Friday, 27 December 2013

Maze Heroes: Meikyuu Densetsu (Playstation)

Finally, I can post here again! The computer on which I play games and emulators was broken, and now it's fixed! (By removing and re-inserting the RAM.)
So anyway, Maze Heroes is a board game-style pseudo-RPG thing. The player moves around a multi-route path of tiles until they get to the tile with the boss on. Beat the boss and go on to the next stage. Other than the Boss tile, there are five types of tile making up the mazes: blank tiles do nothing, tiles with a bat on take
you into a battle with a regular enemy, blue tiles with a star on will either give an item or heal the player, and skull tiles will either poison or hurt you. The last kind, the question mark tiles will randomly give one of the effects of the other four tiles when you land on it. 
Obviously, you'd never bother stepping on skull tiles if you had a choice about it, so the number of tiles the player moves each turn will be a number between one and five, selected randomly. The random number generator is also seen in battle, deciding how much damage you and the monsters inflict upon each other each turn, though unlike movement, the numbers for damage rolls depend on various stats. Defeating enemies sometimes grants items, so fighting is always preferable to standing on a trap, which will only hurt the player with no reward.
The player can improve their stats either by strength/intelligence increasing items that can be won in battle, or by finding new equipment on the star tiles. Spells (which are mostly offensive) and healing items can be found either way. This leads to the biggest problem the game has: the only way to have a chance against the boss of each stage is to go around the board, hoping to get the items and spells you need to strengthen yourself to
fight it, then going and making an attempt at doing so. Luckily, getting killed just means going back to the start of the current stage, keeping your stat increases and new equipment, but even this small blessing only serves to make the game even more of a mindless, random slog.
On the plus side, the game does look very nice, with the artwork for the random enemies being especially nice, and the mindless nature of the game does make it a painless way to pass half an hour or so. Still, I can't really recommend Maze Heroes or anything.

Thursday, 21 November 2013

Galshell: Blood Red Skies (PC)

I hope this post isn't too clouded by nostalgia, since this (along with Warning Forever and Dan Da DAN!) was actually one of the first few doujin shooters I played when I got my first PC years and years ago. Obviously, the main draw of the game is the amazing Gigeresque visuals, though the detailed sprites have a payoff in that there isn't much animation to go with them. Though what there is is used effectively, with enemies and bullets pulsating and wiggling like gross infectious parasites. Even the two player craft have their
own unwholesome little twitches.
Ufortunately, as you can tell from the screenshots accompanying this post, there's a weird problem I've had while playing Galshell on my current PC: all the explosions and enemy bullets are surrounded by ugly black squares. Though it doesn't effect the game itself, it is very ugly, and a shame considering it gets in the way of the great sprites. A little extra bonus is that all the game's graphics and sounds are just regular files in the game's directory to be enjoyed at your leisure.
The game itself is a lot of fun to play too, of course. There's no fancy scoring system like you'd expect from a modern shooting game, though there is a fairly novel power-up and extend system.
The player gains experience points for every one of their bullets that hits an enemy, and killed enemies drop
blobby red throbbing items, which also give experience when collected. Upon levelling up, the player's weapon is upgraded and they get an extra life. Even when your weapon's fully upgraded, you can continue levlling up to keep gaining extra lives.
Along with the three regular difficulty levels you'd expect (easy, normal and hard), there's also an extra mode, which ramps the difficulty up to crazy levels, but also gives the player experience at a much higher rate.
Galshell is a great game, and definitely worth playing, and if anyone can solve the  black box problem, please tell me!