Friday, 1 June 2012

Metal Head (32X)

The 32X, like the Mega CD has a reputation for being a worthless albatross. Unlike the Mega CD, it kind of deserves that reputation. It doesn't have many good games at all, and most of the ones it does have are ports (Doom and Virtua Fighter, for example).
Luckily, Metal Head is both a fairly good game and a 32X original. If you also add the fact that it has probably the best (or at least, the most technically impressive) graphics on the system, it's surprising that it isn't more well known.
It's a 3D shooting game, in which you pilot a robot around city streets and underground bases shooting terrorists, who themselves have their own robots, plus tanks, hoverbikes, jeeps and various other things.
The stages each have different objectives, which are all simple tasks like "kill all the enemies" or "find the enemy's hideout". At the end of each stage you get awarded points, based on how many enemie you killed, how quickly you finished and how much ammo and health you have left. These points can be spent every few stages on weapons and other upgrades. One feature that is both strange and annoying is that none of the upgrades are permanent: you start with a grenade launcher in the first set of stages, but if you want to use it later, you have to buy it again. Likewise, you can also upgrade your machine gun, but this needs to be done every time.
As mentioned earlier, the graphics are really excellent, considering the hot console. You could easily mistake MH for an early Saturn or Playstation game! The most impressive thing is the fact that everything is texture mapped, and though the textures are very low resolution (the game did come on a cartridge, after all), it really does add a lot to the look and feel of the stages.
The controls are okay, though they'll seem very old fashioned to people used to modern twin-stick 3D shooting games. The d-pad turns and moves, and there are buttons for shooting, cycling through weapons, running and looking left and right. The biggest omission is the lack of strafing. There is a surprise in that the "Mode" button is used to change the camera angle. I didn't know that button could actually be used for in-game stuff. Is Metal Head the only game that uses it like this?
There's also a fairly long (and unfortunartely, quite boring) intro with voice acting, if you like that kind of thing.
I think I've said enough about the game itself now, so I'll tell you about two quite strange options the game has.
The first allows you to change the speed of the game's music. It sounds fine as it is, though, so I leave it at the default. Actually, I should mention that the music in this game is pretty good, and I do find myself humming the intro theme from time to time. It's a shame that whewn you're actually playing the game, it's drowned out by the sound effects, really. I can only assume that this option only exists because the programmers discovered that it was a neat trick the 32X could do?
The second weird option is the one that lets you choose the style of the character portraits. You can choose between photos of real people (which look really weird when animated along with the voice acting) or cartoony drawings of them. This doesn't have any effect at all on the gameplay, and also, the characters in the two options look completely different to each other.

Friday, 25 May 2012

Disc Station MSX #01

I'm loving these DS posts, aren't you? Each volume is like a little cave of videogamey treasure. Compile must have been feeling amazingly generous when they made them, they're always packed with stuff!
This volume has two discs, though most of the cool stuff is on the first.
"Cool stuff" meaning two full games, one of which is (as far as I know) exclusive to this disc station! The first game, the exclusive one, is a version of Aleste, which isn't a demo like what was on DSMSX#00, but a full game with newly arranged stages! Really hard newly arranged stages! Seriously, it makes regular Aleste look easy! The gameplay and weapons and such are the same as in the original game, of course. Just the stages are different.
Xevious also makes an appearance on this disk. I'm not sure whether it's a full game or a demo, though. If it's a demo, then I'm terrible and can't stay alive long enough to get to the cut off point. If it is a full game, then that makes three on this disk, and Compile are like 8-bit Santa Clauses.
Next up is another Last Armageddon-related item. When I saw it on the menu, I didn't know what to think! Was it the same demo again? Were they giving the game away free, but in a serialised form? It turns out to be neither of those things: It's actually a bestiary, listing all the monsters in the game and their statistics and such. Imagine if Western games magazines gave away RPG bestiaries! I would have loved that, I've had a life-long interest in such things. Unfortunately, the text is all in Japanese, and the pictures are tiny. Boo.
The last point of interest on the first disk is another full game, Megalopolis SOS. It's kind of like a mix between Missile Command and Galaga. You move your little gun/tank/base/thing along the bottom of the screen, shooting ufos and also sending out air-mines (or "floaters" as the game amusingly calls them). There's also six cities at the bottom of the screen, which you should probably protect. It's nothing special, but it's a nice little distraction for a few minutes.
On to disk 2, then! It doesn't contain any playable stuff, unfortunately. Most of the disk is taken up by the usual magazine stuff.
There are a couple of interesting things, though. Literally a couple. Two. The first is an animation featuring a girl standing in front of a taiko drum while Compile's mascot Randar bounces around and music plays.
The other thing is a non-interactive advert for Compile's action RPG Golvellius, which features some nice little pixel animations.