Or if you'd prefer, "Delinquent Girl Cop II: Legend of the Girl in the
Iron Mask". I should also let the uninitiated among you know that this
game isn't a sequel to an earlier Sukeban Deka title, but is based on
the second Sukeban Deka TV series, which sees a girl named Yoko Godai,
who spent her childhood with her head trapped in an iron mask, taking up
the Saki Asamiya codename and becoming the second Sukeban Deka, in the
hopes of finding the reasons and culprits behind her stolen childhood.
It's an excellent show, and is currently being fansubbed by The Skaro Hunting Society, should any of you be curious.
The game presents a heavily abridged version of the TV show's plot,
split into adventure segments and beat em up segments. Unfortunately,
the adventure segments make up the bulk of the game, and though I admit
that it's a genre that doesn't especially appeal to me at the best of
times, Sukeban Deka II's adventure segments are of an especially
old-school flavour. There are very few clues as to what is supposed to
be done, and though there is an english fan-translation, you'll still
probably want a guide to save the tedious effort of going to every room
and clicking on everything to find clues and items.
The beat em up sections are much shorter, and similarly old-fashioned,
but they're pretty fun. Typically, you'll fight off a small gang of high
school boys, before fighting a boss, and though the gang fights are
pretty much all the same, the boss fights are really varied, though
oddly, they seem to actually get easier as the game goes on.
There's also a couple of 3D maze sections, though they are really just
that: empty mazes for the player to navigate that just pad the game out
and fill a little bit of extra time.
Unfortunately, I can't really recommend this game unless you really love
the TV series, or if you want a nice little slice of 80s Japanese
pop-culture (for some reason, I associate SEGA's 8-bit consoles with the
period far more than I do the Famicom, despite the Famicom's
near-monolithic popularity in Japan at the time, and it's can't be
denied that Sukeban Deka is an important artifact of the era.). But if
you just want a Master System beat em up, there are far better examples,
like Hokuto no Ken or Kung-fu Kid.
Saturday, 21 February 2015
Friday, 13 February 2015
Curiosities Vol. 3 - Korean Compile Pirates
I hate to make stereotypes like this, but we're all aware that sometimes
game developers and publishers in mainland Asian countries have
somewhat lackadaisical stances towards other people's copyrights. It
seems that Compile's Disc Station, specifically volume 12 of the PC series had, at one point, caught the eyes of a few arcade developers in
South Korea.
This phenomenon was first brought to my attention by tumblr user Fergzilla, who told me about the first of the three games I'll be covering in this post: Yun Sung's Shocking. Shocking is a total, wholesale rip-off of the action RPG Gensei Kai Shingeki, with a new plot about a wolfman trying to regain his humanity tacked on. There's not really that much more to it: Shocking is a really close clone to its "inspiration", the biggest difference being that the graphics are lower resolution, since the original was a PC game, and Compile's PC games were (and are) reknowned for their great hi-res pixel art.
After some investigation into MAME ROMsets and history.dat, I found two Korean arcade games that are both knock-offs of the other big draw on Disc Station #12, Bomber Through Gogo! ~Jump Hero Gaiden 2~, but, unlike Shocking, neither is a direct clone, with different levels of variation from the original.
Firstly there's Bomb Kick, again by Yun Sung. Surprisingly, this game deviates the furthest from the original. Again, the graphics are much lower res than the original, but at least this time they're not direct rips of the original (except that some of the enemies definitely are). In fact, as far as I can tell, a good portion of the game's graphics are new. But also, there are a few enemy sprites that are clearly ripped from either the Mega Drive or SNES version of Disney's Aladdin, as well as a few background images that contain elements from the same, some disguised, some not so much.
The biggest difference between Bomb Kick and the original, though, is in the weapon deployment. In the original, pressing the fire button would drop a bomb on the ground, with a seperate kick button to send it enemy-bound. Bomb Kick has bombs being kicked by default, though they can still be dropped by pressing down and fire. Because of this, this is probably my favourite iteration of the formula, despite its combination of ugly new graphics and shameless stolen ones.
Finally, there's Dynamite Bomber from a company named Limenko. Mechanically, it's more faithful to Compile's original game, with bombing and kicking kept to seperate buttons, and I think that most, or possibly all of the graphics are either new, or at least somewhat disguised rips of graphics from the original game (the playable characters do look like rip-offs of Compile's Jump Hero characters, but I'm not sure if they're just similar designs or edited rips).
The problem is that this, combined with stage design that often places enemies on small, high-up platforms makes the game a bit of an awkward, labourious chore to play. It's a shame, as it does at least look a lot better than Bomb Kick.
So that's that, then. Two Korean companies both decided to plagiarise games from a relatively little-known series of discmags, and both chose games from the same volume of said discmags. What a world!
This phenomenon was first brought to my attention by tumblr user Fergzilla, who told me about the first of the three games I'll be covering in this post: Yun Sung's Shocking. Shocking is a total, wholesale rip-off of the action RPG Gensei Kai Shingeki, with a new plot about a wolfman trying to regain his humanity tacked on. There's not really that much more to it: Shocking is a really close clone to its "inspiration", the biggest difference being that the graphics are lower resolution, since the original was a PC game, and Compile's PC games were (and are) reknowned for their great hi-res pixel art.
After some investigation into MAME ROMsets and history.dat, I found two Korean arcade games that are both knock-offs of the other big draw on Disc Station #12, Bomber Through Gogo! ~Jump Hero Gaiden 2~, but, unlike Shocking, neither is a direct clone, with different levels of variation from the original.
Firstly there's Bomb Kick, again by Yun Sung. Surprisingly, this game deviates the furthest from the original. Again, the graphics are much lower res than the original, but at least this time they're not direct rips of the original (except that some of the enemies definitely are). In fact, as far as I can tell, a good portion of the game's graphics are new. But also, there are a few enemy sprites that are clearly ripped from either the Mega Drive or SNES version of Disney's Aladdin, as well as a few background images that contain elements from the same, some disguised, some not so much.
The biggest difference between Bomb Kick and the original, though, is in the weapon deployment. In the original, pressing the fire button would drop a bomb on the ground, with a seperate kick button to send it enemy-bound. Bomb Kick has bombs being kicked by default, though they can still be dropped by pressing down and fire. Because of this, this is probably my favourite iteration of the formula, despite its combination of ugly new graphics and shameless stolen ones.
Finally, there's Dynamite Bomber from a company named Limenko. Mechanically, it's more faithful to Compile's original game, with bombing and kicking kept to seperate buttons, and I think that most, or possibly all of the graphics are either new, or at least somewhat disguised rips of graphics from the original game (the playable characters do look like rip-offs of Compile's Jump Hero characters, but I'm not sure if they're just similar designs or edited rips).
The problem is that this, combined with stage design that often places enemies on small, high-up platforms makes the game a bit of an awkward, labourious chore to play. It's a shame, as it does at least look a lot better than Bomb Kick.
So that's that, then. Two Korean companies both decided to plagiarise games from a relatively little-known series of discmags, and both chose games from the same volume of said discmags. What a world!
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