Friday, 14 November 2014

Panic in Nakayoshi World (SNES)


This is a game I'd encountered way back when I first had access to emulation, before I even owned a computer, and was running a dreamSNES disc I'd got from one of the local software pirates in my village, with ROM discs burned by my friends. Panic in Nakayoshi World was on a disc sent to me by an internet friend, who described it as "this weird Bomberman-type game with Sailor Moon in it", which, to the untrained eye, seems like an accurate description. Definitely better than describing it as a puzzle game, which I've seen one person online do, at least.

But I recently got a physical copy of the game from ebay for a few pounds, and playing it again, I can see exactly what it is: it's Battle City with a pink and yellow makeover! (And long-time readers might remember when I reviewed Tank Force, the arcade-only sequel to Battle City, a couple of years ago.)

It has all the main features of Battle City: destructable blocks, enemies spawning from three points at the top of the map, a target at the bottom of the map that has to be defended from enemy fire. Your weapon is even powered up by collecting stars! But of course, instead of controlling a tank, you're controlling Sailor Moon or one of three other characters from comics being published in Nakayoshi magazine at the time, none of whom I'm familiar with. And instead of enemy tanks patrolling an occupied city, there are enemy rabbits and teddy bears patrolling cute fairytale forests and the like.

The one, singular problem I have with the game is that the addition of boss fights means losing a life can put the player at a massive disadvantage: since all power ups a lost on death, dying before a boss fight can be disastrous. At full power, bosses are easy, going down in a few seconds. With no power-ups, you have to play almost perfectly just to defeat them within the time limit. It's only a minor problem, and it's nowhere near as pronounced as it is in a lot of other games, but it's still mildly annoying.

Really, whether you like this game or not depends on two things: how much you like Battle City and how comfortable you are playing a game that is themed with such femininity (and that really shouldn't be a problem with anyone in this day and age, should it?) Panic in Nakayoshi World probably isn't as good as Tank Force, but it is still worth playing, and if you want to play it on real hardware, a copy shouldn't set you back too much.

Sunday, 9 November 2014

Basketball Nightmare (Master System)

The night before the big game, the captain of a high school basketball team has a nightmare, where he has to play against teams of monsters. And though he's probably American, and the game was made for western audiences (the only ones still buying Master System games in 1989), a lot of the monsters are very Japanese: buddhist cyclopses, kappas, undead Japanese grandmothers, and so on. The enemy teams, being monsters, play on spooky courts, too, which happen to look pretty cool, with baskets made of bones and rocks and such.

Despite the unusual theme of Basketball Nightmare, it doesn't add any kind of fantastic elements to the way the game plays: no power-ups or special moves or anything of the sort. It's just a regular basketball game in which the AI teams all happen to be monsters. So normal is the manner in which the game plays, that in 2-player mode, and the pointless CPU vs CPU mode, the teams are all human. There's also talk online of a secret single player mode played against international human teams, though I haven't found any instructions on how to access this mode.

The game plays better than you'd expect from an 8-bit team sports game, and it's presented excellently: attempted slam dunks are shown via impressive full screen cutaway animations and the regular sprites are all cute and appealing. It does fall apart, however, when you discover the secret to winning every match: get the ball, run to the bottom right corner of the court and shoot. More often then not, you'll score a three pointer. Do this a few times, and your opponents will have no chance of catching up before the time runs out.

Basketball Nightmare is worth a look for the cute graphics, and some fun might be had from the 2-player mode (though I guess either both players or neither players would have to know about the secret for it to be at all competitive), but it's definitely not an essential game that needs to be sought out.