Saturday, 4 June 2016

Curiosities Vol. 8 - Secret Shooting Games




Something I've always liked since I was a kid was secrets in games, and especially secrets that added extra fun to games, like stages or characters. Like most early-90s kids, I was obsessed with Sonic, and got really excited when I heard there was a secret stage hidden in the cartridge, the Hidden Palace Zone. Of course, all that excitement turned to disappointment when I used my cousin's Action REplay to access the HPZ and it was just unplayable garbage with a title card. Even more exciting than hidden bits of games, though, are entire hidden games, which is what this post is about.


Before I really start, I want to clarify the difference between "secret" and "unlockable": unlockable games will be easily accessible from an in-game menu, and the game might even acknowledge the games before they're available. Secret games require cheats or passwords to get to, and the game doesn't let you know they're there if you don't know about them already. There'll probably be posts about some unlockable games on this blog in the future, but today I'm talking about three secret games, that also happen to all be shooting games hidden away in the bowels of non-shooting games. 

First up is Arnold Palmer Tournament Golf for the Mega Drive. It's a golf game, that would be totally forgotten by history, were it not for its secret. And that secret is a simple little game based on SEGA's beloved Fantasy Zone games. It's a single-screen shooter in which you have one life and a constantly increasing score, and all you have to do is stay alive for as long as possible. It's very simple and you're unlikely to last very long, but it is fun. The only problem is that it's a pain to get to: you have to get a game over in the main game, then input the famous Konami code on the game over screen. Getting a game over requires using one hundred shots on a single hole, which will take you about ten minutes. Best to do this in an emulator, and make a save state on the game over screen.

Next is another, much better Mega Drive game: Mega-lo Mania (known as "Tyrants: Fight Through Time" in America), which is a surprisingly deep real-time strategy game about giant immortal floating heads using humans to wage war against each other. Inputting the password "JOOLS" into the game's save/load option also unlocks a weird, vaguely asteroidsy shooting game where you fly around space and impotently shoot at seemingly-intangible enemies, until one of the main game's floating heads says "do you want to be on my side", then flies in and smashes you to death. Yeah, it's not very good. But luckily, Mega-lo Mania is really good, so once you've got over the novelty of having a secret game in there, you can just play that instead.

I've saved the most impressive secret shooter till last, and it's hidden in the early Playstation 3D fighting game Zero Divide. Though it's a game that's been forgotten by history, Zero Divide's got a lot of charm, and that mainly comes from the fact that the developers were obviously very excited about the inherent possibilities of all the storage space on a CD (compared to cartridges and floppy disks) and even the memory card. There's tons of unlockable stuff, some of which comes only after the game's been played for 200 hours, and there's a lot of weird experimental stuff too, like an annoying DJ who comments on how well or badly you play.


But anyway, among its many other features, Zero Divide also includes Tiny Phalanx, a cut-down port of the X68000/SNES shooter Phalanx, a game that's infamous in the west for the bizarre boxart the SNES version got in North America. It's unlocked by holding start and select on the second controller as the game loads up, and it's really good. It looks and sounds great, it's got proper power-up and scoring systems and it's just really impressive for a secret freebie. Since Zero Divide came out in 1995, there were probably full games being released at the same time that were lower quality.

Monday, 30 May 2016

Jet Ion GP (PS2)

Usually, when a new console gets released, magazines will cover every game they can get their hands on, even Japan-only titles. Which makes it odd that Jet Ion GP (released in Japan under the vowel-deprived title of Hresvelgr: Interntional Edition) seemed to go by unnoticed, despite being released in the opening months of the Playstation 2's life, in December 2000. There was even an earlier revision, simply named Hresvelgr a few months earlier, that similarly went unmentioned in UK magazines of the time.

Anyway, Jet Ion GP is a futuristic racing game, with anti-gravity crafts taking the place of cars. The road is also replaced, by a glowing "energy belt" that serves the dual purpose of showing the way through the racecourse, and ensuring no-one can take shortcuts, as it's also the power source for the crafts. If a pilot tries to fly away from it, their speed gradually decreases, until their craft's power cuts out altogether.

The future in which the game is set takes an unusually optimistic view of the decades to come, as the setting combines the luxury and opulence of the Ridge Racer series with the wonder and spectacle of a post-scarcity, pollution-free high-tech civilisation. With this in mind, the tracks themselves take place in a variety of locations with serene mountains and forests accompanying the standard neon megalopolises. The locations are the same on every difficulty level, though the actual course that's flown through them is different.

The course designs are great, too. They start off simple, letting the player learn to fly their craft, gradually getting more complex and difficult as they advance. Just like you'd expect, really, though special mention must go to the mountain-set final stage, Bramble Yard. Even on the easiest difficulty setting, Bramble Yard offers a really spectacular race, with roller coaster-esque vertical climbs and drops, and twists around buildings and under and over pipes and beams.

There is one downside to Jet Ion GP, though: the framerate. Though I don't have a single particle of sympathy for the ridiculous framerate bores that plague the reviews section of many Steam games, Jet Ion GP really does have a shockingly low frame rate, especially for a racing game. It's at its worst in the first few seconds of each race, as all the crafts are close together, but it never gets to a speed most would call "smooth." I wonder if this problem could be fixed in emulation? But anyway, I've said all this, but it really didn't hamper my enjoyment of the game at all. It is, however, noticable enough that it does need to be mentioned.

In conclusion, Jet Ion GP is an enjoyable, overlooked racing game, and you can get a copy for practically nothing (in the UK at least), and I'd say it's worth doing.