Showing posts with label pc. Show all posts
Showing posts with label pc. Show all posts

Thursday, 21 November 2013

Galshell: Blood Red Skies (PC)

I hope this post isn't too clouded by nostalgia, since this (along with Warning Forever and Dan Da DAN!) was actually one of the first few doujin shooters I played when I got my first PC years and years ago. Obviously, the main draw of the game is the amazing Gigeresque visuals, though the detailed sprites have a payoff in that there isn't much animation to go with them. Though what there is is used effectively, with enemies and bullets pulsating and wiggling like gross infectious parasites. Even the two player craft have their
own unwholesome little twitches.
Ufortunately, as you can tell from the screenshots accompanying this post, there's a weird problem I've had while playing Galshell on my current PC: all the explosions and enemy bullets are surrounded by ugly black squares. Though it doesn't effect the game itself, it is very ugly, and a shame considering it gets in the way of the great sprites. A little extra bonus is that all the game's graphics and sounds are just regular files in the game's directory to be enjoyed at your leisure.
The game itself is a lot of fun to play too, of course. There's no fancy scoring system like you'd expect from a modern shooting game, though there is a fairly novel power-up and extend system.
The player gains experience points for every one of their bullets that hits an enemy, and killed enemies drop
blobby red throbbing items, which also give experience when collected. Upon levelling up, the player's weapon is upgraded and they get an extra life. Even when your weapon's fully upgraded, you can continue levlling up to keep gaining extra lives.
Along with the three regular difficulty levels you'd expect (easy, normal and hard), there's also an extra mode, which ramps the difficulty up to crazy levels, but also gives the player experience at a much higher rate.
Galshell is a great game, and definitely worth playing, and if anyone can solve the  black box problem, please tell me!

Saturday, 19 October 2013

Disc Station 16 (PC)

So, the first game I played on this volume of Disc Station was a platform game called Go Go Ivan!, in which
you play as a penguin, rescuing baby penguins that are hidden around the stages. It's not anything special, though one cool point is the hiden room in one of the stages that looks like a Puyo Puyo screen. Unfortunately, none of the programs I tried would take screenshots or record video of this game, so I can't show it to you.
The rest of the games I could document for you, though! Firstly, there's Geo Conflict 3: Hell's Gate Crusaders which is, as far as I can tell some kind of Auto-RPG in which you equip your party and send them off into the dungeon. I'm not totally sure about that, since it's all in Japanese, but since the characters do seem to do their exploring and fighting without any player input, that does seem to be the case.
There's also [Something] Angler, which is like a more colourful version of the Apple Sauce Room things, where you click on objects and things
happen, but with a scenic picture of a waterfall and some mountains.
There's a puzzle game starring tanukis, who have to push cages onto foxes, but it's incredibly boring. Definitely not as good as the last tanuki puzzle game that was on one of these discs. There's also, as always, another volume of Nazo Puyo puzzles.
As well as the games, there's the usual extra movies and artwork. I've posted the most interesting of the artworks at the top of this post.
Of the videos, the most interesting were this ad for the Saturn version of Madou Monogatari

and this video show Compile recieving an award for Puyo Puyo 2 at the 1997 Tokyo Game Show


Thursday, 1 August 2013

Disc Station 15 (PC)

So, most of the games on this volume were very text heavy, and as such, completely impenetrable to me. The one remaining game wasn't very good, either. But! It does has some pretty interesting extras, so I'll upload those for your viewing pleasure, starting with these two pieces of art from the disc's OMAKE folder.

There's also a whole bunch of interesting videos!

Wednesday, 19 June 2013

Option Monster (PC)

This was going to be a post about all the stuff on volume thirteen of the PC Disc Station series, but for some reason, after searching all my hard drives and storage devices, I could only find an incomplete set of files for it, from whence this game was the only one i could get working. Nor could I go and re-download the disc image, since some malodourous vermin has seen fit to conspire against Underground Gamer, probably the most important resource there has ever been in preserving obscure games and their related ephemera. Luckily, I do seem to have most of the later volumes in their entirety.
Anyway, on to the game itself. There are three main qualities the PC Disc Station games tend to have in common: they're often very short, feature a score system centred around defeating multiple enemies at once and they also tend to have beautifully crafted pixel graphics.
The game takes place over three worlds, each of which contains five or six stages. The stages are all top-down mazes full of enemies, who must be dispatched by throwing your titular option monster at them.
The monster bounces off the walls (but not enemies), and after a few seconds will return to you. Obviously, the way to play is to ensure that the monster bounces around as much of the screen and hits as many enemies as possible with each throw, ensuring the maximum score.
There are power-ups on each stage, revealed when the option monster travels over them. The two main types of power-up are "non-stop", which temporarily exends the amount of time your monster can spend bouncing around the screen, and "+1", which gives you an extra monster to throw around.
As I've said before about Disc Station games, Option Monster is a lot of fun to play, the only problem being its extreme shortness, leaving interesting mechanics and ideas never to be expanded on.

