Showing posts with label yaroze. Show all posts
Showing posts with label yaroze. Show all posts

Wednesday, 23 July 2014

Net Yaroze Round-Up Volume 2!

Decaying Orbit (Scott Cartier, David Dewitt, 1999)
This was a game I loved back when Yaroze games were being given away with magazine demo discs. In it,
the player controls a tiny spaceship, flying from planet to planet, shooting enemy turrets and activating beacons. The interesting part, however, is the psuedo-realistic physics engine. Every planet has gravity, and not only will larger planets try to pull your ship into orbit, but you can also "slingshot" around planets to travel at super-high speeds. Unfortunately, the game doesn't really want to put up with these kinds of shenanigans, and travelling at extreme velocities will usually result in either flying off the map or smashing violently into a planet. There is, however, an edit mode, allowing players to create their own maps, and play with the engine to their heart's content.

Hover Racing (Tomukazu Sato, 1997)
People talk a lot about Terra Incognita being a yaroze game of particularly high production values, and though it's not very well known, Hover Racing is another one that with a bit of polish could at least pass for a Simple 1500 Series game. In essence, it's a blatant F-Zero knock-off, with low-poly hovering vehicles
speeding around floating racetracks. It's of a high quality, and there's lots of tracks, but it is brutally hard, both by design and by virtue of its bizarre controls. Left and right on the d-pad are used to go left and right on the track, to avoid walls and the like, but to actually turn corners requires an unusual combination of shoulder buttons: to turn left, the player must hold L2 and R1 together (and vice versa). If you have the patience to learn it, it'd probably be very satisfying to play.

Bouncer 2 (Scott Evans, 1998)
It's an Arkanoid clone with a gimmick! A pretty interesting gimmick at that: instead of a ball and a bat, the player controls a small see-saw, with two men bouncing on it taking the place the place of the ball. Although
the gimmick is interesting, unfortunately, it doesn't save the game. The problem the game has is that the stages are enormous, and it feels like it takes forever to get through them. It's a shame really, as I do enjoy a good Arkanoid clone.

Clone (Stuart Ashley, 1997)
A first person shooter that places the player in dark, gloomy mazes inhabited by strange zombie-like monsters with transparent skin and targets on their chests. It's definitely atmospheric, and there's a simple charm to the way it plays. There's nothing particularly wrong with the game, it's just that all the stages look
the same and there's only one kind of enemy, so it struggles to hold my attention for long. But still, it is a little bit charming too, and despite the primitive visuals, it does manage to maintain a sliver of tension and atmosphere.

Psychon (Ben James, 1998)
A top-down shooter that's obviously heavily inspired by the Alien Breed series on the Amiga. The player controls a space marine-looking guy around a dirty, cramped spaceship/futuristic slum/place, shooting everyone one they meet and collecting bullets, keys and healing items. There's also four glowing things that need to be found and switched off on each stage before the exit will open. The game looks great, in a grimy, British sci-fi kind of way, and it plays pretty well too, though it's a lot harder than I remember it being.
Psychon's another one that was a favourite back in the days of yore, especially thanks to it having a 2-player co-op mode.

Tuesday, 8 July 2014

Net Yaroze Round-Up Volume 1!

I've been wanting to feature Yaroze games on here for a while now. Originally, I was going to have a themed month, but I didn't like the idea of having consecutive posts on a single subject. Then, I considered a "Top 20" of my favourite Yaroze games, but list posts are a bit sterile and "clickbaity", and I have my integrity to think of! Plus, a Top 20 would mean leaving out games that are interesting, but not particularly fun to play. In the end, I've decided to make this an occaisional series of posts, kind of like the Disc Station ones (which will return someday, I promise!). Oh, and in case any of you aren't familiar with Net Yaroze, it was a scheme by Sony in the late 90s, where they would sell Playstation dev kits to homebrew developers. Some of the games were distributed to the public via magazine coverdiscs, others were only available online between other Yaroze users. Luckily, a lot of the games and demos have been compiled and made available online by kindly hackers and pirates and archivists.

A Bob (K. Okada, H. Endo, J. Suehiro, M. Taniguti, 1998)
A Bob (also known as Airbob) is a cute little bobsledding game. You pick a team, tap square to make them run to the ramp, use the dpad to steer their sled down the ramp, and then press buttons according to the onscreen prompts to make them do stunts and open their parachutes on the way down after jumping from the end of the ramp. There's really only about 2 minutes of game in here, but the graphics are really cute, with the sledders looking like cuddly little space robots. It's worth at least one play just for that, right?


