There's a fondly-remembered 80s toyline called "Battle Beasts." They were simple figures with a simple concept: little rubber figures of anthropomorphic animals wearing armour that was an aesthetic mix of medieval knight's armour and futuristic power armour.For some reason, though, it never got the big relaunches that lots of other 80s toylines did, until 2013, when the new toyline Beast Saga debuted in Japan, along with a new cartoon to promote it. I don't think either of them ever reached the west, though apparently the cartoon did get an English dub that aired in parts of Asia.
So, not only is this game a toyline/cartoon tie-in, but it's a modern one, too, and neither of those things bode well for its quality. It's an arena-style fighting game with a setup that's vaguely similar to some of the Gundam arcade games, whereby each fight involves two teams of fighters. The teams might not have the same number or strength of members, but both team has an equal value of battle points, and each member is worth a different amount of said points. When a character is knocked out, they're out of the battle for a short time, and their team's BP is reduced by that member's value. When a team has no BP left, they lose. Some stages in story mode also feature monoliths at either end of the arena, which result in instant defeat if destroyed.
It's very simple to play: you have buttons for chain attacks, strong attacks and projectile attacks (which can be charged), as well as a button for rolling/dodging, and a button for utilising super attacks once your meter is full. The story mode has an interesting layout, being made up of several multi-part arcs, with more being unlocked as you finish them. There's a main storyline with numbered arcs, as well as side stories in which you play as villains and such, which is a cool addition.
I've mostly been positive about this game so far, but I have to break it to you that that most hated bugbear of the modern action game rears its head: levelling up. It's not too bad, though, as levelling up doesn't appear to have too massive an effect on your character's performance, and from the few hours I've played so far, the game does still seem to be getting harder rather than easier, as is often the case in action games with levelling. Plus, levelling doesn't affect anything in the game's free battle mode, which presumably is also the multiplayer mode, so that's a plus too. Though another negative is that even after a couple of hours' play, more than half the characters in free battle mode are still locked. That's incredibly annoying, though I guess it's better than locking them behind a paywall.
Despite its faults, I still like this game. It's a fun little casual knockabout of a game, and the characters are mostly really cool-looking, which I guess they'd have to be ifthey want to sell any toys. If you have the means to play it, and you can track a cheap copy down, I'd say Beast Saga is worth a look.
Friday, 3 March 2017
Sunday, 26 February 2017
Onyanko Town (NES)
Traditional top-down maze games aren't very common any more, and they haven't really been since the 80s. When a new one does arrive nowadays, it'll often have a deliberate Pac-Man-inspired abstract "retro" aesthetic. Onyanko Town, released in 1985, eschews this idea, though. Probably because it was released soon enough after the Pac-era that an abstract look would have just looked old-fashioned, rather than retro. What it has instead is a cosy, friendly-looking Japanese Suburbia setting, and in that we might find two reasons for the wane of the maze game genre: that with the level of detail available on the consoles coming to prominence in the mid-1980s, there weren't many different possible ways of presenting a top-down maze, and the other reason being that towards the end of the decade, the kinds of settings that were commonly being used for videogames in general were largely narrowing down to mainly sci-fi, fantasy and military settings, to appeal to the nerdy audience that were buying a lot of games. (Yes, I know there are plenty of exceptions to this trend, but those kinds of settings definitely started to become the vast majority at around that time, and it's only recently starting to go the other way).
Anyway, you play as a mother cat, in a dress and apron, who has to roam the streets of her neighbourhood looking for her wandering kitten while avoiding the unwanted attention of all the loose dogs. Luckily, this cat has been gifted with a ery specific kind of telekinesis with which she can defend herself: if she's facing a manhole cover, and there's no barriers between her and it, she can open and close it from a distance. She's also a very talented jumper, being able to jump over any hedge, wall or house, as long as it's only one block to the other side. She can't jump while carrying a kitten, though. Thusly, each stage is sort of split into two halves: the first, in which you have your full range of movement options, and the second, after picking your kitten, which sees you trying to safely get back home minus your ability to jump. There's no time limit, though, so if you can repress your natural desire to progress, you can meander around the first stage forever, tricking dogs and collecting items for points
But this is a game that gets more fun to lay the more you learn about it and the better you get at playing it. When I first started playing, it seemed to me that your score mainly relied upon the thousand points you get upon completing a stage, as you only get ten points for making a dog fall into a manhole. Then I realised that you get a lot more points if you close a manhole after a dog's fallen in, andthis amount increases dramatically for each subsequent dog that falls in before you close it up. There's also points items that appear in the driveways of certain houses, like jewellry, cakes and cars, and in two houses on each stage, there's a fish in the driveway, just waiting for a cat to come and steal it. The fish is of course, the traditional maze game temporary power up, speeding up your movement, and allowing you to trample over dogs for fifty points ago for a limited time. It's a double-edged sword, however, as taking it also summons an angry, cleaver-weilding fishmonger who'll chase you until the end of the stage or your death, so you really have to think tactically about when and if you want to take the fish. There was one occasion when the kitten, a fish and home were all within two screens' distance, but so were five dogs all clumped together, and no well-placed manhole covers. It was very satisfying to get the fish, steamroll the dogs and dash home with the kitten.
So in conclusion, Onyanko Town is a game that will first appear to be slow, frustrating and tedious, but put a little bit of time into learning its ways and its systems, and it'll become a lot more rewarding.
Anyway, you play as a mother cat, in a dress and apron, who has to roam the streets of her neighbourhood looking for her wandering kitten while avoiding the unwanted attention of all the loose dogs. Luckily, this cat has been gifted with a ery specific kind of telekinesis with which she can defend herself: if she's facing a manhole cover, and there's no barriers between her and it, she can open and close it from a distance. She's also a very talented jumper, being able to jump over any hedge, wall or house, as long as it's only one block to the other side. She can't jump while carrying a kitten, though. Thusly, each stage is sort of split into two halves: the first, in which you have your full range of movement options, and the second, after picking your kitten, which sees you trying to safely get back home minus your ability to jump. There's no time limit, though, so if you can repress your natural desire to progress, you can meander around the first stage forever, tricking dogs and collecting items for points
But this is a game that gets more fun to lay the more you learn about it and the better you get at playing it. When I first started playing, it seemed to me that your score mainly relied upon the thousand points you get upon completing a stage, as you only get ten points for making a dog fall into a manhole. Then I realised that you get a lot more points if you close a manhole after a dog's fallen in, andthis amount increases dramatically for each subsequent dog that falls in before you close it up. There's also points items that appear in the driveways of certain houses, like jewellry, cakes and cars, and in two houses on each stage, there's a fish in the driveway, just waiting for a cat to come and steal it. The fish is of course, the traditional maze game temporary power up, speeding up your movement, and allowing you to trample over dogs for fifty points ago for a limited time. It's a double-edged sword, however, as taking it also summons an angry, cleaver-weilding fishmonger who'll chase you until the end of the stage or your death, so you really have to think tactically about when and if you want to take the fish. There was one occasion when the kitten, a fish and home were all within two screens' distance, but so were five dogs all clumped together, and no well-placed manhole covers. It was very satisfying to get the fish, steamroll the dogs and dash home with the kitten.
So in conclusion, Onyanko Town is a game that will first appear to be slow, frustrating and tedious, but put a little bit of time into learning its ways and its systems, and it'll become a lot more rewarding.
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