Thursday, 16 June 2016

Jaki Crush (SNES)

Everyone remembers the PC Engine and Mega Drive entries into Naxat Soft's Crush series of pinall games, right? Well, there was a Japan-only SNES entry too, that never enjoyed the same success as its forbears, and as a result, isn't remembered anywhere near as fondly. The reason it stayed in Japan is easy to figure out: while Alien Crush had a theme that was heavily inspired by the Alien movies, and Devil Crash was themed around European-style occultism and fantasy, Jaki Crush draws its look from traditional Japanese depictions of hell, and as we all know, western companies in the 1980s and 90s were inexplicably obsessed with pretending that Japan didn't exist. There was sort of another entry into the Crush series which was a western exclusive, but that's a topic for another day.


Anyway, if you've played any of the previous games in the series, you'll basically know what to expect from Jaki Crush: a pinball table, stretching upwards across three screens, with a pair of flippers on each screen, and various demons and monsters marching around or standing in formation or even forming part of the the table itself. There's also bonus bossfight-style mini-tables that can be accessed by opening certain holes (often the mouths of demons) and getting the ball in there.

Presentation-wise, Jaki Crush is excellent: the table is full of little details and gimmicks and various things that change over the course of a game, like a demon face on the bottom screen, that eventually turns into a set of traditional pinball bumpers, which themselves change formation a few times (in a bit of a callback to some similarly-acting bumpers that appear in Alien Crush) before eventually disappearing to be replaced with a different demon face. The colour choices are really great too, with lots of purples, greys, pinks and reds giving the game a very visceral, fleshy feel. And as is series tradition, the game has a great, energetic soundtrack to mindlessly hum along with as you play.

The game itself is good, though you'll be playing a lot of practice games if you want to get any enjoyment out of it. It's easily the most difficult pinball videogame I've ever played. The ball seems incredibly eager to go right down the middle of the flippers on the bottom screen, and the fact that the flippers on the middle screen are in some bizarre asymmetrical arrangement makes it really hard to get away from the bottom and stay there. Add this to the fact that it takes a pretty long time to get exciting things happening and portals to bonus stages open and it means it'll take quite a bit of play before you get a lot of enjoyment out of Jaki Crush. If you have the patience for it, though, it is worth it, as seeing the table changing over time is pretty satisfying, and the stuff that happens on the top screen is especially extravagant and cool-looking. There's also even multiball, which I don't think is a feature in any of the other games in the series (though it's been years since I played either of them, so I could be wrong).

So yeah, in conclusion, Jaki Crush is a worthy entry into the series, and it'll reward players who have the patience to get through it's horrific skill barrier.

Sunday, 12 June 2016

Ninja Emaki (Arcade)

Ninja Emaki (also known as Youma Ninpou Chou) is a 1986 entry into a now mostly dead shooting sub-genre: the Commando-style top-down walking shooters. Nowadays, it seems that vertically scrolling shooters have to either be more standard ship-style games with player's shots only going in one direction, or twin-stick shooters where the player's movement and firing directions are totally independent.

You play as a ninja in fuedal Japan who, in a mildly cliched story, goes off to rescue a princess who we see being carried off by a giant flying snake at the start of the game. You're armed with a crossbow as standard, and there's also magic scrolls that periodically appear, giving access upon collection to your choice of eight different offensive spells. The way this works is very versatile: once you collect and activate a scroll, the magic will work for twenty seconds, and during those twenty seconds, you can cycle through the different weapons as much as you like. They're all pretty different, too, having effects from a crashing wave that course up the screen destroying enemies, to a series of small whirlwinds that surround you, killing enemies that come near, to a simple power boost for your crossbow bolts.

What makes Ninja Emaki stand out from the pack (and believe it or not, there is something of a pack of ninja-themed scrolling shooters) is its slightly manic pace and structure. Though you start the game in the skies riding a cloud, each area you enter is different: you're riding a cloud, then you're running through a field, then you're on a boat, then fighting giant spiders in a graveyard, and so on. And I say "areas" rather than "stages" because there's never really a solid "end of the stage" like you'd expect in most games. Instead, you just travel up the screen, going from one situation to the next, the action never stopping for more than a second or two.

Though its qualities don't instantly jump out on first playing, Ninja Emaki is a fun, exciting game, and definitely worth your time. And if you find it too easy (which is definitely a possibility, as it's pretty generous with the extra lives), apparently the Japanese version is a lot harder, though I've not yet played it myself.