Saturday, 3 March 2012

Reverthion (Playstation)

Reverthion is made by Tecnosoft, who are most famous for the excellent Thunderforce series of shooting games. It isn't a shooting game, though, it's a fighting game. It plays like a simplified version of Virtual On, and also all the robots are shaped (vaguely) like animals.
The animal robots on offer are crab, dove, wasp, spider, butterfly, walrus/turtle thing, shark and dragon-looking thing. There's also a boss robot, who is some kind of centaur/spider/multiwinged angel monster. I don't know if the boss is unlockable in this version, though there is also a Saturn version, in which it is unlockable, according to gameFAQS. And judging by videos of it on youtube, the saturn version has slightly nicer graphics than the Playstation version, too. Not that there's anything wrong with the graphics in this version, they're pretty good considering how early in the Playstation's life it came out. And of course, this being a Tecnosoft game, the music is pretty great too!
Moving on to how the game plays, it plays alright. You move the robots using the old-fashioned swivel and go forward tank controls, and you can also jump, boost and do a barrel roll to either side, and you have an attack button. The are apparently special moves in the game, since the CPU opponents all use them against you, but I have yet to discover how to actually do any of them.
It's a pretty fun game to play, and having animal-shaped robots is a nice gimmick, even though it doesn't really affect how the game plays. That's a wasted opportunity in my opinion, all the robots control pretty much the same, with only their speed and the power of their weapons to differentiate them (and their special moves too, I guess). It would have been cool is the dove, wasp and butterfly could all fly, or if the spider could crawl over obstacles, that kind of thing. But I guess that would have ruined the balance of the game. Speaking of which, choose the crab: his attack is only short range, but it's quick and very powerful. Get in close to your opponent and just destroy their health bar. Until you get to the last boss, who has a force field attack thing that makes the crab useless. Bah.

Tuesday, 28 February 2012

Still Hunt (PC)

It's been a long time since I last wrote about a Korean game. It was one of the first posts on this blog, in fact: Uzu Keobukseon for Mega Drive. I don't know why it's been such a long time, but here's another Korean work.
It's a blatant "homage" to Treasure's famous debut Gunstar Heroes, and it's possibly a bit better better than the other GH homage, Gunner's Heaven/Rapid Reload for Playstation.
So, it's a running and shooting game, then. You can choose from two characters, Jean and Houn, who have the same default weapons, but they each have three collectible weapons (though you can only have one of the collectible weapons at a time). All the weapons can also be levelled up by using them a lot too, so you'll probably want to find the weapon you like most and stick with it. They also each have a few excluive stages, which is nice. Their respective versions of the second stage are especially notable, as Jean has a stage in which he flies via jetpack, while Houn rides across the sea on a futuristic jetski.
If you want an easy ride through the game, pick Jean. One of his collectible weapons, appropiately named the "Exploder" is a fast-shooting missile launcher whose shots leave explosions that linger and cause damage to enemies for a few seconds, and it burns through boss lifebars like nobody's business.
Whichever character you pick, the game itself is a lot of fun to play, it's fast, there's lots of enemies and explosions everywhere, and it's neither punishingly hard or tediously easy. There are only two major flaws: the first is that for a lot of the stages (especially the earlier ones), there's pretty much no level design. You just run from left to right, shooting enemies as you go until you reach the end. The second flaw is that once you get a few stages in, the enemies take just a tiny bit more damage than I'd like. That one's not really a huge deal-breaker, but it does kind of break the flow a little.
The graphics and music are both really great. The graphics have nice, big, colourful sprites, and look like they could be from an early Saturn or Playstation game (like the aforementioned Rapid Reload), and the music has a nice Mega Drivey feel to it.
I should mention the lengths to which I went to get this game running on a modern (well, Windows XP) computer. Obviously, for a game so old, DOSBOX was a necessity to get it to run. Then there was the question of mapping the controls to my USB Saturn pad, which not only required the use of Joy-to-Key, but also, since the game uses the numberpad for the directional keys, and I'm on a netbook with no number pad, I had to use the On-Screen Keyboard to map them. And finally, there's the copy protection! Before the game loads, you have to bet on who will come first, second and third in a race between seven Haro-like robot things (that also appear in the game itslef as power-ups). There are 100 possible outcomes to these races, and I assume the original game came with a sheet or booklet listing them all. Luckily, the list of results isn't hard to find on the internet, and once you have that, you can play the game without worries.
Despite all these shenanigans, Still Hunt is definitely worth playing. Like I said before, it's fast, pretty and explosionful.