Monday, 8 July 2013

Disc Station MSX #11

I kind of got sick of doing DS posts last year, so I took a break from them. But now they're back again, until the next time I get bored of them! Also, I skipped MSX volume 10 because there wasn't anything really interesting on it.
So, the first disc of this volume has two main points of interest. The first is a playable demo of Valis II. You all know the Valis series, right? Those cutscene-heavy platform games full of transforming schoolgirl drama? It's a demo of one of those. The MSX version doesn't look as nice as the ones on Mega Drive or PC Engine, but it does have a lot of its own low-fi charm. It does, however, commit the cardinal sin of using up to jump. One of the two face buttons is used to access the pause menu, but that's not really a valid excuse for a system that has an entire keyboard to use for that kind of thing. It is just a demo, though. Maybe the full game has better controls.
The other point of interest on disc one is a little pixel animation featuring various Compile characters and employees relaxing under a cherry blossom tree as the petals fall (this volume was released in april 1990, so it's seasonal!).
Another item on disc one lets you see a few still screens from one of those graphic adventures that were so popular on the Japanese computers.
Disc two is mainly concerned with all those text-heavy magazine features that are of no use to me, being unable to read Japanese and all. But there are two full games on offer, too!
The first is Randar Burn, which is the "april fool's" edition of Disc Station's serial grinding shooter series Blaster Burn. Of course, instead of being a spaceship shooting badguys, you're Compile's spherical mascot Randar and you're shooting bits of food. Not even cartoony food with faces, just regular fruits and neopolitan ice creams and the like. Even though I'm normally an opponent of grinding, especially when it intrudes on holy genres like shooting or fighting games, I must admit that I played this for so long that I'd totally forgot all the contents of the first disc and had to go back and go through them again.
The second is what appears to be a first person dungeon crawling RPG by the name of Mystery Tower. Obviously, I couldn't really play this due to the language barrier, but what's interesting about it is that it loads up in BASIC, and is credited to someone calling themselves "miichan", rather than to a company. I wonder if it was a winner of some competition Compile ran or something?


Wednesday, 19 June 2013

Option Monster (PC)

This was going to be a post about all the stuff on volume thirteen of the PC Disc Station series, but for some reason, after searching all my hard drives and storage devices, I could only find an incomplete set of files for it, from whence this game was the only one i could get working. Nor could I go and re-download the disc image, since some malodourous vermin has seen fit to conspire against Underground Gamer, probably the most important resource there has ever been in preserving obscure games and their related ephemera. Luckily, I do seem to have most of the later volumes in their entirety.
Anyway, on to the game itself. There are three main qualities the PC Disc Station games tend to have in common: they're often very short, feature a score system centred around defeating multiple enemies at once and they also tend to have beautifully crafted pixel graphics.
The game takes place over three worlds, each of which contains five or six stages. The stages are all top-down mazes full of enemies, who must be dispatched by throwing your titular option monster at them.
The monster bounces off the walls (but not enemies), and after a few seconds will return to you. Obviously, the way to play is to ensure that the monster bounces around as much of the screen and hits as many enemies as possible with each throw, ensuring the maximum score.
There are power-ups on each stage, revealed when the option monster travels over them. The two main types of power-up are "non-stop", which temporarily exends the amount of time your monster can spend bouncing around the screen, and "+1", which gives you an extra monster to throw around.
As I've said before about Disc Station games, Option Monster is a lot of fun to play, the only problem being its extreme shortness, leaving interesting mechanics and ideas never to be expanded on.