Monday, 24 February 2014

Police Chase Down (PS2)

The english title for this one's a bit of a misnomer: though you do play as police officers, you aren't chasing anyone down, but are in fact on security detail. You pick one of four motorbike-riding police officers (amusingly, three of them get descriptions like "member of an elite unit" or "the force's most decorated officer", while one guy is just "a respected highway patrol officer"),and go on missions to protect limosines
from gangs of thugs on motorbikes and in vans, who would cause harm to the passengers within. So it's like Chase HQ, minus the chase, but plus escort missions.
Having to protect a fairly slow-moving vehicle while riding a quite fast one is really fiddly, and you'll often be either turning round to go back and fight enemies who've appeared from the rear, or just plodding along as slow as you can (which means pressing the accelerator every few seconds, since the game doesn't support the Dual Shock 2's analogue buttons) to keep pace with the limo.
If the limo's health is reduced to zero, or the time runs out, you fail the mission, if the limo reaches its destination, you succeed. But while you're playing, the game doesn't actually tell you how far you are from the goal, which is annoying, and leaves the player in a kind of limbo, not knowing whether or not the limo has
enough health left to make it. Which it might not anyway, as it might drive into some obstacle you didn't see and instantly lose all its health, which happened to me once.
I could go as far as to say that Police Chase Down is the second-worst of the PS2 Simple Series games I've played, with only Eternal Quest/The Dungeon RPG being worse on account of the fact that it's incredibly boring and the PAL version isn't even fully translated!
So in summary, I don't recommend this or Eternal Quest.
This game is also known as The Simple 2000 Ultimate Series Vol. 7: Saikyou! Shirobi King ~Security Police~

Saturday, 22 February 2014

Dahna: Megami Tanjou (Mega Drive)

I think "Megami Tanjou" means "birth of the goddess", but I'm not toally sure on that. But anyway, this is a violent fantasy-themed platform game, in which you play a white-robed swordswoman, who we might guess from the title, might be named Dahna and could possibly either be a goddess or may become a goddess in the future. There's cutscenes explaininng the story, but of course, they're all in Japanese so I don' know what
anyone is saying in them. It doesn't matter!
The game starts with a village under attack by an evil wizard and his minions. They're chasing people with swords, burning down buildings and causing all kinds of ruckus, until our heroine rides in. On the back of an ogre. Yeah, the game starts with a cool bit of spectacle, as you control the ogre, smashing the puny humans with swipes of your giant claws, or just jumping on them. This is made even cooler by the game's liberal use of gore: though it's not in the same league as Splatterhouse 2 or anything, it still throws about a lot of red stuff for a platform game released in 1991.
After a couple of minutes, the evil wizard shows up to banish your ogre away, leaving only Dahna and her sword. In later parts of the game, you also get to ride a horse and a griffin! There might be more things to
ride later than that, I don't know. I don't know because the game is really, brutally hard. You only get a small life bar and no lives (I must shamefully admit that I had to make use of the 5 continues the game provides to play enough of it to write about), and not only are life-restoring items painfully rare, but you don't even heal between stages! The one small mercy the game provides is that at 100,000 and 200,000 points, your life bar not only fills, but extends too! If only it did this at 300,000 too I might have survived another stage or two. It's not only the health situation that will kill you, but there are also segments with collapsing platforms and bottomless pits, which wouldn't be so bad were it not for the fact that controlling Dahna's jumps feels so bizarre and unnatural. I can't really describe in words the bizarre way that precise jumps both look and feel in this game, but it makes it a lot harder to do them.
There are positives to the game, and they're mostly aesthetic. Although the graphics are fairly simple and the sprites small, everything is still pretty well drawn, and the characters do manage to convey a certain amount of personality with what they've got. It's also obvious that the developers of the game were fans of 80s live
action fantasy films, as the game has a strong aesthetic in general that radiates a certain atmosphere similar in feel to films like the Deathstalker series, and others of that slightly grimy, low budget ilk.
The atmosphere and personality the game has unfortunately aren't enough to get around the brutal, ooften unfar difficulty, though, and I can't really recommend playing this one. And I definitely don't recommend paying the high prices the game fetches online, either.