Traditional top-down maze games aren't very common any more, and they haven't really been since the 80s. When a new one does arrive nowadays, it'll often have a deliberate Pac-Man-inspired abstract "retro" aesthetic. Onyanko Town, released in 1985, eschews this idea, though. Probably because it was released soon enough after the Pac-era that an abstract look would have just looked old-fashioned, rather than retro. What it has instead is a cosy, friendly-looking Japanese Suburbia setting, and in that we might find two reasons for the wane of the maze game genre: that with the level of detail available on the consoles coming to prominence in the mid-1980s, there weren't many different possible ways of presenting a top-down maze, and the other reason being that towards the end of the decade, the kinds of settings that were commonly being used for videogames in general were largely narrowing down to mainly sci-fi, fantasy and military settings, to appeal to the nerdy audience that were buying a lot of games. (Yes, I know there are plenty of exceptions to this trend, but those kinds of settings definitely started to become the vast majority at around that time, and it's only recently starting to go the other way).
Anyway, you play as a mother cat, in a dress and apron, who has to roam the streets of her neighbourhood looking for her wandering kitten while avoiding the unwanted attention of all the loose dogs. Luckily, this cat has been gifted with a ery specific kind of telekinesis with which she can defend herself: if she's facing a manhole cover, and there's no barriers between her and it, she can open and close it from a distance. She's also a very talented jumper, being able to jump over any hedge, wall or house, as long as it's only one block to the other side. She can't jump while carrying a kitten, though. Thusly, each stage is sort of split into two halves: the first, in which you have your full range of movement options, and the second, after picking your kitten, which sees you trying to safely get back home minus your ability to jump. There's no time limit, though, so if you can repress your natural desire to progress, you can meander around the first stage forever, tricking dogs and collecting items for points
But this is a game that gets more fun to lay the more you learn about it and the better you get at playing it. When I first started playing, it seemed to me that your score mainly relied upon the thousand points you get upon completing a stage, as you only get ten points for making a dog fall into a manhole. Then I realised that you get a lot more points if you close a manhole after a dog's fallen in, andthis amount increases dramatically for each subsequent dog that falls in before you close it up. There's also points items that appear in the driveways of certain houses, like jewellry, cakes and cars, and in two houses on each stage, there's a fish in the driveway, just waiting for a cat to come and steal it. The fish is of course, the traditional maze game temporary power up, speeding up your movement, and allowing you to trample over dogs for fifty points ago for a limited time. It's a double-edged sword, however, as taking it also summons an angry, cleaver-weilding fishmonger who'll chase you until the end of the stage or your death, so you really have to think tactically about when and if you want to take the fish. There was one occasion when the kitten, a fish and home were all within two screens' distance, but so were five dogs all clumped together, and no well-placed manhole covers. It was very satisfying to get the fish, steamroll the dogs and dash home with the kitten.
So in conclusion, Onyanko Town is a game that will first appear to be slow, frustrating and tedious, but put a little bit of time into learning its ways and its systems, and it'll become a lot more rewarding.
Sunday, 26 February 2017
Sunday, 19 February 2017
Crows The Battle Action (Saturn)
It's an odd coincidence that there's two very rare Saturn games that are both beat em ups, both licenced from long-running non-game franchises that are associated with specific subcultures and they both have the word "crow" in their titles. Anyway, the awfulness of The Crow: City of Angels is a well-known matter of public record, but how does the other crowgame fare?
WEll, it's pretty good. You control your delinquent of choice, and beat up other delinquents, as well as yakuza members and what appear to be military-themed goons. The stages are surprisingly short, being only a couple of minutes long each, and mostly ending without bossfights, which tend to be relegated to their own seperate stages. Though the game looks nice, with well-animated sprites (even though they're super deformed, which doesn't really fit with the gritty image the game's trying to put across), the most interesting thing about Crows is how it plays, and the ways in which it's just a little bit unoriginal.
The first impression you'll get from playing is that it's a lot like River City Ransom/Downtown Nekketsu Monogatari. You have seperate buttons for punch and kick, and they don't really chain together well, and when you pick up weapons, punch swings the weapon, while kick throws it. So that's suspiciously similar to RCR, especially when you throw in the fact that it's a game about big-headed juvenile delinquents, right? The difference is that Crows uses every button on the Saturn controller (or at least, it has things assigned to all of them). There's buttons for quickly sliding across the floor, taunting your opponents, blocking, and the shoulder buttons each have customisable combos assigned to them (which reduce your health at such a huge amount that they're rendered totally useless). Mostly, though, you can get by with just punches, kicks and weapon attacks.
It might sound like I don't like this game, but that's not true. It's a pretty good game, it's inoffensive to play, the problem is that it feels a little soulless, like it's just ticking boxes and passing time. Even most of the aforementioned controls feel like they're just there because the developers felt like they needed to use every button. I think the main reason Crows gets by is because the late 90s were an incredibly lean time for beat em ups as a genre, and as a result, there's very few of them on the Saturn, meaning that an okay beat em up gets elevated to being a pretty good one, just by virtue of its lack of competition. But obviously, in this day and age, none of that actually matters, since anyone with a computer can play pretty much any game on any system up to about ten years ago.
So yeah, Crows The Battle Action is an okay game, and it's definitely a lot better than The Crow: City of Angels. Don't pay the crazy prices it fetches online nowadays, though. Obviously.
WEll, it's pretty good. You control your delinquent of choice, and beat up other delinquents, as well as yakuza members and what appear to be military-themed goons. The stages are surprisingly short, being only a couple of minutes long each, and mostly ending without bossfights, which tend to be relegated to their own seperate stages. Though the game looks nice, with well-animated sprites (even though they're super deformed, which doesn't really fit with the gritty image the game's trying to put across), the most interesting thing about Crows is how it plays, and the ways in which it's just a little bit unoriginal.
The first impression you'll get from playing is that it's a lot like River City Ransom/Downtown Nekketsu Monogatari. You have seperate buttons for punch and kick, and they don't really chain together well, and when you pick up weapons, punch swings the weapon, while kick throws it. So that's suspiciously similar to RCR, especially when you throw in the fact that it's a game about big-headed juvenile delinquents, right? The difference is that Crows uses every button on the Saturn controller (or at least, it has things assigned to all of them). There's buttons for quickly sliding across the floor, taunting your opponents, blocking, and the shoulder buttons each have customisable combos assigned to them (which reduce your health at such a huge amount that they're rendered totally useless). Mostly, though, you can get by with just punches, kicks and weapon attacks.
It might sound like I don't like this game, but that's not true. It's a pretty good game, it's inoffensive to play, the problem is that it feels a little soulless, like it's just ticking boxes and passing time. Even most of the aforementioned controls feel like they're just there because the developers felt like they needed to use every button. I think the main reason Crows gets by is because the late 90s were an incredibly lean time for beat em ups as a genre, and as a result, there's very few of them on the Saturn, meaning that an okay beat em up gets elevated to being a pretty good one, just by virtue of its lack of competition. But obviously, in this day and age, none of that actually matters, since anyone with a computer can play pretty much any game on any system up to about ten years ago.
So yeah, Crows The Battle Action is an okay game, and it's definitely a lot better than The Crow: City of Angels. Don't pay the crazy prices it fetches online nowadays, though. Obviously.
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