Rocks n Gems (Gerhard Rittenhofer, 1998)
It's a Boulderdash clone! A really well presented Boulderdash clone, too. It looks great, and it mostly feels pretty professional, with only one crack in its veneer: the player character moves way too fast. The game's hard enough as it is, but it also requires precise movement in almost all situations, but the protagonist's speed makes this a pain. The difficulty didn't go unnoticed either, as I definitely remember the UK Official Playstation Magazine printing a password to unlock every stage, which is pretty special for a Yaroze game.

Haunted Maze (Edward Federmeyer, 1998)
Essentially a kind of minimalist Pac-Man clone, Haunted Maze has the player running around a fairly open-plan maze, avoiding skinless zombies and collecting "goodies", which look a lot like giant Lucky Charms marshmallows. Despite the incredibly simple premise, I really enjoy this game. The speed of the game, coupled with the classical soundtrack and the somewhat basic visuals give the game a kind of silent movie slapstick feel.

INVS (Philippe-Andre Lorin, 2001)
I really like this one, it's a psuedo-old-school single-screen shooting game. It kind of anticipates the experimental direction Taito took with some of the more recent Space Invaders games, like Infinity Gene and Extreme. There's some cool enemy concepts, like ones that intercept the player's shots with lasers, and dive-bombing enemies that create pretty large explosions if they're allowed to hit the ground. There's also a nice little mechanic whereby enemies will sometimes release small snowflake-like particles, that are collected to activate the player's shield and temporarily power up their shots.

Gas Girl (Koji Yoshikawa, 1998)
This is one of those games I mentioned in the intro, one of the ones that is more interesting than it is good. It's a platform game about a woman who gets abducted by aliens, and must fart her way to freedom. The one positive thing that can be said about this game is that the farting gimmick is using in a number of ways: it's a weapon to defeat enemies, a propulsion system to boost the distance of the player's jumps, and it can be used to affect the movement of certain obstacles. But otherwise, the game is awful in pretty much every way, and I suspect it mainly exists because of some kind of special interest on the part of the creator.

Friday, 15 June 2012

Fatal Fantasy VII in English! (And Portuguese!)

I'm sure you remember the previous two times I posted about the strange Net Yaroze oddity that is Fatal Fantasy VII. Well a helpful guy named E. Shiroma has kindly translated the text in the video into both English and Portuguese!



He also added these comments:

* * *

In the first screen of the video there are some words that I didn't mention in the captions.
● "Terra Incognita" is the first game that appears on the list;
● Below the words "Fatal Fantasy VII Playable demo" (フェイタルファンタジーⅦ体験版 Feitaru Fantajī VII Taikenban) there are the following sentences: "You can play only a little!" (少しだけ遊べちゃう! Sukoshi dake asobechau!) and "Final Fantasy VII Original Soundtrack - Please insert Disc 1" (フェイタルファンタジーⅦ オリジナル・サウンド・トラック Disc1を入れて下さいFainaru Fantajī VII Originaru saundo torakku - Disc 1 o irete kudasai).

Besides the images are clearly related to Final Fantasy VII, some passages of the text also refers to the game. The "Nude Company" (全裸カンパニー Zenra Kanpanī) makes mention of the "Shinra Company" (神羅カンパニー Shinra Kanpanī).

I translated the compound word makōshū (魔公衆) as "public devil", but I think it could have been better (I'll end up changing the translation later…). Ma (魔) means several things: "devil", "evil spirit", "danger", "temptation", "disaster", etc. As I don't know exactly what the word means in this case, I used the most common meaning. Kōshū (公衆) means "public". Makōshū is a pun on the words Makōro (魔晄炉), which was translated into Final Fantasy VII as "mako reactor", and kōshū benjo (公衆便所), that means "public toilet". As you may have noticed, "mako" is composed of the kanji ma (魔) and (晄). means light, shine.

Wednesday, 13 May 2009

Fatal Fantasy VII (Playstation)



This is a bit of an oddity. It appears to be a demo for a Net Yaroze game. It's obviously a Final Fantasy VII fangame. That's pretty much all that I've been able to find out about it. Well there is one more thing: more than one person has told me that the text at the start of the video has something to do with "the world's toilet paper". Hmm.
I won't bother commenting on how it plays, you can see the whole thing in the video, and there's no real gameplay to comment on.