Ever since covering Kishin Douji Zenki FX all the way back in 2011, I've been meaning to get back to the PC FX, but as you probably already know, there's really not a lot to play on there if you can't read Japanese. But Zeroigar here is the console's one and only shooting game, and since a fan translation came out for it recently I thought I'd give it a go. Before I get on to the game itself, I have to say that the translation group did a really great job on it, not only is their script entertaining, but the yellow subs they used on the FMV cutscenes are a nice little nostalgic nod towards old subbed anime VHS tapes.
Now, as for the game itself, there's four different modes, all pretty different from each other. The main two are Anime Mode and Battle Mode. In both these modes, there's no scoring, with a system of EXP and levelling up instead. I don't really like this, as since levelling up only happens between stages or on continuing, it actually encourages continuing, when I'm more accustomed to (and in favour of) shooting games punishing continues. Levelling up in both modes increases the player's max HP and max ammo for their sub weapons (upon which I'll talk more later). Levelling up doesn't affect the main gun, which is powered up by collecting items in-game, and powered down by taking damage.
Anime mode is a typical story mode: you play through the stages, when bosses appear there's some dialogue, and between stages there's FMV cutscenes (of the high quality you'd expect from a console built specifically to deliver FMV cutscenes). Also, in this mode, sub-weapons are accumulated and powered up automatically as the player gains experience levels. Battle mode is structured differently, with players choosing one of three different robots and tackling stages individually. The levelling up system is still present, though in this mode, sub-weapons are acquired and powered up by spending money in the weapons shop between stages. You can also save your progress between stages in this mode.
The other two modes are Trail mode, which is a traditional Caravan-style 2-minute score attack, and Sakuraiger mode, which is a kind of alternative to anime mode, using the same levelling and power-up systems, though with different weapons. Sakuraiger mode presents a silly parody of the main story, told in childish crayon drawings, and in it, you play as the main character's sister piloting a giant robot version of herself. Despite the silly presentation, though, it's significantly harder than regular anime mode.
Zeroigar isn't a bad game, and it does have a ton of charm in its presentation (which is generally reminiscent of 90s OAV revivals of older properties, like the 1992-98 Giant Robo OAV series, for example), but it just didn't click with me. You should definitely give it a try, as it's a high quality game, and as I said, the fan translation is great, but it just didn't do it for me.
This game is also known as Choujin Heiki Zeroigar and God Fighter Zeroigar
Monday, 28 September 2015
Wednesday, 23 September 2015
Heisei Inu Monogatari Bow - Pop'n Smash (SNES)
You probably wouldn't pick it up from the title (it might not even be
immediately clear from the screenshots), but Heisei Inu Monogatari Bow -
Pop'n Smash is a tennis game, based on a comic of which I hadn't
previously heard. Well, it's kind of a mixture of tennis with various
other things, like there's elements of Arkanoid, a tiny pinch of pinball
and even a minor bit of RPG levelling up. Also, you (in single player,
at least) play as a dog, with a choice of rackets including an actual
tennis racket, a baseball bat, a mallet and a tree branch.
There's a lot to explain with this game, so I'll start with the most basic
difference it has compared to real tennis: the scoring. The scoring in
tennis has always, in my mind, been a problem in tennis videogames,
because the way it works means that a single game can potentially go on
for hours and hours before a victor is declared. HIMB-PnS simplifies it
by having the winner be the first player to score three points. There
are other, more drastic changes, too: there's a bunch of different
courts (I've played about twelve or thirteen matches into single player
mode, and every one had a different court), and they're all different
sizes and shapes, and they all also have different obstacles and
power-ups. The controls are pretty interesting too: you have seperate
buttons for hitting the ball to the left or right, another button to
slide along the ground and hit the ball in desperate circumstances, and
another to use your power shot (which is different for every character,
and is charged by holding down one of your regular hitting buttons).
Single player mode works like this: You face each opponent four times, each
time in a different court. After you've won all four matches, you play a
bonus game. The bonus games all use the same controls as the matches,
but they all also have you doing different things, whether it's catching
butterflies with nets or hitting baseballs or knocking baked goods into
air hockey goals. For every twenty points scored in these bonus games,
your power shot gets levelled up and improves a little bit.
Heisei Inu Monogatari Bow - Pop'n Smash is an okay game. It's not horribly
flawed in anyway, and it's an unusual spin on tennis, even among the
subgenre of deliberately unrealistic/videogamey sports games. It's
easily also available really cheap, if you want to take a risk on a real
copy.
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