Sunday, 12 January 2014

Bulk Slash (Saturn)

This is actually something of a filler post, having put myself in the unusual position of needing to put a gap between Champion Kendo and Maze Heroes and the RPG and sports game I plan on writing about in the near future. The game itself isn't filler material, though! It's excellent!
It's a 3D shooting game in which the player pilots a giant robot that can transform into a futuristic fighter jet.
The stages are set in the kinds of places that 90s robot anime were set: a city on the bay under a bright blue sky, a blasted desert battlefield, a fleet of big, battling spaceships and so on. While the graphics are generally amazing (definitely disproving the "recieved wisdom" that the Saturn couldn't do good-looking 3D, as if the Panzer Dragoon series, Burning Rangers and various others didn't already do that.), the second stage is especially beautiful, taking place in an amazing cyberpunk city at sunset, during the rain. And then it ends with a boss fight against an amazing looking giant mecha dragonfly with holographic wings!  Easily one of the coolest sights of any 32-bit era game!
The great presentation carries on into the music. The title screen greets you with a short but incredible little
power metal riff, and the in-game music perfectly fits the 90s anime style of the game. There's also a cool animated intro to be seen if you don't press anything at the title screen for a minute or so.
Each of the stages takes place in a pretty big area, which you're free to navigate at will, carrying out your objective, which is different for each stage, including blowing up certain machines, finding ID cards, carrying bombs to the destination in your fighter mode and a dreaded escort mission (which really isn't that hard once you've got a hang of controlling your ship/robot).
The controls are simple, but as effective as they need to be. The d-pad moves, the shoulder buttons turn, A transforms, C either makes your robot jump or changes the speed of your ship, X, Y and Z all point you in the direction of your enemy during boss fights, and B is the attack button.
Using only the B button, the designers hae managed to give the player a wide range of attacks: not pressing it for a few seconds charges your heavy weapon, in robot mode a medium range grenade that causes a big explosion and in fighter mode, an array of homing missiles that seek their prey in a satisfying Itano Circus-esque manner. As for normal attacks, theship mode is simple: press B to shoot your machine guns. In
robot mode, there's a wider variety of options: tapping B when at close range to an enemy slashes with a sword, while holding B shoots your main gun (a machine gun by default, but in robot mode, three temporary power-ups are available: a flamethrower, a raiden-esque toothpaste laser and a short-range three-way gun), though whether you're moving or stationary when you hold the button gives you the Treasure-esque choice between fixed shooting (when stationary) or free shooting (while moving).
I could keep going on and on about how great this game is and other cool things in it like finding co-pilots and so on, but rather than spoiling everything, I'll just tell you to go and play it!

Monday, 30 December 2013

Champion Kendou (SG-1000)

I don't know much about kendo, though it seems to be a sport that's mysteriously under-represented in videogames. Other than this game, there's a Simple 1500 release on the Playstation, and oddly, a few games on 80s British computers and very little else. I guess other types of fighting are seen to make for more exciting videogames?
Anyway, the game has two main modes of play. The first, and most realistic is a tournament mode featuring teams of five fighting one by one. A pint is scored by getting a clean hit on your opponent, and the first to score twice wins. Their opponent is eliminated, and the first team to lose all five memebers loses the match. I don't know how many rounds are played in this mode all together, but I've been able to get to the fifth team of opponents so far. Though the box art depicts the competitors as men, the in-game sprites are simple and plain enough that you can, should you be so inclined, project any kind of personality onto them. Like if you're some kind of weirdo, you might decide that you're controlling a team of misfit teenage girls, led by a seemingly aloof sempai who seems stuck up but secretly she's really kind and protects younger kids from bullies. If you were some kind of weirdo, of course.
The other mode isn't so good. It's a one-on-one mode in which the two fighters each have health bars, which for some reason are reduced not only by taking attacks, but also by attacking. You can actuallly knock
yourself out by attacking too much.
For some reason, I instantly took a liking to this game. It's simple, but very satisfying to play, and the primitive graphics somehow manage to radiate a lot of atmosphere. One amusing minor detail is that the crowd of spectators seem to be very one-sided in their tastes: They'll cheer when the player's team wins a match, but only offer a stony silence for AI victories.
I definitely recommend this game! If you're one of those collector types, it might be helpful to know that it was released on Sega's My Card format, meaning it's compatible with the Sega Mark III, the first model of the Master System, a few other, more obscure 80s consoles and the Mega Drive Powerbase Convertor.