Monday, 14 October 2013

Hany on the Road (PC Engine)

Although it's not a beat em up, the easiest way to describe Hany on the Road would be "belt scroller", as belts and the scrolling thereof are a major element in this game.
In it, the player controllers a walking haniwa idol (which, you may be aware, have made many appearances
in videogames over the years) going along a series of long roads, avoiding gaps and enemies. The enemies tend to also be things associated with ancient Japan and Japanese folklore, such as dogu statues, cloud-riding oni, and so on. There are also some gimmick stages, such as one with an erupting volcano in the background, during which the player must avoid falling rocks while also traversing the gaps in the floor.
An interesting point is that the gaps don't kill the player on every stage: on some stages, falling through a gap leads to a hell-like secret stage (similar to certain points in the first two Splatterhouse games). The main hook of the game is that the stages are split into four scolling "belts", and on most stages, those belts scroll at different speeds.
The game is pretty fun in general, though it has a couple of bad points that might ruin it for you. The first is the fact that there are points items littered around the stages in the form of pots marked with question marks. The problem is that these pots give a random amount of points each time, making playing for score a waste of time (if you're interesting in playing for score on an ancient game no-one cares about). The second, much
bigger problem is the controls, which themselves have two problems. The way Hany moves has way too much momentum, stopping and turning a split-second after you tell him to, as if he's constantly on a slippy-slidy ice level and also, his kick attack is far too short range. This means that to defeat enemies, you kind of have to wait for them to come to you, then kick just before they hit you, and it makes hitting bosses far too difficult. There's also a weird little glitch regarding the blue potions which give an extra life on collection of 25: if you get a game over and then start a new game, the potion counter doesn't reset, meaning you start with however many you had when your previous game ended.
If you have the patience to overlook those faults, Hany in the Sky is a pretty fun game, and it does look nice, too. The control issues are the biggest shame, as if the movement was a bit tighter and the attack a bit more useful, this would probably be a minor classic in the field of action
games.

Saturday, 28 September 2013

Kamen Rider Black - Taiketsu Shadow Moon

Obviously, the title is what attracted me to this game. Most Kamen Rider games are either based on the post-2000 series, or are based on the classic series, but made many years later (for example, the Kamen Rider and Kamen Rider V3 games on Playstation), but the game is based on an older Rider and was
released at the same time as the show was airing.
It's a mostly standard single-plane beat em up, in which you travel from left to right, punching creatures along the way, and fighting a boss at the end. Every three stages there's a fight with an area boss, which is pretty cool as the sprites for these fights are double size.
There's also occasional motorbike stages, which, since you walk so slowly in the regular stages are a breath of fresh air. These stages play a lot like the motorbike stages in Alex Kidd in Miracle World and Alex Kidd in the Enchanted Castle: you ride along at a decent speed, jumping over pits and obstacles.
The walking stages that make up the bulk of the game aren't so fun. As I already mentioned, they're very slow, and there are further problems to be found in the controls, which have two strange and very pronounced quirks. The first one you're likely to notice is the bizarre way jumping works in this game.
Pressing the jump button once will make you jump straight upwards. To actually jump forwards, you must jump upwards, then at the right time (just before the flip at the jump's summit), press forward and jump together. I don't understand why this was done at all, since it does seem to be a deliberate desicion on behalf of the designers.
Whether the second quirk is deliberate design or just bad programming is less clear, though. What it is, is that rather than changing direction instantly when you press left then right (or vice versa), you step backwards for a second, then turn round. This puts you at a disadvantage in boss fights, since you're unable to quickly turn to face your opponent, and, in fact, tapping the directions only makes the problem worse. This is pretty much unforgivable for players used to the quick reactions of later beat em ups (and even contempory ones, like Altered Beast).
A good thing about the game (though nowhere near good enough to redeem it) is the fact that it does look pretty nice. Even though the sprites are tiny, and all except for Kamen Rider Black himself and the big area bosses are a bit crap and undetailed, the graphics as a whole are very colourful, and the backgrounds, though simple, look nice enough too.