Monday, 11 January 2016

Curiosities Vol. 6 - Heim Waltz (Saturn)

So firstly, I should point out that I've renamed the "Arcade Curiosities" series of posts, and included stuff like those X68000 Space Harrier hacks and stuff, just to allow a bit more variety in future posts.  Mainly things that are on games consoles but aren't really games, like Heim Waltz, for example.

What is Heim Waltz then, if not a game? Well, it's an interactive video tour of two model homes, a house and a flat, in mid-1990s Japanese suburbia. Since it was only given out to prospective customers of one particular housing company, it's also one of the rarest Saturn discs around. The odd thing about this situation is that you'd think that it'd make more sense for them to make this a PC disc, and if they did, no-one would have cared about preserving it and it would have just vanished into true, irretrievable obscurity never to be seen again.

But they didn't, and here we all are. It actually bears some superficial similarities to the Mega CD and Saturn game Yumemi Mystery Mansion, in that your navigation of the properties is very limited, basically giving you a choice of different paths from one FMV to the next. There's no puzzles or butterfly ghosts though, just a voiceover (you get to choose between a male and female voice) describing the details, and some kind of floor plan menu thing that's all in Japanese, as well as a feature to move a cursor round and see additional details on certain parts of each room.

Unless you're in the market for middle-class suburban housing in 1990s Japan, Heim Waltz will have no interest or use to you, so obviously, there's no reason to "play" it. There's especially no reason to pay £300 to get a legit copy of it either.

Wednesday, 6 January 2016

Final Justice (PC)

You might remember a week or two ago in the Olteus II post, when I bemoaned the state of the beat em up in the twenty-first century, lumbered as it is with boring, time-wasting nonsense like experience levels and skill shops. It seems that the Japanese indie scene, at least, is one last vanguard of proper beat em ups. It doesn't mean they're all automatically good, but they can at least be said to be "pure" arcade-style games, undiluted by weak RPG nonsense.

Final Justice is one of those Japanese indie beat em ups, though it doesn't have anything to do with Captain America's super move from Capcom's fighting games. Instead, it's about a Kamen Rider-style heroine (complete with rider kick) fighting off crowds of little girls and disembodied bunnygirl heads, with a boss appearing every few stages. You get a normal combo, which can be ended in one of two ways, a rising uppercut, a couple of air attacks (including the rider kick), and two super moves that cost meter. I guess I'd say the sophistication of the combat is fairly average.

The presentation is a mixed bag: the menus and GUI and such look great, and the backgrounds and sprites are technically well-drawn. The problem lies in the super deformed style of the sprites leaves me a little cold, and the fact that though they are detailed and well-drawn, they're also very small and the top half of the screen is always empty seems like a waste. I guess it mainly depends on how tolerant you are of SD characters.

Another problem with Final Justice is that it's far too easy, with no difficulty options available. The game gives out more extra lives than you'll ever need, and I completed the whole thing on my first attempt with plenty of them left over. This is despite the fact that enemies in later stages come in pretty thick crowds, and they're constantly throwing projectiles around and doing a decent amount of damage.

I guess Final Justice isn't a bad game, but it's not a particularly good one, either. It's just a painless way to spend a forgettable half an hour.