This is a game I first read about on Insert Credit over a decade ago, back when it used to be a news site, though I only actually got round to playing it fairly recently. It's a single-screen shooting game in which you control a long, segmented millipede-like tank, destroying gun turrets in the desert. That ancient IC news post made mention of the plot placing the player in the boots of a moe version of a Nazi tank commander in World War II, though I guess either it's an incredibly loose interpretation, or they based that post on an early version, and all that stuff was replaced with more generic moe girls for the final release.
On first play, Mimizu Panzer seems slow, boring and hard, and the scores seen on the high score table seem unreachable compared to the scores you'll be getting. Most of these things will change once you work out all the little tricks to how the game works. Firstly, there's the length of your tank, which affects things in various different ways. You start with four segments behind your head tank, and gain one for every enemy you kill. Furthermore, only your head can be hurt, and all the other segments stop enemy bullets. If you lose a life, you also lose half of your segments (not including the first four). Some of the segments have holes in, and those holes glow when hit by enemy bullets. If you shoot one of the glowing hole segments with your own bullets, it'll start shooting flames from one side, which is the key mechanic you have to master to get anywhere in this game.
The most obvious thing about the flames is that they're significantly more powerful than your normal shots, which is important, as all but the weakest of the enemy turrets can take a lot of punishment before going down. At the same time, though, they're also significantly harder to aim, unless you pre-calculate the path you want your tank and its fiery emissions to take before letting them off. The other thing the flames do is vastly increase your scoring potential: enemies killed by shot have pretty small points values, while enemies killed by flame have their points value multiplied by the number of extra segments (again, discounting the first four). It's really got everything a good score system should have, in that it rewards both skillful use of the game's main mechanical gimmick, plus it rewards staying alive, and even more than that, it makes staying alive a more difficult task the longer you keep it up (since you have to avoid crashing into yourself and the sides of the screen on top of everything else).
The only real problem with Mimizu Panzer is really more a problem with myself rather than the game, and it's the fact that it's really difficult. To get a decent variety of screenshots for this review, I had to resort to continues and even the game's pre-recorded replays to get a look further in the game. I will say this in its favour, though: even as hard and frustrating as it gets, it doesn't stop being addictive. I've whiled away hours trying to get just one screen further while playing it for this review. It's for that reason that I totally recommend Mimizu Panzer, and I say that it's a shame it languishes in the obscurity inherent in being a years-old Japanese PC game, and will probably never get an official western release, and is even less likely to get the audience it deserves on consoles.
Tuesday, 22 November 2016
Thursday, 17 November 2016
Hyakumanton no Barabara (PSP)
So, it's only after playing the Japanese version of this game for a few hours that I learn that it actually had a western release, under the name "Patchwork Heroes". But I think the fact that I've never seen or heard anyone speak about either version makes it fine material for an obscure videogames blog. Anyway, if, like me, seeing screenshots of it makes you assume that it's some kind of quirky tower defence-type thing where you build flying battleships with cannons and turrets and things. It's actually kind of the opposite! What Hyakumanton no Barabara is is an imaginative twist on the old Qix formula, that sees you cutting apart huge flying battleships while working under the pressure of a strict time limit (since you want to destroy the battleships before they reach your hometown), and while under attack from the ships' various defence systems, mobile and otherwise.
So the way it works is that you climb around on the side of the ship, and you can cut swathes across it. If you cut in such a manner that the ship is split in two, the smallest part is destroyed and falls away. Your mission on each stage is to keep destroying bits of the ship until it falls out of the sky. Some stages also add little extra objectives that need to be fulfilled alongside your main goal, like ensuring one certain part of the ship remains intact, or collecting all of a certain item that's strewn around the ship.
There's many different kinds of enemies crawling around the ship triyng to stop you, and they each have a skill, like being able to repair the ship, or being able to fly, so they can't be killed when you cut away the part of the ship they're standing on, and so on. You can take two hits from enemies before dying, represented by the fact that you have two other people climbing alongside you at the start of each stage. There's also prisoners to rescue from cages dotted around the place, and if you have less than two remaining, they'll step in to replace them. Otherwise, they'll fly away with a balloon. There's also a few power-ups, which are the same as usual for Qix-alikes: faster movement, stop time for all the enemies, and so on.
The game looks and sounds really nice, too! Like you could guess from the game's western title, everything looks like it's made from big, colourful patchwork quilts. What you can't tell from the title is that the music is really bouncy and fun, sounding like a kind of eastern european marching band? It's pretty unique, as far as videogame soundtracks go, at least.
I really enjoyed this game. I'd even go as far as to say that playing it is the most fun I've ever had playing a Qix-alike game! That might be damning with faint praise, since most of them have more of a "addiction through frustration" thing going on, rather than genuine enjoyment. But yeah, Hyakumanton no Barabara/Patchwork Heroes is a great little unsung hero of the PSP library. I think it might also be the first PSP game I've featured on this blog that I recommend without reservation? That's nice.
So the way it works is that you climb around on the side of the ship, and you can cut swathes across it. If you cut in such a manner that the ship is split in two, the smallest part is destroyed and falls away. Your mission on each stage is to keep destroying bits of the ship until it falls out of the sky. Some stages also add little extra objectives that need to be fulfilled alongside your main goal, like ensuring one certain part of the ship remains intact, or collecting all of a certain item that's strewn around the ship.
There's many different kinds of enemies crawling around the ship triyng to stop you, and they each have a skill, like being able to repair the ship, or being able to fly, so they can't be killed when you cut away the part of the ship they're standing on, and so on. You can take two hits from enemies before dying, represented by the fact that you have two other people climbing alongside you at the start of each stage. There's also prisoners to rescue from cages dotted around the place, and if you have less than two remaining, they'll step in to replace them. Otherwise, they'll fly away with a balloon. There's also a few power-ups, which are the same as usual for Qix-alikes: faster movement, stop time for all the enemies, and so on.
The game looks and sounds really nice, too! Like you could guess from the game's western title, everything looks like it's made from big, colourful patchwork quilts. What you can't tell from the title is that the music is really bouncy and fun, sounding like a kind of eastern european marching band? It's pretty unique, as far as videogame soundtracks go, at least.
I really enjoyed this game. I'd even go as far as to say that playing it is the most fun I've ever had playing a Qix-alike game! That might be damning with faint praise, since most of them have more of a "addiction through frustration" thing going on, rather than genuine enjoyment. But yeah, Hyakumanton no Barabara/Patchwork Heroes is a great little unsung hero of the PSP library. I think it might also be the first PSP game I've featured on this blog that I recommend without reservation? That's nice.
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