Thursday, 7 March 2013

Espalion (PC)



Espalion is a shooting game made in 2004 by a Japanese indie developer named Team DRYUAS, and as far as I'm aware, it's their only work.
It feels really different to most shooting games, and though at first I couldn't put my finger on how, I eventually realised that playing Espalion feels less like flying a fighter ship in a future war and more like taking part in some kind of choreographed performance. The enemies are all arranged into exact positions, and have exact lines of fire to create intricate grids and weaving patterns, in contrast to the chaotic spirals and shapes of typical shooters.
The way it plays is fairly unique, too.Your main (and only) weapon is a pair of two shields that shoot streams of bullets, either in front of and behind your ship, or to either side of your ship. You switch between the two positions at the touch of a button. The shields also absorb bullets, which is also the game's main scoring gimmick. As I said earlier, the game feels like a choreographed performance, in which you're expected to find the right place to be to survive, as well as the right alignment for your shields to both absorb enemy shots and kill those enemies.
The choreographed feeling doesn't hurt the game like you mgiht be thinking, though. It is still a shooting game and quick enough reflexes will get you through, so it's not like a shooting version of Rick Dangerous, with unfair deathtraps that are impossible to avoid on a first attempt.

Saturday, 15 December 2012

Yainsidae - Age of Wanderer (PC)

This game is based on a Korean TV show, set during the Japanese occupancy of Korea in the early 20th century. Other than that, I don't know anything about the plot, but you pick from one of two guys and walk around town beating up Japanese soldiers, as well as thugs, gangsters and martial artists.
The presentation is excellent, the sprites and backgrounds are all super shard and well-drawn, and the music is really great too. There are some tiny cracks in the presentation here and there, like when the music abruptly changes between stages, but these are very minor. After playing a few times, I also noticed hat background graphics are re-used alot, which is also a negative, but they do look nice enough for it not to matter a lot. Plus, the locations usually have different lighting and bystanders when you re-visit them.
As for how it plays, it's not bad. There's no throw or grab moves, nor are there any weapons, which is a shame. You do get a couple of special moves performed via fighting game-style direction commands, though. The best part of the combat is that your normal combos can be interrupts with specials. This is somehing that really needs to be mastered to stand a chance of beating the bosses, who are incredibly hard. They'll relentlessly pummel you into a corner and keep pummeling if you let you guard down at all, but if you fight back hard enough with your specials and sliding kicks to knock them down, you should be able to get through. There's a cool extra touch during the boss fights, too: you can hear the crowd of watching bystanders cheer or boo when you or the boss gains an upper hand, though unfortunately they aren't animated.



Since this is a PC game, another thing to take into account is how much of a pain it is to get running. Mostly, Yainsidae is fine in this respect, just install it and play. There's one strange issue, though: although the game saves your high scores, it doesn't save your options settings, and by default it uses keyboard controls. So every time you play, you have to go into the options by keyboard and change the controls to joypad. It is a minor thing, but it is also a pain to do every time.

Saturday, 25 August 2012

Disc Station #12 (PC)

Hooray! It's the first of the PC Disc Station volumes! And it's full of stuff! But the only parts we're interested in are the games, so let's go straight to the first one.
In this case, "the first one" refers to the excellently entitled "Bomber Through Gogo! ~Jump Hero Gaiden 2~", which is a Bubble Bobble-esque single screen platformer. You get three characters to choose from, though to be honest, you should only pick the devil-woman Linda, since she can fly. Anyway, as is the fine ancient tradition for this genre, to pass each stage, you have to defeat every enemy. Every few stages there's a boss too. Your method of attack in this game is to drop little bombs on the ground, then kick them around.
I'll admit that at first, I didn't really like this game. I thought the attack method was awkward and stupid, and you have to prss up to jump, which is always a negative. But! After I played it a few more times to get screenshots, i really started to warm up to it. Once you get used to the unusual controls, it's a ton of fun kicking bombs and having stuff exploding all over the screen. Plus, the graphics are some spectacularly luxurious pixel art, just as you'd expect from mid-90s Compile.
The second game on the disc I'm just going to refer to as "Gensei", since the full title is in Japanese and I can't read it. It's a top-down action game in which you control a tiger with a sword, going from room to room slashing monsters and stuff.
Most of the game is nothing especially original or anything, with the exception of the various gimmick rooms in each stage. These include a room where you stand in place while enemies fire elaborate and intricate bullet patterns that, provided you did stand in the right spot, pass harmlessly round you. There's also a room with a quick game of Space Invaders and one with a baseball player, against whom you have to hit a few home runs.
Gensei is an okay game, but 's not really very exciting. You'll probably get bored of it after a few plays.
The other two games on the disc I don't have much to say about. One of them, Sniper, won' go past the title screen, no matter what I do. The other is a remake of the first Madou Monogatari game, and since it's an RPG in Japanese, I don't have the patience for that sort of thing. It does have the super-cute end credits on the disc as an .avi file though, so I've uploaded that for your viewing pleasure, along with a couple of cool images from the disc's bonus folder.



