Monday, 27 April 2015

GG Series Collection Plus (DS), Part 3

This time, it's the biggest and also the best section of the cartridge: the "Action" section, which covers a few genres!

Shinobi Karakuri Den
This game is probably the best one on the whole cartridge, and the standalone DSiWare release actually reached North America, I think, though unfortunately not Europe. You play as a constantly-jumping ninja tasked with destroying cogs that are guarded by various kinds of samurai. You've got a bunch of tools at your disposal: shurikens, a sword, air-dashing, and every few stages there's aboss fight against an enemy ninja. Enemy attacks don't damage you, just knock you back, with death only coming when you fall off the bottom of the screen. The thing is, though, that every time you jump off of a platform, it disappears and another one appears in a random place. I may give this game its own post at some point in the future, because it's deeper and more interesting than it seems at first glance.

Super Hero Ouga
As if to deliberately provide contrast, the next game in this section is terrible. It's a single-plane beat em up starring a hero who bears an uncanny resemblence to Kamen Rider Agito, who fights of many identical enemies and occasionally a boss. It's boring, repetitive and your character feels way too weak. A disappointment all round.

Assault Buster
Getting back on track, Assault Buster is a great little single-screen shooter starring a jetpack-clad heroine zipping around shooting enemy turrets, with a big installation at the end of each stage and a bossfight against an evil-doer with a jetpack every few stages. Interestingly, each boss has a different special attack that's like a significantly-upgraded version of an attack one of the types of turrets use. Assault Buster's a really fun game, and I don't have much more to say about it other than it also looks pretty good, compared to many of the games on this cart, too.

Drilling Attack!!
this one's a platform game starring a robot that looks  lot like Mechazawa from Cromartie High School, and who can also transform into a flying drill. The aim of each stage is to find a keycard and then the exit, with a secondary objective of finding glowing stone tablets hidden inside rocks. There's also a fun scoring system built around consecutively drilling through many blocks in quick succession to build up and maintain a multiplier. This one's a lot of fun, and also really satisfying to play.

The Last Knight
Something a bit different, a top-down action psuedo-RPG. You play as a knight who goes from room to room killing gargoyles and will-o-the-wisps and so on. For every five rooms you clear, you can increase your strength, dexterity or vitality. I recommend always putting points into strength, unless you're on low HP, in which case vitality will restore it and increase the max. I don't actually know what dexterity does, but i never felt weakened by its absence. This game's alright, I guess. It's not bad, but it's not one you'll come back to often, either.

Variable Arms
Back to platform games, with this one's gimmick being that you pilot a tranforming robot in it. In robot form, you can jump higher and have a fast, weak, short-range weapon, and in vehicle mode, you move faster and jump further, and your weapon is a long range cannon with a much lower fire rate. Another one that's pretty average, really. Nothing to write home about at all.

Whipper no Daibouken
A cute little platform game where you play as a little man with a whip who has to traverse jungle stages and get to the exit. This one doesn't have any special gimmicks or anything, but it does have well-designed stages, and it's fun enough to play that that doesn't matter. You can whip in front of you or upwards, and there are anchor-like hooks that your whip can latch onto, too. There's also a few different kinds of enemies that stand in your way, all with their own different behaviour patterns. Definitely one that's worth playing.

The Hidden Ninja Kagemaru
A stealth platform game that sees the eponymous ninja sneaking around stages trying to steal scrolls without being seen. Kagemaru has various items at his disposal, like a camoflage sheet to hide behind while guards walk past, and a magic eye that lets him see the guards' fields of vision. Unfortunately, though the concept is excellent, I just can't get into this game. Maybe it's just limited by its small scope: larger stages and Tenchu-esque stealth kills might have been massive improvements. Worth checking out for the cool gimmick, but not that great a game to play.

All Breaker
Yet another platform game, this time starring a girl with a big hammer, traversing stages with the mission of smashing special orange blocks littered about the place. The hammer can be used to smash most of the blocks from which the stages are built, too, and as the game progresses, different kinds of blocks with different properties start to appear. For example, blocks that are sent reeling ahead when hit, or ones tht are only held aloft by othe blocks, that fall when those blocks are smashed, and so on. Yeah, you probably won't regret spending your hard-earned points on this one.

