Wednesday, 9 May 2012

Two Tenkaku (Playstation)

I read somewhere that this game was the winner of the highest award in the Second Digital Entertainment Program (DEP '94) Pro Course. The problem is, the only reference I can find to this program is the same quote regarding this game winning at it, copied and pasted into various pointless game database sites. So for all I know, DEP '94 might not even be a real thing.
Other internet results for this game are mainly made up of scattered forum posts, in which people express their opinion of it. Most of thoe opinions are negative. That's entirely reasonable, too! The game is far from being a must-play classic! It doesn't have an interesting scoring system, the graphics are kind of drab (although the first stage has some nice pixel cityscapes, if you like that sort of thing), and it's hard without
feeling like a fun challenge. To top it all off, it has an incredibly ugly CG intro FMV. Despite all these criticisms, I actually kind of like this game! Or at least, I got mildly addicted to it. If I put it on, I know i'll be playing at least few credits before I get bored and do something else. And the presentation isn't all bad! The title cards for each stage have an unusual "ominous Buddhist chanting" thing going on. The Buddhist theme also finds its way into the graphics in a small way: one of the two bomb types summons a giant Buddha made of fire that shoots fireballs about the screen. (Note: I am not a religious scholar. If I'm wrong and the chanting and the fire guy are from another religion, feel free to correct me.)
I should probably describe how the game actually plays in a little more detail, right? Well, there isn't really a great deal of detail to go into. It's a pretty generic shooter. There are three ships to choose from (I prefer the blue one, as it shoots a cool Dodonpachi-esque laser when you've collected a couple of power-ups), power-ups, bombs, no special scoring system, blah blah blah. In summary, I liked this game, but don't feel like you're missing anything if you never get to play it.

Saturday, 28 April 2012

Silk Road 2 (X68000)

It's an action RPG! I actually meant to write about this game ages and ages ago, but never got round to it, then I got stuck and didn't play it again for about a year. But I recently decided to pick it back up, started a new file, and now I'm further than I was before. I'll probably have completed it in the near future!
Anyway, you play as a young elf-girl-thing with a tail, and you explore some nice SNES-looking countryside. There's a map screen, that shows the world split into a grid of squares, each representing one screen. Four of the squares have numbers in them, which represent bosses. When you defeat a boss, you get an item which gives you a new ability: winged bots that allow you to jump, flippers that let you swim, etc. I don't yet know what happens when you beat all four bosses, unfortunately.
The game plays pretty well, and the controlsare well designed, using only the directions and two buttons. The first button uses your weapon, some kind of blowgun that shoots bubbles, and when held down, allows you to select an item, via a Secrret of Mana-Esque ring menu. The second button uses the currently selected item.
After a boss, you'll usually end up meeting a crazy-eyed witch who sells you stuff. Here is my advice: always buy the red and blue ribbons, they're 200 gold each, and they increase your attack (red) and defence (blue).
The game is all in Japanese, though you might be able to get through without understanding. There were a couple of points where I had to ask for help from JP-literate friends, but after they'd told me what the text said, I felt a little stupid, as the solution was always something obvious. So, if you're maybe not as dumb as me, you might be able to get through the game without being able to read the text. There's not much of it, anyway.
Silk Road 2 is a really fun game, and it's definitely worth playing. There's also a PC port of the game, with nicer graphics, and even a babelfish-esque translation patch. I haven't played that version, because reports suggest it's somewhat bug-ridden, and I found this version first and was too stubborn to change.