Friday, 9 September 2011

Wild Streets (Amiga)

This will only be a short review, as this game is so awful, I couldn't bear to play it for very long. I don't even know why I'm bothering to write about it at all, even.
It's a beat em up in which your character is accompanied by a panther. It must take a special kind of talent to turn this into such a terrible game.
I'll start with the controls. It uses a control scheme that a fair few other action games also use on the Amiga: you hold the fire button, and different things happen when you press a direction. Pressing down shoots, left or right punches and up does a flying kick.
The gun kills enemies instantly, but you only get six shots. Sometimes enemies drop ammo, but this is a random occurance, so you can't plan and ration your bullets or anything. The flying kick is almost useful, as it knocks down any enemies it hits, and does a decent amount of damage. Unfortunately, it ends up being useless because it takes away a fairly large portion of your health. So, you're mostly left with the punch to defend yourself. This too is fairly useless, as thanks to the game's control scheme, you have to be stood still to punch. and the enemies have longer arms than you, so a lot of the time, you walk towards them, stop to punch, then get knocked back by their punch and start again.
Going back to the issue of health, you don't seem to lose any from being hit by enemies, though as i said, you do lose health for using your flying kick. And also sometimes you just lose healh for no obvious reason. When you run out of health, the action just stops dead, no matter what's happening, shows the text "GAME OVER" for a couple of seconds, then goes to the high score table.
One last thing, i might be nitpicking here, but the game is entitled "Wild Streets", but the first stage is in some absurdly affluent looking area full of mansions with huge gardens. Admittedly, i didn't get past the first boss, but still.
The only good thing about this game is the loading screen, which is at the top of this review because there's no title screen.

Wednesday, 7 September 2011

Battle Pinball (SNES)

It's time for yet another review that starts with a boring nostalgic ancedote. This game was one of the first games I ever emulated, way back when I was still at school, had no computer and my only resource for playing weird old Japanese games was the dreamcast's SNES emulator, DreamSNES.
Obviously, it's a pinball game, and less obviously, it's a spin-off from the prolific Great Battle series of games, which feature SD versions of Ultraman, Gundam and Kamen Rider all going about being super best friends and beating up SD versions of their enemies. This game features pinball tables themed around those characters, along with a table themed around Fighter Roa, who I'm told is a character from the Super Robot Wars OG series of games.
The game is similar to Naxat Soft's famous Crush series, with the tables having enemy monsters roaming about as well as various other gimmicks that can't be done on real pinball tables. Each table is four screens high, with the top screen being slightly seperated from the other three, and containing a boss. Once the table's boss is defeated, you get a ton of points, plus that table is finished and you get to pick another. I don't know what happens if you complete a table in a single sitting, I've never managed more than two.
The game is very generous with giving you extra balls. You get one for every half-million points you gain, plus there are secret methods of getting them on each table. The extra balls for points are especially ridiculous, since there are times when you lose a ball, and end up getting two more from the end of ball bonus you've built up. This can result in very long games: as I stated earlier, I've only managed to get half way through completing all the tables, and I've had single credits that go on for nearly two hours. The end of the game seems even further away when you consider that this game doesn't have passwords like the Crush games.
Despite it's flaws, though, Battle Pinball is still a pretty great game, especially if you're a fan of any of the TV shows represented in it. It's far from being a classic on the level of the Crush series or the incredible Digital Pinball games on Saturn, though.