Wednesday, 17 August 2011

Lion King 3 (Mega Drive)

In case you haven't worked it out from the title, this game is a chinese bootleg. It's one of the high quality ones, though. There's a more well known one called The Lion King 2 as well, and amazingly, this isn't just the same game with a different title screen!
It's a platform game, with a mix of graphics taken from the official Lion King game, a few from other games, such as Donkey Kong Country and Aladdin, plus some original graphics.
Obviously, you play as Simba, but you get to choose at the start of the game whether you play as cub or adult Simba. Who would ever pick cub Simba? It seems every Lion King game does this differently: The original, official game follows the plot of the movie, and you play the first few levels as a cub, becoming adult Simba later on and The Lion King 2 has a Mario-style power up that turns you into adult Simba until you take a hit.
Seems I'm typing "Simba" a lot in this review.
Anyway, although it's just a generic platform game with Simba as the playable character, it's a lot of fun. Jumping around the stages clawing other animals to death (especially birds. for some reason, there seems to be a ton of different bird enemies, one of which is Iago the parrot from Aladdin with a crazy new colour scheme) or maybe defeating them with Simba's new psychic wave attack (no, really). There is just one main flaw; there are various items (they change depending on the stage) that you're supposed to jump, grab and swing from. The problem is, the collision detection for them is awful, and a lot of the time Simba will just fall straight past them. There are several points in the game where you'll have to do several of these in a row, all above a bottomless pit. If you have the patience to get past these parts, though, they don't completely ruin the rest of the game. It's just a shame that such a nice game has such a terrible flaw.
As for sound, at least some of the music is ripped, being Mega Drivey renditions of songs from the Lion King such as The Circle of Life and I Just Can't Wait to be King (Speaking of which, the awful grab-swing things in this are somewhat reminiscent of the Just Can't Wait to be King stage in the original, although that stage did a better job of ruining the game, since it was a whole stage of stupid swingy jumps, and it was only the second stage at that, so anyone without saintlike patience would just have to miss most of the game.), the rest of the music being either original, or ripped from a source with which I am not familiar. The sound effects are okay, too. nothing spectacular. But there is a kind of flying beetle that makes monkey noises, and the noise Simba makes when he gets hit sounds a lot like he's saying "Quahoon!", the made up swear word that Jack Tenrec says in Cadillacs and Dinosaurs/Xenozoic Tales.
So if you have a bit of patience and are interested in the crazy world of chinese bootleg games, this is one of the better ones that I know of, and is definitely worth playing.
One last thing, there's a white tiger in the intro. No tigers of any kind have shown up in the game so far, although I haven't been able to complete it yet (a later stage taking place in the clouds has a particularly brutal set of swing-jumps), it would be nice if there is some later on.

Friday, 12 August 2011

Flame Zapper Kotsujin (PC-98)

Flame Zapper Kotsujin is an excellent game. I'm starting the review off with that statement, just because it's hard to know exactly where to start in singing this game's praises.
The most obvious things when you start playing are the graphics and sound, both of which are of a very high quality. The graphics are excellently drawn, making good use of the PC98's high resolution, as well as using some nice pallettes.
The music is excellent. That's all there is to say about it. It's just really good, catchy shooting game music.
Great presentation can't really standup on its own without a good game behind it, though. But like the opening sentence of this review says, Flame Zapper Kotsujin is an excellent game. I'd go as far as to say it's the best of all the PC98 games I've played (though admittedly, this isn't many. At a guess, I'd say about 20-ish) (And yes, I've played the Touhou games. They're just a bit better than mediocre, to be honest.).
You've probably already worked out that it's a shooting game, and it was made by a team called CO2-PRO, who made a few other PC98 shooters, including the Gradius fangame GARUDIUS 95 and the okay-but-nothing-special Last Breaker. Their body of work, as well as the quality of it suggests that CO2-PRO were big fans of the genre. And this love especially shows in FZK.
It plays fast, with lots of enemies and bullets constantly onscereen. There are three weapons to choose from, a red spread gun that's kind of weak and useless, blue bendy homing lasers, and a very powerful yellow gun that fires straight ahead. You also have the usual bullet-cancelling bombs, but in a nice touch, the bombs look different depending on which weapon you have at the time: red bombs release a bunch of toaplan-esque skull-shaped explosions up the screen, blue bombs summon four extra ships to shoot a giant screen-filling array of lasers, and the most spectacular bombs are the yellows, which summon a giant celestial hand to fill the screen with bolts of lightning.
The game also has a number of different scoring methods, ranging from the obvious (finish a stage without dying or using any bombs to add multipliers to your end of stage bonuses) to the obscure (at least three different techniques of getting big points from the Eighting/Raizing reminiscent medals that enemies often drop).
The only negative criticism I can give this game is that it is a little bit too easy. I'm not even very good at shooting games, and I can get pretty far into the final stage on a single credit. That's on the default settings, though, and you can always turn the difficulty up.
If you're at all interested in shooting games, I very much recommend you seek out and play Flame Zapper Kotsujin.