Friday, 23 December 2011

One Piece Mansion (Playstation)

The thing this game is most famous for is having nothing to do with stretchy pirates. It also has nothing to do with mansions either, so it all works out for the best in the end.
You play as the manager of an apartment block who looks kind of like Gaz from Invader Zim, and you've got to keep all your tenants happy so they don't explode. You do this by strategically arranging their apartments. How do you know how happy they'll be? Each kind of tenant has a bunch of arrows coming out of them when you highlight them. Blue arrows mean anyone in that direction of the tenant will be made happier by their presence, red arrows mean that their neighbours will be made less happy. Further complicating matters are criminals who will randomly move in, spreading bad vibes around them, and occaisionally wandering the building causing havoc. To get rid of them, you have to make good use of your more annoying tenants to drive them out, as well as running around blowing a whistle and/or spraying a fire extinguisher at them when they go on their mischeivious jaunts.
In story mode, you go through a finite amount of stages, each with an objective, such as "Build 30 rooms!" or "Make $20000!". If you run out of money, the game ends. There's also an endless mode, with no objectives, you just keep building upwards until you run out of money.
Story mode is excellent, the stages are fast-paced and don't take too long to do, the only problem being it's quite easy and very short (I completed story mode without failing a single stage.). Endless mode is also very easy, and obviously lasts a long time, but has a different problem: the lack of objectives makes the game very boring. You just build tenants as soon as they come along, then wait for either more tenants to appear, or for that month's rent to be paid, with only the occaisional criminal to break up the monotony.
One Piece Mansion is good, and definitely worth playing, I just wish it had some kind of mode with infinite, randomly generated mission objectives.

Saturday, 17 December 2011

Tian Wang Xiang Mo Zhuan (NES)

As you may have gathered from the title, this is yet another unlicenced Chinese game. I don't like reviewing similar games after each other, but that whole world of unlicenced, mostly undocumented games interests me a lot.
It's a beat em up, set, if my interpretations of the images in the intro are correct, in a post-apocalyptic world that has suffered the ravages of both nuclear war and the opening of some kind of evil demon treasure chest.
So, you pick one of four warriors (and if you're smart, you'll pick the orange, umbrella wielding guy in the bottom right of the selection screen) and go about various locations beating up monsters.
The enemies are pretty varied, ranging from aggressive bats and frogs, to humanoid snake and eagle monsters.
Combat itself is okay. There's arent any Streets of Rage-style combos for you normal attacks, though each character does have two special moves, though these two moves are essentially the same for all characters: double-tapping a direction and pressing attack will make your character zoom across the screen, damaging all the enemies they touch (very useful for dealing with the bats, who are awkward to kill with your regular attack), and a projectile move done in the tradional quarter circle forward manner.
As for power-ups, there are the usual health recovery and 1-up items, plus a few other items, that all turn you into some kind of creature (including, but possibly not limited to a dragon, a flying unicorn and a will-o-the-wisp), that give you the ability to fly around, be invincible and kill every enemy you touch for a short time.
This isn't a bad game, it's hard, but not unfair, it doesn't look or sound any worse than your typical NES games, and as far as I know, it isn't just an officially released game with the sprites changed.