The quick and easy way to describe Flame Gunner would be to say it's like a mix of Taito's Dead Connection and SEGA's Virtua Cop, with a couple of extra flairs of its own. Like Dead Connection, the bulk of the game has you in single-screen areas, shooting lots of badguys coming from all sides of the screen as quickly as possible with an automatic weapon. The similarity to Virtua Cop is a little harder to explain, and a little more tenuous, but I'll try: before they actually shoot at you, the enemies in Flame Gunner will have blue lines projecting from the ends of their guns, showing where they intend to shoot. After a second or two, they'll settle on a direction, and the line will turn red, giving you a very small amount of time to get out of the way before they pull the trigger. It might just be me, but that seems a lot like the colour-changing target circles in VC (as well as a couple of other SEGA lightgun games).
Unlike Dead Connection, though, Flame gunner doesn't have charmingly tiny sprites and and detailed pixel art backdrops. Instead, it takes the very mid-90s approach of placing polygon model characters on top of mostly-static pre-rendered backgrounds. I'm sure there's been other arcade games that take this approach (and obviously there are a ton of console games from the period that do it), but none come to mind immediately. It's a good look, to be honest, and it means that MAME does a much better job of running than most full 3D games.
By now, you might be wondering what the "extra flairs of its own" I mentioned earlier might be. Well, there's two of them, and they're kind of connected. Each of the three characters has a different starting stage, and after you finish it (and after you finish ever subsequent stage), you get to choose the next stage from a shortlist of two or three options. The choice of stages isn't just a choice of favoured locations, as each stage has its own mission, from the obvious "kill all the enemies" to things like destroying a minimum amount of objects within a time limit while an endless stream of enemies come in to try and kill you. There's also the odd boss fight here and there, too, though they're a bit boring and disappointing to be honest.
The weird thing about this game is that I've actually lost more credits to (very narrowly) failing to complete missions within the stringent time limit, rather than being killed by enemies. After a few games, though, I started to figure out the easier missions, and can get pretty far into the game on a single credit now. Flame Gunner is a fun game, and definitely worth having a look at. It's just a shame that, as far as I can tell, it's the last game by the developers GAPS, and their only action game. If anyone knows any better, please let me know!
Thursday, 8 September 2016
Saturday, 3 September 2016
Landmaker (Playstation)
Landmaker's a Taito arcade puzzle game from the mid-90s, when Taito were putting out a load of them, presumably due to the success of the Puzzle Bobble series. In it, you play as one of eight gods, each representing a different kind of biome (forest, mountains, desert, icefield, and so on) that wants control over a continent. Control is gained by beating all the other gods in a kind of civilisation-building contest. (All these story details are pretty much entirely conjecture on my part based on what appears to happen in the game. There's not a lot of documentation on the matter, you know?)
These contests involved shooting coloured diamond-shaped blocks up a diagonal grid, and when blocks of the same colour touch each other, they become houses, and if they form squares, they form larger, and more extravagant buildings the bigger the square is. Forming big, fancy buildings garners a lot of points, and erasing them (by shooting another same-coloured block at one of the formation's downward-pointing corners) garners more points, and lowers the upper limit of the opponent's grid. Obviously, if a block falls off of the bottom of your grid, it's game over.
I really like this game, like all the best versus-style puzzle games, it's fast and satisfying, with a good match involving things constantly moving and changing state all over the screen, and there are opportunities for clever players in a bind to turn things around. The presentation seems a little lower-budget than Taito's other games of the period, with the characters lacking individual voices, and other little omissions, though there is one small touch that I really like: each character has a different architectural style applied to the buildings that they grow.
The home port also adds a single=player puzzle mode, which doesn't feature the arcade game's setting or any of its characters, and replaces the detailed building sprites for slightly plain polygon structures. The premise for this mode is that you're tasked with founding cities in various locations around the world, and the better the job you do, the higher the city's population grows, and the more it develops. More cities get unlocked as the world's total population grows.
Though it uses the same basic mechanics as the arcade game, puzzle mode is set out pretty differently: each stage starts with a specific amount of remaining space and atarting layout of blocks, and you're tasked with creating a building of a minimum size before getting a game over. You get points for every building you make along the way, and massive bonuses are available for making buildings bigger than your quota. It's a pleasant enough way to pass some time and watch a big number gradually get bigger, but it's not a patch of the fast-paced action of the arcade game.
As will be obvious by now, I really like the Landmaker arcade game, and this port is arcade-perfect (except for the loading times), plus it comes with a mildly amusing extra game on the side. It's available dirt cheap, and I recommend you get ahold of a copy.
These contests involved shooting coloured diamond-shaped blocks up a diagonal grid, and when blocks of the same colour touch each other, they become houses, and if they form squares, they form larger, and more extravagant buildings the bigger the square is. Forming big, fancy buildings garners a lot of points, and erasing them (by shooting another same-coloured block at one of the formation's downward-pointing corners) garners more points, and lowers the upper limit of the opponent's grid. Obviously, if a block falls off of the bottom of your grid, it's game over.
I really like this game, like all the best versus-style puzzle games, it's fast and satisfying, with a good match involving things constantly moving and changing state all over the screen, and there are opportunities for clever players in a bind to turn things around. The presentation seems a little lower-budget than Taito's other games of the period, with the characters lacking individual voices, and other little omissions, though there is one small touch that I really like: each character has a different architectural style applied to the buildings that they grow.
The home port also adds a single=player puzzle mode, which doesn't feature the arcade game's setting or any of its characters, and replaces the detailed building sprites for slightly plain polygon structures. The premise for this mode is that you're tasked with founding cities in various locations around the world, and the better the job you do, the higher the city's population grows, and the more it develops. More cities get unlocked as the world's total population grows.
Though it uses the same basic mechanics as the arcade game, puzzle mode is set out pretty differently: each stage starts with a specific amount of remaining space and atarting layout of blocks, and you're tasked with creating a building of a minimum size before getting a game over. You get points for every building you make along the way, and massive bonuses are available for making buildings bigger than your quota. It's a pleasant enough way to pass some time and watch a big number gradually get bigger, but it's not a patch of the fast-paced action of the arcade game.
As will be obvious by now, I really like the Landmaker arcade game, and this port is arcade-perfect (except for the loading times), plus it comes with a mildly amusing extra game on the side. It's available dirt cheap, and I recommend you get ahold of a copy.
Subscribe to:
Posts (Atom)








