Showing posts with label snes. Show all posts
Showing posts with label snes. Show all posts

Thursday, 8 January 2015

Bishin Densetsu Zoku (SNES)

Bishin Densetsu Zoku is a game set in Japan,'s distant future of 2010. As far as I can tell (without being able to actually read any of the plot), it's about a boyfriend and girlfriend (either of whom can be selected for play, though the boy is a better fighter) on a fun futuristic roadtrip, who have their date ruined by a bunch of mean goons. Unlike most games with futuristic roadtrips as the main centrepiece of their plots, Bishin doesn't focus on vehicular combat: though the bulk of the game is driving, and there are enemy drivers who can be defeated through aggressive, repeated ramming, the main business of fighting foes takes place in short beat em up sections.

Along with the game's hybrid structure, the other cool idea it has is the passage of time. Every stage has a time limit, but rather than just be a generic number of seconds counting down to zero, each stage starts at a time of day, and the destination must be reached before a certain time. These times also provide contiunity: stage one starts at 9am, and the end must be reached before midday. Stage two goes from midday to 4pm, and the third stage from 4 till 8, with the sun gradually setting as time passes. Time passes at a rate of roughly one game minute for every two real-world seconds. When the player crashes their car, a short beat em up section starts, in which the player must defeat a small group of enemies (who, oddly seem to be almost exclusively female) as the clock still runs.

Unfortunately, despite having all these cool and interesting ideas crammed into it, their execution lets Bshin Densetsu Zoku down. The driving sections are not linear, having the player find their own way from point A to point B on the map. The problem lies in the fact that not only do all the roads look exactly the same, without even Outrun-esque roadside objects to break the monotony, but the on-screen minimap doesn't display the layout of the roads. The result of this is long, frustrating minutes driving round in circles, often finding yourself back at the start of the stage with scarce time remaining.

The beat em up sections aren't much better, either. Though they don't have any massive flaws like the driving sections, they're just kind of bland: the player doesn't have many attacks, there's only one small background per stage (though the boss fights get their own backgrounds, too), and the enemies all look the same, even between different stages.

It's really a shame that this game's not very fun to play, as the concept is cool, and it does have a lot of good ideas, they're just executed poorly. As it stands, I have to say that playing Bishin Densetsu Zoku quickly starts to feel like a frustrating chore, and it's not really worth bothering with.

Friday, 14 November 2014

Panic in Nakayoshi World (SNES)


This is a game I'd encountered way back when I first had access to emulation, before I even owned a computer, and was running a dreamSNES disc I'd got from one of the local software pirates in my village, with ROM discs burned by my friends. Panic in Nakayoshi World was on a disc sent to me by an internet friend, who described it as "this weird Bomberman-type game with Sailor Moon in it", which, to the untrained eye, seems like an accurate description. Definitely better than describing it as a puzzle game, which I've seen one person online do, at least.

But I recently got a physical copy of the game from ebay for a few pounds, and playing it again, I can see exactly what it is: it's Battle City with a pink and yellow makeover! (And long-time readers might remember when I reviewed Tank Force, the arcade-only sequel to Battle City, a couple of years ago.)

It has all the main features of Battle City: destructable blocks, enemies spawning from three points at the top of the map, a target at the bottom of the map that has to be defended from enemy fire. Your weapon is even powered up by collecting stars! But of course, instead of controlling a tank, you're controlling Sailor Moon or one of three other characters from comics being published in Nakayoshi magazine at the time, none of whom I'm familiar with. And instead of enemy tanks patrolling an occupied city, there are enemy rabbits and teddy bears patrolling cute fairytale forests and the like.

The one, singular problem I have with the game is that the addition of boss fights means losing a life can put the player at a massive disadvantage: since all power ups a lost on death, dying before a boss fight can be disastrous. At full power, bosses are easy, going down in a few seconds. With no power-ups, you have to play almost perfectly just to defeat them within the time limit. It's only a minor problem, and it's nowhere near as pronounced as it is in a lot of other games, but it's still mildly annoying.

Really, whether you like this game or not depends on two things: how much you like Battle City and how comfortable you are playing a game that is themed with such femininity (and that really shouldn't be a problem with anyone in this day and age, should it?) Panic in Nakayoshi World probably isn't as good as Tank Force, but it is still worth playing, and if you want to play it on real hardware, a copy shouldn't set you back too much.

