First off, there's spiders and their webs. You can kill the spiders and disperse their webs any time with your attack, though of course, you have to keep an eye on both sides of the screen all the time, as while one penguin is fighting off enemies, the other could be blindly walking into them. The webs are stationary, but if one of your penguins gets stuck in one, they're rendered totally immobile until the other comes over and gets them out.
Later on, more enemies appear, naturally. I've been able to get up to about stage fifteen or sixteen, and in that time, the spiders have been joined by birds, who can fly over the whole screen with no regard as to the walls, and, on contact, switch the positions of your characters. There's also little sentient fireballs, who slowly meander around the place, kill on contact, and unfairly, can't be killed.
Binary Land is a pretty good game, and as I said, it's fairly unique in that it's a maze game that's actually about solving mazes. It's also very cute, and one of those romance-themed games that were a thing in the mid-1980s and haven't really been since, so give it a try.
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