So, it's only after playing the Japanese version of this game for a few hours that I learn that it actually had a western release, under the name "Patchwork Heroes". But I think the fact that I've never seen or heard anyone speak about either version makes it fine material for an obscure videogames blog. Anyway, if, like me, seeing screenshots of it makes you assume that it's some kind of quirky tower defence-type thing where you build flying battleships with cannons and turrets and things. It's actually kind of the opposite! What Hyakumanton no Barabara is is an imaginative twist on the old Qix formula, that sees you cutting apart huge flying battleships while working under the pressure of a strict time limit (since you want to destroy the battleships before they reach your hometown), and while under attack from the ships' various defence systems, mobile and otherwise.
So the way it works is that you climb around on the side of the ship, and you can cut swathes across it. If you cut in such a manner that the ship is split in two, the smallest part is destroyed and falls away. Your mission on each stage is to keep destroying bits of the ship until it falls out of the sky. Some stages also add little extra objectives that need to be fulfilled alongside your main goal, like ensuring one certain part of the ship remains intact, or collecting all of a certain item that's strewn around the ship.
There's many different kinds of enemies crawling around the ship triyng to stop you, and they each have a skill, like being able to repair the ship, or being able to fly, so they can't be killed when you cut away the part of the ship they're standing on, and so on. You can take two hits from enemies before dying, represented by the fact that you have two other people climbing alongside you at the start of each stage. There's also prisoners to rescue from cages dotted around the place, and if you have less than two remaining, they'll step in to replace them. Otherwise, they'll fly away with a balloon. There's also a few power-ups, which are the same as usual for Qix-alikes: faster movement, stop time for all the enemies, and so on.
The game looks and sounds really nice, too! Like you could guess from the game's western title, everything looks like it's made from big, colourful patchwork quilts. What you can't tell from the title is that the music is really bouncy and fun, sounding like a kind of eastern european marching band? It's pretty unique, as far as videogame soundtracks go, at least.
I really enjoyed this game. I'd even go as far as to say that playing it is the most fun I've ever had playing a Qix-alike game! That might be damning with faint praise, since most of them have more of a "addiction through frustration" thing going on, rather than genuine enjoyment. But yeah, Hyakumanton no Barabara/Patchwork Heroes is a great little unsung hero of the PSP library. I think it might also be the first PSP game I've featured on this blog that I recommend without reservation? That's nice.
Thursday, 17 November 2016
Saturday, 12 November 2016
Metal Freezer (Arcade)
I know what some of you might be thinking, and this game doesn't have anything to do with Dragonball Z. In fact, it's a futuristic maze game, that's almost as good as the game that I (and I'm sure many other people) place at the top of the genre, Raimais (and yes, I realise that this marks two arcade games in a row that I've compared to better-known games by Taito. The thing is, if you like arcade games, you like Taito games. They just put out a ton of varied, high quality games in the 80s and 90s!)
Anyway, Metal Freezer has you placing floor tiles over what appears to be exposed electronics, though functionally, this is exactly the same as collecting stuff in almost every other maze game that exists. It might actually be a spiritual sequel to another game from the same publisher named "Mustache Boy", albeit with a significant aesthetic improvement (but I'll get back to that later). Anyway, in four out of every five stages, you simply have to move over all the exposed electronics squares to place floor tiles over them, while avoiding/destroying the enemies roaming around. Every fifth stage has you getting through a tight obstacle course-like stage and reaching the exit as quickly as possible.
There are several distinct types of enemies, and they all do different things. For example, one type of enemies drags you towards it with magnetism, while one drills holes in walls to create more work for you, and another shoots goo at you that prevents you from jumping for a few seconds. Touching any of them loses you a life, though you aren't nearly as defenceless as you would be in most maze games, as you can shoot them with your freeze ray as much as you like (well, it has an overheat meter, but unless you go crazy with it, that won't even matter), turning them into ice cubes that can be pushed off the stage, into walls, or even used to crush other enemies.
Anyway, those aesthetics, eh? At first, the game'll look no better or worse than any other mid-budget late-80s arcade game. But there's a lot of great little details in there that you'll gradually start to notice! Like the way every type of floor and wall block has a different animation for when the stage fades to black on completion. And there's the cool cyberpunk wireframe progress map that displays at the start and finish of every game. All these little things add up to lift Metal Freezer a little higher than its contempories, and make it feel a little bit more professional.
Anyway, Metal Freezer is an excellent game, and I strongly recommend giving it a try!
Anyway, Metal Freezer has you placing floor tiles over what appears to be exposed electronics, though functionally, this is exactly the same as collecting stuff in almost every other maze game that exists. It might actually be a spiritual sequel to another game from the same publisher named "Mustache Boy", albeit with a significant aesthetic improvement (but I'll get back to that later). Anyway, in four out of every five stages, you simply have to move over all the exposed electronics squares to place floor tiles over them, while avoiding/destroying the enemies roaming around. Every fifth stage has you getting through a tight obstacle course-like stage and reaching the exit as quickly as possible.
There are several distinct types of enemies, and they all do different things. For example, one type of enemies drags you towards it with magnetism, while one drills holes in walls to create more work for you, and another shoots goo at you that prevents you from jumping for a few seconds. Touching any of them loses you a life, though you aren't nearly as defenceless as you would be in most maze games, as you can shoot them with your freeze ray as much as you like (well, it has an overheat meter, but unless you go crazy with it, that won't even matter), turning them into ice cubes that can be pushed off the stage, into walls, or even used to crush other enemies.
Anyway, those aesthetics, eh? At first, the game'll look no better or worse than any other mid-budget late-80s arcade game. But there's a lot of great little details in there that you'll gradually start to notice! Like the way every type of floor and wall block has a different animation for when the stage fades to black on completion. And there's the cool cyberpunk wireframe progress map that displays at the start and finish of every game. All these little things add up to lift Metal Freezer a little higher than its contempories, and make it feel a little bit more professional.
Anyway, Metal Freezer is an excellent game, and I strongly recommend giving it a try!
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