Friday, 7 February 2014

Super Mad Champ (SNES)

According to legend, this game was originally planned to have been a racing spin-off from the Kunio-kun series, though the tie-in was ditched, the game lived on independently. Like Motor Raid and the Road Rash series, it's a motorbike racing game in which the competitors can attack each other as they pass by.
It definitely seems to be influence by the Road rash games, as it features a simple career system, in which the player must spend money to buy and repair bikes and to enter races, while winnig money by placing highly in races.
Although you'll win a prize no matter what place you finish the race in, only the top three prizes are actually more than the cost of entering. Furthermore, only by placing in the top three can the player advance to the next race, rather than repeating it (and paying the entry fee again). Winning isn't the only way to gain money: there are also small bonuses available for every time you hit an opponent, as well as for finishing a lap in a high position. As well as he five race participants, there are also a bunch of guys riding around the tracks in red jumpsuits. Passing or being passed by them doesn't effect your position, but they can be attacked for bonuses, and if they happen to ride by while you're walking around after falling off your bike, they'll dismount and attack you. When this happens, you can beat them up for a hefty bonus (though due to the time taken to
do this, you'll definitely win the race), or you can get on their bike and ride off on it (which is useful if your bike has been destroyed).
The weird thing about this game is something you won't notice until a few races in, once you start buying faster bikes: it's really hard to steer at high speeds! Rather than just taking a nice simple approach to steering, where going faster just means slowing down a little to stay on the road at corners, steering a fast bike in Super Mad Champ is a delicate affair, requiring pressing the accellerate button and the d-pad at just the right times, and holding them just long enough so that you don't skid and fall off your bike in the middle of the road.
Unfortunately, this ruins the game for me. That kind of finicky steering makes the game feel more like the controls are your opponent, rather than the other racers, and it's just not very fun. The first few races are nice, but once you get into the GP1 class races, it's best to just write the game off and start playing something else.

Friday, 19 October 2012

Stardust Suplex (SNES)

If you know me, you probably know I like wrestling quite a bit, and women's wrrestling even more so! Unfortunately, the time at which women's wrestling was most popular was about 20 years ago, so not many games get made about it any more. There's the Rumble Roses series, which plays pretty well, and is excellently presented, but it also has a really seedy undercurrent of objectification in a genre that should be about the opposite, and you can play as women in the WWE games, but they seem to go out of their way to  discourage doing so.

It feels bad knowing there'll never be a super-awesome Ice Ribbon or Shimmer videogame. By contrast, Stardust Suplex gets it right. The atmosphere is excellent thanks to little details like how before each match, you see the wrestlers wearing the fancy and elaborate entrance costumes that were (and continue to be) a characteristic part of joshi puroresu. For a game released so early in the life of the genre, Stardust Suplex has a pretty decent amount of match types and play modes. There's an elimination battle royal for up to 4 players, a versus mode with single and tag matches, and the main single player mode, that can be played as singles or tag matches, with the tag matches also allowing for two player co-op play. The wrestlers all have a lot of personality, too. From those entrance costumes, to the fact that they all look distinct without having lazy stereotypical gimmicks, and they all even have their own taunts and victory poses. There's also some kind of dialogue between matches in the main single player mode, but unfortunately, the language barrier gets in the way of my enjoying that. They're all fictional, but it's the Fire Pro kind of fictional, where they're blatantly supposed to be real wrestlers with slightly different names. THe most obvious examples here being Hell Takano and Raja Tongo, two characters who bear suspicious resemblence to real life wrestlers Bull Nakano and Aja Kong. Luckily, going along with all the other good things i've had to say about this game so far, it actually plays well too! It's not slow or stiff, and though the grappling doesn't have the precision of the Fire Pro games, it doesn't feel completely broken. The only real problem I've had is that I haven't been able to work out how to tag out in tag matches. But other than that, the game's a lot of fun to play. I'd say it's even better than Cutie Suzuki no Ringside Angel! I haven't played Fire Pro Joshi All-Star Dream Slam yet, so I won't go as far to say it's the best old-time women's wrestling game.
As an extra note, the reason the screenshots are laid out strangely in this post is because the new blogger interfact has made it impossible to move them  vertically. THANKS GOOGLE GREAT JOB.

