Saturday, 23 January 2016

Pang: Magical Michael (DS)

So, Pang (also known as Buster Bros. and Pomping World) is a series that was once fairly well-known, but seemingly got completely forgotten once the 32-bit consoles came long in the mid-90s.  For those of you who don't already know, it is, at its most basic, a kind of mix between Space Invaders and Asteroids, where the player (or players) run around the bottom of the screen firing upwards at malevolent balloons, that split into smaller balloons when shot, until they're at their smallest size, at which they just pop. The aim of each stage is to get rid of every balloon without any of them hitting you.

2010's Magical Michael was the first new Pang game in ten years, and in the years since, there haven't been any more of them. It's a shame, because it's easily the best in the series. The two main modes in the game are tour mode, which is the traditional stage-based affair, themed around visiting famous landmarks from around the world and freeing them of their inflated spherical oppressors, and panic mode, introduced in 2000's Mighty Pang, which is an endless survival mode with no platforms, items or ladders, in which balloons endlessly fall from the sky, with the player just popping them, scoring points and staying alive as long as possible.

The reason that this is the best version of Pang is mainly down to its host hardware. The two screens of the DS allow for a wider array of stage designs in tour mode: single-screen stages, stages in which the balloons have the height of both screens to bounce in, and split-level stages, where the player has to judge when and how to climb the ladder from one screen to the other.

To be honest, though, I don't particularly care for tour mode. Panic mode is a lot more enjoyable, being a pure score-based game of skill. There are two main scoring mechanics: one based on which order you pop balloons (more points for consecutively popping same-sized balloons) and a bonus that gradually increases as long as you don't fire off a shot that hits nothing. Panic mode doesn't really gain anything massive from being done on two screens, though, other than the fact that it takes place in a series of extravagant high-ceilinged halls that look amazing, despite being heavily stylised static artwork. It does, however, benefit greatly from being on a handheld. It's just a great game to have on hand to play for a few minutes while waiting for something else to happe, and a handheld console is a lot more convenient and logical towards that end than an arcade cabinet.

Pang: Magical Michael is a good game and a worthwhile (though simple) update to an old series. It's also available for practically nothing, so I definitely recommend seeking it out.

Saturday, 16 January 2016

School Fighter (Game Boy Color)

So, for years this unlicenced Chinese game has been sitting in the Game Boy Color romsets, mocking us all with the promise of educational pugilism. Booting the rom would let the inquisitive player see the intro and title screen, but nothing more. Until, that is, earlier this week, when long-time friend and ally of this blog Takashi partially cracked School Fighter's copy protection. Only the first two stages are playable, but that lets us see the game in action, and get a good grip on its mechanics and design.

So what's it like? It's a single-plane beat em up, with some occasional platform elements, and it's clearly heavily influenced, both aesthetically and mechanically by SNK's King of Fighters games and by Technos' Kunio-kun games. The plot, as far as I can tell (there's no text in the intro, and if there was, it'd be in Chinese, and I wouldn't be able to read it anyway), is that all the school's sports teams have been taken over and corrupted by appropriately-themed monsters. So in the first stage, you fight baseball monsters, the second has volleyball monsters, and the title card for the third stage promises judo monsters. Judging by the number of monsters that appear in the intro, it looks like there's six stages in total, with boxing, kendo and a final stage lying in wait.

You get three characters to choose from, though as far as I can tell, the only differences are aesthetic: a girl, a boy, and Gowin's dinosaur mascot, who for this game is cosplaying as Kyo Kusanagi. The game manages to get a lot of different actions from the GBC's d-pad and two buttons, too. A and B are punch and kick (though oddly, the girl's standing kick is a crouching punch, albeit a different-looking one than her actual crouching punch), and pressing the two together jumps. The d-pad works mostly as you'd expect: you walk left and right, and press down to crouch, but this is where the mechanical influence of The King of Fighters comes in: pressing up performs a very KOF-esque dodge move, and double-tapping left or right performs a short dash. Furthermore, you can jump while dashing to go further and higher.

The three characters, while they play identically, as I already mentioned, they do each have their own personalities, the male character especially. They really went all out to make him look like a tough Bancho (yeah, though it's a Chinese game, it does seem to be heavily influenced by Japanese high school culture). He walks with his hands in his pockets, his standing kicks are the kind of casual forward thrusts you see in the likes of Rival Schools or Kenka Bancho, and his dodge move is a nonchalant shrug out of the way. The enemies, on the other hand, are mostly just really cute: there's little green bean guys, flying guys who look like Tails, but with his spinning tails replaced with dragonfly wings, little tiger cub people, and so on.

School Fighter is definitely a pleasant surprise: it's a strong contendor for the title of "best Game Boy beat em up", as well as one of the best pirate games I've played on any system. I only hope that someday the copy protection  might get fully cracked. Or I somehow manage to track down an actual copy of it myself. Apparently, it's also the third game in a series that started on the original Game Boy called "Binary Monsters", so I guess I should take a look at those games sometime too.
This game is also known as Binary Monsters III and 熱門高校 數碼怪獸III