Friday, 4 November 2011

Simple 1500 Series Vol. 24 - The Gun Shooting (Playstation)

Judging by the title of this game, and the fact that it's a Simple 1500 budget release, you'd probably expect a bland, bare-bones target shooter, maybe like a less colourful version of Point Blank. Surprisingly, it's not like that at all: it has a plot, characters, and even an animated intro showing those characters getting aboard some kind of futuristic buggy thing! It also has some pretty cool artwork on the loading screens between stages. Of course, I can't tell you what the plot is about, or what the names of the characters are because all that stuff is in Japanese. Who cares anyway, though?
Anyway, the game is a typical lightgun shooter: you move slowly through the stages shooting at tanks, robots and other mechanical stuff that wants to kill you. The stages are fairly varied in their looks, though they all take place in some kind of exotic outdoors wilderness, there's forests and valleys and deserts and so on, so they aren't all the same. You do fight a lot of the same enemies on every stage, though, but that's one of the corners you expect to be cut in a budget game.
The only problem with the game is the difficulty: it is incredibly easy for most of the game. You can take at least thirty hits before getting a game over, and not only are the enemies not particularly enthusiastic about trying to kill you, but at least half of the time you get hit, you won't lose any health. Plus you're likely to get at least one extra life on each stage. I did say it was only incredibly easy for most of the game though, as once you get to the mid-boss of the last stage, and what I assume is the game's final boss, the difficulty takes a sudden and dramatic spike upwards. These two guys will hit you fast, and take off lots of health when they do. It's really cheap, and i would have preferred a harder game in general to a very easy game with really hard bosses at the end. Until you reach that point, it's a fairly fun, leisurely game and the surprisingly high production values make me wonder why it's a simple series game with a generic title, rather than being sold on it's own right with an actual name and such. I'm also slightly surprised that it wasn't one of the simple series games brought to the west under a different title by budget publishers late in the Playstation's lifespan.

Friday, 28 October 2011

Dyna Brothers (Mega Drive)

So, I've been having one of those dilemmas I sometimes have where I think the games I'm posting about aren't obscure enough. But I think this one is pretty unknown.
It's a strategy game about breeding dinosaurs to kill aliens. You play as some kind of godlike figure, looking on from the sky. At the start of a stage, there's an egg-altar-thing on the field and also a UFO. You can make eggs for various kinds of dinosaur come out of the egg-altar-thing, and the CPU can make eggs for various kinds of alien come out of the UFO. The aim of each stage is to have your dinosaurs eat all the aliens before the aliens eat all the dinosaurs. You also have various other powers at your disposal: you can make it rain around your dinosaurs, and you can create small localised disasters, such as droughts, floods and meteor impacts.
To do all this stuff uses up points. You start each stage with 1000 points, and you get more whenever your dinosaurs eat anything, so the first few minutes of a typical stage will be spent hatching a lot of herbivore eggs and making it rain around said herbivores so they have lots of grass to eat. Eventually, you'll have enough herbivores that they'll start laying eggs automatically and you won't have to worry about them much unless the aliens start killing them off.
To fight against the aliens, you need to hatch carnivores and oviraptors. Obviously, they eat live aliens and eggs, respectively.
There are some other things you need to be aware of, like the fact that all of your dinosaurs need grass to walk on or they'll quickly die, but those are the basics.
As for whether or not the game is any good; it is! I've played a few hours of it, and I like it a lot! I'm just hoping it doesn't do the usual strategy game thing where suddenly there's a stage that's insanely hard and can only be beaten by following a specific strategy to the letter.
The semi-passive style of play is nice, though. The dinosaurs will mostly go about their jobs automatically without you needing to tell them where to go all the time, which leaves you to focus on making more dinosaurs when they're needed and your various other tactical responsibilities.
There's no english version of the game, and there's very little written about it in english on the internet, either, but someone's uploaded a lot of play videos to youtube, and if you watch one or two of those, you'll easily work out how to play (and also win).
This game also has a sequel, which I haven't played yet, but I am looking forward to when I get round to it.
Now my only problem is that I'm starting to worry that I've been posting too many positive reviews! I can't win!