Saturday, 1 September 2012

Battle Zeque Den (SNES)

Battle Zeque Den is so close to being a good game, it's such a shame that one big problem has to go and ruin it.
It's a platform/beat em up, starring teenage girl versions of those timeless characters Monkey, Sandy and Pigsy. They all have their own special moves and such with fighting game-style inputs, too. It looks really really good, with big, cool sprites and colourful, nicely drawn backgrounds. The formula isn't really original, just go right and beat guys up. It's nothing special, but it's fun to play.
What ruins the game is the difficulty. It's not just "very hard", it's "absurdly, unfairly hard". The enemies can, and will remove most of your health bar with only 2 or three punches. Health restoring power-ups are rare, and give you back such a tiny amount that it could almost be considered an insult. If you somehow manage to get past the first boss, you don't even start the second stage with a full health bar, just what you had left over from fighting the boss. Then the game drops a bunch of rocks on your head with little warning and you get game over.
I really did want to like this game, playing it over and over, but the fact that it is just a completely unfair slog means I can't recommend playing it to anyone.
This post is really short, isn't it? I'll pad it out with this silly video of me playing Altered Beast with a cheat on so that i change into the Werebear on every stage. Oh and another thing: the Wikipedia entry for Battle Zeque Den is really terrible, in case you were wondering.

Wednesday, 7 March 2012

Gekitotsu Dangan Jidousha Kessen: Battle Mobile (SNES)

This is a strange game. It has the exact same plot as the awesome laserdisc arcade game Road Avenger/Road Blaster FX (Your wife was killed on your wedding day by a gang of Mad Max knock-offs, and you seek revenge in a modified, armoured sports car). It looks like (and is structured like) a shooting game, but you do very little shooting in it. The only shooting you do is firing surface-to-air missiles at helicopters. most of your enemies are motorbikes, cars and other land vehicles, and these guys you dispatch by ramming, either hitting them enough times to make them explode, or more satisfyingly, making them crash into scenery.
You can't just drive into them normally and expect to do damage, though. By pressing the B button and a direction, you charge in that direction with speed and force, in a manner not entirely dissimilar to Ecco the Dolphin's method of attack.
Your health bar constantly (but slowly) depletes, but luckily, health power-ups float down the screen fairly often and you have a limited-use force field (which is also very useful for fighting bosses), so unless you take a lot of hits, you shouldn't need to worry about it.
The stages range from post-apocalyptic-looking desert roads to motorways suspended high above futuristic cities and even a nice drive on a beach. They all look great, and the music is also excellent. In fact, the music and graphics are so good, you'd think this game was on the Mega Drive, rather than the SNES*!
The game is pretty great all-round, in fact. It's neither too hard nor too easy, it's a lot of fun to play and there's not really much else like it.
This is where I normally might say "the only problem is..", but in this case, there isn't any real problems with the game! It's great! Play it!


*Just kidding, SNES fans! Or am I...?

Monday, 28 November 2011

Kirby no Omochabako - Hoshi Kuzushi (SNES)

Remember at the end of the Dyna Brothers review, where I said I was worried that I was doing to many positive reviews? Well, this should help buck the trend a little!
This game is terrible. It's an Arkanoid-like, starring Kirby as the ball, and has the player controlling two hamsters carrying a sheet to bounce him upwards with. The fact that this setup is kind of cute is probably the most positive thing that can be said about this game.
It mostly plays like any other generic Arkanoid-like, with the gimmick that you have a constantly depleting "stars" counter, and if kirby hits the ground while it's above zero, he'll bounce once, giving you a chance to catch him rather than losing a life straight away, and you'll also lose 10 stars. The blocks are star shaped, and for every one that's destroyed, a little star falls down which boosts your star counter slightly.
The problem is that it's just incredibly slow and boring.
The first problem is that there are no power-ups at all, unless you count the stars. The second problem is that Kirby's movement speed never increases. The third and fourth problems are that the blocks are really tiny and there are tons of them in each stage.
All of these add up into a game in which you spend long, tedious minutes staring at Kirby slowly bouncing around the screen, waiting for him to hit the two tiny stars at either side of it.
I should also mention that this was an early downloaded title, distributed via the Satellaview system, using some kind of arcane sorcery. This fact might lead you to think that I'm being unnessecarily hard on the game, but I'm not. Kaizo Chojin Shubibinman Zero and The Legend of Zelda: Ancient Stone Tablets were also Satellaview titles, but they were both awesome, fully fleshed out games.

Saturday, 1 October 2011

Dino Wars - Kyouryuu Oukoku heno Daibouken (SNES)

