Wednesday, 28 July 2010

Mean Arenas (Amiga)


This is a maze game for the Amiga, presented like one of those deadly future gameshows thatr seemed to be so popular on that computer (there was this, the killing game show... I'm sure there were others too...)
The most obvious thing to talk about with this game is the presentation, which is quite nice, despite the game having an obviously very small budget and probably being made by only a couple of people. There's lots of voice samples, all the time while you're playing, such as your character going "ooh!" when taking damage, the crown cheering when you kill enemies, and the presenters commenting when you collect power-ups or die. I had this game as a kid, and the main thing I remembered about it before playing it again in recent times was the "Studio" bits before each stage, where the two presenters of the show would tell you the theme of the next stage (dungeon or spaceship or whatever), and something would happen like one of them farts, or a microphone breaks. Those bits were hilarious when my age was only a single digit, but now they just seem a bit weak and embarassing. But the game was probably made by a couple of fourteen year olds, so it's unfair to be too harsh on the rubbish humour. The best part of all the voices (and possibly the whole game) is the sample that plays when you finish a stage, that says "MARRRRRVELLOUS" in an amusing upper class cad sort of manner.
The game itself is pretty average. You go around the mazes, which are all quite a bit bigger than the stages in most games of this type, the smallest being a few screens high, and later one the stage start to have multiple floors and the like, too.
There are more differences between Mean Arenas and most other maze collecting games, too. The pace is a lot slower than say, Raimais or Pacar. As well as collecting a power up that lets you kill enemies by walking into them for a short time, as is common with these games, you can also collect fireballs that you can store to shoot at anytime, too. There are lots of keys to open doors, switches to change the stage's layout and other gimmicks and traps in each stage too, a change from the typical maze game which has the enemies posing the only threat.
Overall, the game is pretty good, though the slow pace and huge stages, while different, do make the game seem a bit of a boring slog at times. It's entertaining enough for a couple of games, though.

Sunday, 2 May 2010

Danan the Jungle Fighter (Master System)

Danan the Jungle Fighter isn't a very well known game. Most Master System games aren't that well known on the internet to begin with, but this is pretty obscure even among those.
It's a platform game, but with a bit of dialogue here and there (not much by today's standards, but tons compared to most 8-bit games) and it has experience points and equipment. The plot is okay, better than most 8-bit games: in ancient times, a legendary warrior sealed away an evil god and saved the world, and now the tribe next door is trying to bring back that evil god. This is all pretty routine stuff for a videogame plot, until about halfway through the game, you get to the shocking twist that it's actually an army of psuedo-nazis trying to resurrect the evil god, to turn the tide of a war they're losing. There's even a surprising bit of vague racism when you meet one of the Nazi bosses. The end of the game is a bit rubbish. You "fight" some evil priest guy, which looks more like you're repeatedly stabbing him in the bum, then the evil god appears, and dies incredibly easily. I don't know how not-hitler expected to win the war with that thing's aid when it can be easily defeated by a half naked man with a knife. Sorry about the spoilers, if anyone was planning to go and play this game.
The levelling up via experience points only raises your max HP, to make your attacks more powerful, you have to find the knives that are hidden in the game. Not very well hidden, though.
The graphics are pretty good, and the animation, though simple, looks nice enough. Danan's attack animation looks like he's shanking someone, prison style, though. The music is boring and repetitive, but you'll probably barely even notice it's there.
Oh! Another thing, you can collect monkey faces, that allow you to summon animal helpers. But you never will, they're a bit useless, and the game never gets hard enough that you need any help anyway.
And that's the main problem with Danan: it's both easy and short. It's less than an hour from start to finish, which wouldn't be a problem, if it weren't for the fact that you'll probably finish it on your first go. There is an option at the start to take either the normal route, or "A Very Rugged Path", which is supposedly harder, but the guy doesn't actually let you take the rugged path. i thought it would possibly be unlocked after finishing the game, but that's not it either. Strange.