Nano Creature Nyokki
A strange one this: you play as a microscopic tapeworm thing, and you swim around the screen collecting cubes and avoiding everything else. It's not a bad game, but it's not very interesting, either. I get the feeling this one was probably more fun to make than it is to play.

Tuesday, 21 April 2015

GG Series Collection Plus (DS), Part 2

Time for part two of the review of this colossal officially-sanctioned multicart, and this installment covers the "shooting" section.

Z-One
Piloting a ship that bears an uncanny resemblance to the Vic Viper, the player navigates tight space-tunnels and destroys stationary energy ball enemy things. The gimmick is that your shots are fired from two orbs on the front of your ship, and when you're not shooting, they'll turn to point in the opposite direction to the one you press. So you can shoot in eight directions. Although the lack of variety in the enemies does make the game feel cheap, it's still a lot of fun to play, and it's a shame the sequel is only available (as far as I know) on the Japanese DSiWare store.

Wonder Land
Feeling a little bit like a knock-off Touhou, Wonder Land is a simple, Alice in Wonderland-themed vertical shooter that does start to get a little bullet helly a few stages in. The player can shoot a slow, weak 3-way weapon or a fast, powerful narrow stream of bullets, and rather than bombs, there's a meter on the side of the screen that fills up when enemies are being shot. When the meter's full, the player can use a one-off attack that freezes time for a few seconds and turns all the bullets onscreen into points items. One cool touch is that damage done to enemies during the time-freeze doesn't actually happen until it ends. I saw screenshots of this before I'd unlocked it in the collection, and I have to say i was a little disappointed. It's a bit slow, the boss fights take far too long and are far too repetitive and though it's not a bad game, it's far from being the best shooter on this cartridge.

Dark Spirits
This one has a bit of an action-horror anime theme to it, and you control some flying guy with four familiars floating around him. The familiars can be made to focus all their fire straight ahead, or to spread their shots out either in front or behind your guy. This game's gimmick lies in the fact that there are a few different weapons to collect (and level up), and all four familiars collect power-ups individually, so if you choose, you can have each one firing a different weapon. When I first played this game a long time ago, I wasn't really impressed with it. Though it's one of the better looking games on the cartridge, I felt that the game itself didn't live up to that. Over time, however, I've changed my mind: it is actually pretty good, and one of the better games in this section.

D-Tank
It's safe to say that the "D" of the title stands for "Defence", as D-Tank sees the player controlling a little tank, charged with the responsibility to defend bases from invading enemy tanks. Although there's a fair few different enemy types, and a bunch of different power-ups to collect, this game just doesn't excite me at all. It's a bit slow, it takes a while to get even a bit challenging and it's just not very fun.

Score Attacker
This one is easily my favourite of the section. You have a power meter that can be filled up to five times, by shooting enemies and collecting the E items they drop on destruction. The meters can be spent either on a temporary shield that absorbs enemy bullets for points, or on one massive, super-damaging shot. The super shot is big enough to take out several smaller enemies at once, or do big damage to one (or two if they're right next to each other) large enemy. Furthermore, enemies that are killed with a super shot drop bigger E items, which not only fill up more meter, but are also worth more points. So it's all about the building and expenditure of meter to maximise your point-scoring potential and I love it. There's also a bit of a dynamic difficulty level thing going on, scoring more points on one stage means playing the next stage on a harder difficulty, which means there are more bullets to absorb for more points.

Shadow Army
Something a little bit different with this one, as it's a psuedo-stealth game, that sees the player infiltrating enemy bases and killing everyone they meet with a variety of weapons that all have limited ammunition and their own uses. It's got a few neat little touches, like having to reload, and being able to hide behind boxes and pop out to shoot. It's hard, and it can start to feel a little repetitive after a while, but it's not a bad little game.

Harisen Bon!
Last, and definitely least, is this game that's clearly inspired by Kirby and maybe also Starfy, about an orange puffer fish floating about collecting stars and shooting spikes at other fish. Though it looks nice and colourful, and it has pretty nice music, it's slow and boring and awkward to play. It's definitely the worst of the section, I wouldn't bother rushing to unlock it.