So, this game is based on an early 90s kids' movie that no-one remembers: "Adventures in Dino City", which is about a couple of kids who get sucked into the world of a TV show. Though I'm sure I remember the movie just being called "Dinosaurs: The Movie" when I saw it. Strange.
The game itself is a platform game, but going against the trend of licenced kids platform games on the SNES, it's actually not awful.
The game looks and sounds pretty nice, with the backgrounds on the outdoor stages standing out in particular, being very well drawn and colourful.
It plays great, too: the stages are pretty varied, and you can get pretty far into the game, and it'll still be throwing new gimmicks and obstacles at you. Although there are quite a few stages that follow the formula of "ride a moving platform across a long bottomless pit while stuff tries to kill you", but while the later incarnations of these stages get frustrating very quickly, it's a credit to the game that there are at least three types of them (rollercoaster, jetski-type thing, and large mode 7 rotating wheel thing with platforms on it) that all play quite differently to each other.
To fight enemies, you can choose to either jump on their heads, or punch them. Neither are especially great: the punch is very short range, and there are a fair few enemies (especially later on in the game) that like to jump around, and they can do it almost as high as the player character. Despite the combat in stages being poor, the boss fights are actually a lot better, and all very different to each other.
This is a good game, and I'm somewhat surprised it isn't more well known, considering it got a worldwide release. If you're wondering why I reviewed the Japanese version when it got a worldwide release, the reason is that whoever was in charge of localising the game for the west partook in that most hated 90s habit: they messed with the difficulty and made the JP version's hard mode into the western version's normal mode.

Wednesday, 7 September 2011

Battle Pinball (SNES)

It's time for yet another review that starts with a boring nostalgic ancedote. This game was one of the first games I ever emulated, way back when I was still at school, had no computer and my only resource for playing weird old Japanese games was the dreamcast's SNES emulator, DreamSNES.
Obviously, it's a pinball game, and less obviously, it's a spin-off from the prolific Great Battle series of games, which feature SD versions of Ultraman, Gundam and Kamen Rider all going about being super best friends and beating up SD versions of their enemies. This game features pinball tables themed around those characters, along with a table themed around Fighter Roa, who I'm told is a character from the Super Robot Wars OG series of games.
The game is similar to Naxat Soft's famous Crush series, with the tables having enemy monsters roaming about as well as various other gimmicks that can't be done on real pinball tables. Each table is four screens high, with the top screen being slightly seperated from the other three, and containing a boss. Once the table's boss is defeated, you get a ton of points, plus that table is finished and you get to pick another. I don't know what happens if you complete a table in a single sitting, I've never managed more than two.
The game is very generous with giving you extra balls. You get one for every half-million points you gain, plus there are secret methods of getting them on each table. The extra balls for points are especially ridiculous, since there are times when you lose a ball, and end up getting two more from the end of ball bonus you've built up. This can result in very long games: as I stated earlier, I've only managed to get half way through completing all the tables, and I've had single credits that go on for nearly two hours. The end of the game seems even further away when you consider that this game doesn't have passwords like the Crush games.
Despite it's flaws, though, Battle Pinball is still a pretty great game, especially if you're a fan of any of the TV shows represented in it. It's far from being a classic on the level of the Crush series or the incredible Digital Pinball games on Saturn, though.

Monday, 25 May 2009

Panic Bomber World (SNES)


Panic Bomber World is a puzzle game starring Bomberman. It's of the "falling stuff" and "versus" sub-genres. It's pretty good.
It's more complex than most games of this type. You do mainly play by matching up coloured Bomberman heads in rows of three, but that's where the genericity ends. When you match up rows of same-coloured heads, bombs spring up from the bottom of your pit. Every now and then, a lit bomb will fall down into your pit. When the lit bomb lands, it explodes with a traditional Bomberman plus-shaped explosion, and also like in bomberman, any other bombs caught in the explosion also explode like this. Any Bomberman heads caught in the blast don't disappear like you'd expect them to, though. What happens is that the traditional versus puzzle game junk blocks start appearing from the bottom of your opponen't's pit, and the more heads caught in the blast, and the more bombs that go off, the more junk blocks appear. The junk blocks can only be erased by blowing them up with bombs. There's also a red bar next to each player's pit, and when this fills up, a huge bombs falls into their pit and completely erase the top few rows of stuff.
In single player mode, you go to various countries around the world, fight two enemies, then a boss. I don't know how many stages there are, as i've only made it to the third boss so far.
Like I said at the start, this game is pretty good. It's not as good as Super Puzzle Fighter or Magical Drop, but it's still worth playing. If you're a big Bomberman fan (Bomberfan?), even more so, as this game contains tons of cool little variant Bombermen. Although the two "regular" enemies on each stage are just strange blobby things, each stages's boss is a Bomberman themed to whatever country that stage is set in. Jamaica has a laid back rasta Bomberman, America has a cowboy Bomberman, and england has... some kind of awesome badass Bomberman whose battle theme is some cool 16-bit power metal! As well as the bosses, the pit backgrounds also show Bomberman getting up to nationally-themed activities, like lying on the beach or going snorkelling in Jamaica, and having afternoon tea or looking for the loch ness monster in England!
Apparently, this game has also been ported to PSP and Wii.