I don't know how well-known they are outside the UK, but there were a couple of music sequencing programs on the original Playstation entitled Music and Music 2000. They weren't the first on the system, though: that title (as far as I can tell) goes to this weird dolphin-themed thing. I've seen other sites write about this game, tying it into that whole cringewrothy "Playstations in nightclubs" thing Sony were doing in the mid-90s, that laid the ground for the awful trying-to-be-cool writing seen in games magaines of the era, parodied by Digitiser's "Cyber X" character. But Fluid came out a couple of years after that whole thing had mostly wound down, and I'd place it more alongside the Japanese experimental art-game movement of the time, along with the likes of Kaze no Notam.
Anyway, what is Fluid? It's an attmept to tie a simple, accessible music sequencer to a videogame. I don't know much (or anything) about making music, but I'd say the sequencer part is probably too simple, since it limits the player to creating a very short (about 4 seconds) loop of irritating beeps and buzzes.
The videogame part sees you guiding a dolphin around the sea, until you touch one of the slowly-rotating rock sculptures, each of which sends you into a different streaming FMV world wherein you can tap or hold the triangle, X and circle buttons to have the dolphin emit weird noises. While you're doing this, you can also move the dolphin round with the dpad, simultaneously changing the way the noises sound so you're playing the dolphin like a weird underwater theremin. Once you've spent enough time in a world, you can move on to the next one, and at any time, presing start takes you back to the ocean, where you can also find a spinning DNA thing that takes you to the sequencer, where you can mess with the BGM that plays in the FMV worlds.
I should really talk about Fluid's most appealing aspect: its aesthetic. It's like a perfect slice of vaporwave aesthetic cliche: you play as a low-poly dolphin, swimming through an ocean of abstract stone sculptures, which transport you to shiny, dreamlike worlds full of crystals and marble pillars and the like. If you decide to make all the music as slow as possible, that adds to the effect even more, of course If that sounds like enough to make Fluid worth your while, then go for it , I guess. I didn't really get much enjoyment out of it, and I can't see myself ever loading it up again after posting this review.
Wednesday, 3 August 2016
Friday, 29 July 2016
Renny Blaster (PC Engine)
1995 seems like an absurdly late time to be releasing not only a single plane beat em up, but also a PC Engine game (I know there were still PCE games coming out for a couple more years after this, but the system's heyday was definitely long behind it by now), but Renny Blaster clearly sought to add a little sophistication to the genre, both mechanically and aesthetically.
In terms of aesthetic theming, it doesn't really do anything that hasn't been done before, as the game follows two snappily-dressed modern-day action exorcists, Fujiro the martial artist, and Seishiro the mage as they travel the world fighting demons, monsters and evil humans perfomring dark deeds with the dark arts. The difference is how Renny Blaster does these things: obviously, there's still going to be a bit of cheesy B-movie shlock, but it's mixed in with a bit of slightly classier horror-occult-noir that lifts it above the likes of Splatterhouse and Night Slashers in the sophistication stakes (not that I don't love those other games dearly, of course). It's hard to pinpoint why, exactly, but there's just something in the combination of colour palettes, stage settings, the way the main characters are dressed (more like characters from a Hong Kong action movie than a TV anime) and the voice acted conversations before each boss fight that makes the game feel a little more "adult" than its peers.
Mechanically, this is easily one of the most complex single plane beat em ups that I've ever played. Both of the characters have their own movesets, with moves performed by holding directions and attacking, jumping and attacking, and jumping and holding directions while attacks. There's also running attacks, and special attacks performed by holding the attack button for different lengths of time. Furthermore, it's possible to unlock more of these special attacks by finding items around the stages (move scrolls for Fujiro and spellbooks for Seishiro), and you can change which moves are equipped between stages (though all the move names are in Japanese, so if you can't read it, there's going to be a bit of guesswork involved, unfortunately). Considering this is a genre that's usually built around simplicity with maybe one special gimmick available to the player, Renny Blaster stands head and shoulders above its genremates in terms of complexity.
Of course, I wouldn't be so stupid as to automatically equate complexity with quality (or, for that matter, simplicity with inferiority), so is Renny Blaster actually good? Yes, it's great! I wouldn't go as far as to say it's the best in the genre, but it's up there with the likes of the Mega Drive port of Altered Beast and the original arcade version of My Hero (I'm not being sarcastic, by the way: Altered Beast MD is a great game, that's been given a much worse deal than it deserves over the years).
It's definitely worth emulating Renny Blaster, at the very least. Since it's such a late release in the PC Engine's life, I'll assume getting a legitimate copy is for eccentric millionaires only, though I think there was a semi-official reprint a couple of years ago? I'm not sure. Anyway, it's a great game. Play it.
In terms of aesthetic theming, it doesn't really do anything that hasn't been done before, as the game follows two snappily-dressed modern-day action exorcists, Fujiro the martial artist, and Seishiro the mage as they travel the world fighting demons, monsters and evil humans perfomring dark deeds with the dark arts. The difference is how Renny Blaster does these things: obviously, there's still going to be a bit of cheesy B-movie shlock, but it's mixed in with a bit of slightly classier horror-occult-noir that lifts it above the likes of Splatterhouse and Night Slashers in the sophistication stakes (not that I don't love those other games dearly, of course). It's hard to pinpoint why, exactly, but there's just something in the combination of colour palettes, stage settings, the way the main characters are dressed (more like characters from a Hong Kong action movie than a TV anime) and the voice acted conversations before each boss fight that makes the game feel a little more "adult" than its peers.
Mechanically, this is easily one of the most complex single plane beat em ups that I've ever played. Both of the characters have their own movesets, with moves performed by holding directions and attacking, jumping and attacking, and jumping and holding directions while attacks. There's also running attacks, and special attacks performed by holding the attack button for different lengths of time. Furthermore, it's possible to unlock more of these special attacks by finding items around the stages (move scrolls for Fujiro and spellbooks for Seishiro), and you can change which moves are equipped between stages (though all the move names are in Japanese, so if you can't read it, there's going to be a bit of guesswork involved, unfortunately). Considering this is a genre that's usually built around simplicity with maybe one special gimmick available to the player, Renny Blaster stands head and shoulders above its genremates in terms of complexity.
Of course, I wouldn't be so stupid as to automatically equate complexity with quality (or, for that matter, simplicity with inferiority), so is Renny Blaster actually good? Yes, it's great! I wouldn't go as far as to say it's the best in the genre, but it's up there with the likes of the Mega Drive port of Altered Beast and the original arcade version of My Hero (I'm not being sarcastic, by the way: Altered Beast MD is a great game, that's been given a much worse deal than it deserves over the years).
It's definitely worth emulating Renny Blaster, at the very least. Since it's such a late release in the PC Engine's life, I'll assume getting a legitimate copy is for eccentric millionaires only, though I think there was a semi-official reprint a couple of years ago? I'm not sure. Anyway, it's a great game. Play it.
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