Tuesday, 28 February 2012

Still Hunt (PC)

It's been a long time since I last wrote about a Korean game. It was one of the first posts on this blog, in fact: Uzu Keobukseon for Mega Drive. I don't know why it's been such a long time, but here's another Korean work.
It's a blatant "homage" to Treasure's famous debut Gunstar Heroes, and it's possibly a bit better better than the other GH homage, Gunner's Heaven/Rapid Reload for Playstation.
So, it's a running and shooting game, then. You can choose from two characters, Jean and Houn, who have the same default weapons, but they each have three collectible weapons (though you can only have one of the collectible weapons at a time). All the weapons can also be levelled up by using them a lot too, so you'll probably want to find the weapon you like most and stick with it. They also each have a few excluive stages, which is nice. Their respective versions of the second stage are especially notable, as Jean has a stage in which he flies via jetpack, while Houn rides across the sea on a futuristic jetski.
If you want an easy ride through the game, pick Jean. One of his collectible weapons, appropiately named the "Exploder" is a fast-shooting missile launcher whose shots leave explosions that linger and cause damage to enemies for a few seconds, and it burns through boss lifebars like nobody's business.
Whichever character you pick, the game itself is a lot of fun to play, it's fast, there's lots of enemies and explosions everywhere, and it's neither punishingly hard or tediously easy. There are only two major flaws: the first is that for a lot of the stages (especially the earlier ones), there's pretty much no level design. You just run from left to right, shooting enemies as you go until you reach the end. The second flaw is that once you get a few stages in, the enemies take just a tiny bit more damage than I'd like. That one's not really a huge deal-breaker, but it does kind of break the flow a little.
The graphics and music are both really great. The graphics have nice, big, colourful sprites, and look like they could be from an early Saturn or Playstation game (like the aforementioned Rapid Reload), and the music has a nice Mega Drivey feel to it.
I should mention the lengths to which I went to get this game running on a modern (well, Windows XP) computer. Obviously, for a game so old, DOSBOX was a necessity to get it to run. Then there was the question of mapping the controls to my USB Saturn pad, which not only required the use of Joy-to-Key, but also, since the game uses the numberpad for the directional keys, and I'm on a netbook with no number pad, I had to use the On-Screen Keyboard to map them. And finally, there's the copy protection! Before the game loads, you have to bet on who will come first, second and third in a race between seven Haro-like robot things (that also appear in the game itslef as power-ups). There are 100 possible outcomes to these races, and I assume the original game came with a sheet or booklet listing them all. Luckily, the list of results isn't hard to find on the internet, and once you have that, you can play the game without worries.
Despite all these shenanigans, Still Hunt is definitely worth playing. Like I said before, it's fast, pretty and explosionful.

Friday, 6 January 2012

Bubble Hero 2 (PC)

Okay, so this review is going to be terrible filler for a few reasons.
Reason one: It had been a while since the last post, and unfortunately, I haven't really been playing anything obscure enough to be worth posting here.
Reason two: There's no screenshots because all the screenshots I took of this game came out all corrupt and strange. This is especially a shame because the graphics were pretty much the only good thing about the game.
Reason three: I could only actually stand to play a few credits of this awful, awful game.

So, it's a Bubble Bobble rip-off for PC. When you first load it up, you might be impressed with its graphics. There's no shame in that, it's got nice big colourful sprites and... nice big colourful sprites. As I mentioned before, that's everything good about the game.
There is no background music, even though there's an option to turn music on and off. There are two buttons like you'd expect from a Bubble Bobble clone: jump and blow. But the jump button only works about three-quarters of the time.
And all these things are leading up to the main event of this games problems, and one that's ruined a previous chinese game I reviewed: the first boss is huge, it's faster than you, it will camp right next to your respawn point to kill you again and it takes a ton of hits to kill. How many hits? I'll never know, as I gave up after four or five attempts. It's even worse than the bosses in Adventurous Boy.
So there's Bubble Hero 2. A legitimately awful game.