Wednesday, 7 September 2011

Battle Pinball (SNES)

It's time for yet another review that starts with a boring nostalgic ancedote. This game was one of the first games I ever emulated, way back when I was still at school, had no computer and my only resource for playing weird old Japanese games was the dreamcast's SNES emulator, DreamSNES.
Obviously, it's a pinball game, and less obviously, it's a spin-off from the prolific Great Battle series of games, which feature SD versions of Ultraman, Gundam and Kamen Rider all going about being super best friends and beating up SD versions of their enemies. This game features pinball tables themed around those characters, along with a table themed around Fighter Roa, who I'm told is a character from the Super Robot Wars OG series of games.
The game is similar to Naxat Soft's famous Crush series, with the tables having enemy monsters roaming about as well as various other gimmicks that can't be done on real pinball tables. Each table is four screens high, with the top screen being slightly seperated from the other three, and containing a boss. Once the table's boss is defeated, you get a ton of points, plus that table is finished and you get to pick another. I don't know what happens if you complete a table in a single sitting, I've never managed more than two.
The game is very generous with giving you extra balls. You get one for every half-million points you gain, plus there are secret methods of getting them on each table. The extra balls for points are especially ridiculous, since there are times when you lose a ball, and end up getting two more from the end of ball bonus you've built up. This can result in very long games: as I stated earlier, I've only managed to get half way through completing all the tables, and I've had single credits that go on for nearly two hours. The end of the game seems even further away when you consider that this game doesn't have passwords like the Crush games.
Despite it's flaws, though, Battle Pinball is still a pretty great game, especially if you're a fan of any of the TV shows represented in it. It's far from being a classic on the level of the Crush series or the incredible Digital Pinball games on Saturn, though.

Monday, 22 August 2011

The Simpsons: Bart Versus The Juggernauts (Game Boy)

Before I start, I should be clear: this isn't so much a review as it is a warning. I've played this game for more than anyone ever should, and you shouldn't make the same mistake.
This nightmare all started many years ago, when I got my Game Boy. It was preowned, and came with a few games: the 32-in-1 cartridge that I previously mentioned, Super Mario Land 2, WWF Superstars 2 and this one. The Simpsons: Bart vs The Juggernauts.
The game is about a Gladiators-esque gameshow, and Bart's appearance as a contestant on it. There are six events, but you only start with two: A basketball style thing and a skateboarding thing. Although I've managed to get past these two events at some point in the distant past, in recent plays, I haven't managed it, and I've spent hours trying.
In the first event, there's a large black and white grid with a basket at the other end. you have to take a ball to the basket and get back as many times as you can in the time limit. The squares aren't arranged in a checkerboard pattern, and the black ones electrecute you. Get electrecuted three times and the event ends early. Also, sometimes the squares change to their opposite colour. They flash before doing it, but they also sometimes bluff you and flash without changing. Two of the juggernauts are jumping around the grid, and will knock you onto another, random square if you land on the same square as them.
The second event has Bart skateboarding down a ramp to build up speed, then at the end, jumping off the ramp to dropkick a juggernaut off his pedestal. Obviously, there are obstacles on the ramp, like pizza slices and hand smashing through the floor to grab Bart. If the description could end there, this event wouldn't be so bad. To stand a chance of hitting the juggernaut at the end, you have to avoid every obstacle and be at full speed at the end of the ramp. Even that would be fine, if it weren't for the fact that pizza slice can sometimes appear right on the end of the ramp without warning. Then there's the fact that the juggernaut will be holding a shield either high or low, meaning you have to position yourself correctly on the ramp, or just bounce off it harmlessly. There's absolutely no way of knowing whether the sheild will be high or low until you hit it.
By the way, not only do you have to complete these events, you have to do it perfectly, as fast as possible and on your first try, because although you get three tries for each event, to get the amount of points you need to go on to the next set of events means playing perfectly.
Don't play this game! The only slightly redeeming feature about it is the fact that it features some old Simpsons characters that never get mentioned or seen any more, like Dr. Marvin Monroe and Captain Lance Murdoch. Hopefully having written this review of it, I can finally exorcise this demon that has haunted me for years and never play it again.