Raging Blades is a beat em up that, though it never saw an arcade release really feels like it should have had one (there is the possibility that is was made from the remains of a cancelled arcade game, but this is purely speculation).
In it, you pick one of four generic fantasy characters (Gray the Knight, Bud the Warrior, Raybrandt the Wizard, and Tina the Monk), go to various generic fantasy locations, including the much loved RPG staple, the "ancient lost civilisation with guard robots and big glowing crystals" and fight lots of generic fantasy
monsters. There's also two secret characters, Iria the Valkyrie and Alicia the Fallen Angel, who have to be unloacked with a cheat, though it you save after doing the cheat, they stay unlocked permanently. They're both a lot stronger than all the other characters. Alicia can't be selected in Story Mode, though Iria can.
Doing said cheat also unlocks an extra mode, called "Full Attack", which allows players to change characters when they continue, and more importantly, removes the boring story narration between stages.
As for how the game actually plays, it's pretty good. Like the setting, the mechanics won't win any prizes for originality, but it's fun enough, and the stages, though cliched, do have a lot of atmosphere to them. You don't get any lives in the game, just single health bar, though continues are limited, so if you wanted, you could treat them as a stock of lives, without letting it weigh too heavily upon
your conscience.
You progress through stages in the traditional beat em up manner: walk along, stop to fight a group of enemies, carry on walking until you get to the next area. The stages themsleves are easy (other than the last stage), but the miserly distribution of healing items means you often won't have a lot of health left by the time you reach the bosses, and the bosses are significantly harder than the stages.
There's also a Duel Mode, which unfortunately isn't a reprise of the Duel Mode found in the first two Mega Drive Goolden Axe games, but rather a versus mode, in which up to four players (which means it's not really a duel then, surely?) pick either one of the main cast or one of the enemies and fight each other. I think it has all the enemies in the game, I didn't actually check. Sorry!
Like I've said throughout the review, there's definitely nothing original about Raging Blades, but it's fun and
it's atmospheric and it looks nice, so it wouldn't be a totally terrible idea to get it. Especially since it doesn't fetch particularly high prices online: my copy (like a lot of the non-import PS2 games I write about here) only cost me a penny plus postage from amazon. There are definitely better PS2 beat em ups you should get first, though. Like God Hand. You should definitely have God Hand.
This game is also known as Raging Bless
Monday, 24 March 2014
Tuesday, 18 March 2014
Flash Motor Karen (PSP)
I'm sure everyone reading this blog knows of Sokoban or Boxxle or one of the other names of the ancient shoving boxes onto certain spots-type of puzzle game. Flash Motor Karen plays kind of like a more complicated, but simultaneously more forgiving version of those games.
Each stage is a small area with a switch and a door. The object is to press the switch, then get to the door. You can take as many steps as you like getting to the switch, but each stage has a limit on how many steps can be taken between pressing the switch and getting to the door. So, in puzzle mode at least, there are two main kinds of stages: ones which introduce the player to a new concept, in which the puzzle to solve is usually getting to the switch, allowing the player more leeway in learning how to interact with the new element, and the main kind, in which the player is given
elements they have seen before, and the main challenge of the stage is to set up a path to get from the switch to the door in as few moves as possible.
There's also a story mode, chapters of which are gradually unlocked as you make your way through puzzle mode, which, as well as telling a story (entirely in Japanese, of course, and thankfully skippable), also adds another type of stage. The third type of stage has enemy robots walking around the map, who act in a roguelike-style manner, only moving when the player moves. In these stages, the aim is to "trick" the robots into moving into a square adjacent to your own, so they can be dispatched with a press of the O button. Conversley, moving into a square adjacent to one of the robots will result in the player's death.
Flash Motor Karen is a pretty good game, and unlike many puzzle games of this type, never feels impossibly hard (though there are hard puzzles, I've yet to be stuck on one for more than 10-15 minutes, nor did I ever feel that the solution was totally beyond my reach). Though this might mean that the game is offensively easy for hardened sokoban fans. (Sokofans?)
Each stage is a small area with a switch and a door. The object is to press the switch, then get to the door. You can take as many steps as you like getting to the switch, but each stage has a limit on how many steps can be taken between pressing the switch and getting to the door. So, in puzzle mode at least, there are two main kinds of stages: ones which introduce the player to a new concept, in which the puzzle to solve is usually getting to the switch, allowing the player more leeway in learning how to interact with the new element, and the main kind, in which the player is given
elements they have seen before, and the main challenge of the stage is to set up a path to get from the switch to the door in as few moves as possible.
There's also a story mode, chapters of which are gradually unlocked as you make your way through puzzle mode, which, as well as telling a story (entirely in Japanese, of course, and thankfully skippable), also adds another type of stage. The third type of stage has enemy robots walking around the map, who act in a roguelike-style manner, only moving when the player moves. In these stages, the aim is to "trick" the robots into moving into a square adjacent to your own, so they can be dispatched with a press of the O button. Conversley, moving into a square adjacent to one of the robots will result in the player's death.
Flash Motor Karen is a pretty good game, and unlike many puzzle games of this type, never feels impossibly hard (though there are hard puzzles, I've yet to be stuck on one for more than 10-15 minutes, nor did I ever feel that the solution was totally beyond my reach). Though this might mean that the game is offensively easy for hardened sokoban fans. (Sokofans?)
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