There's plenty of games starring real people, most of them being atheletes, with some musicians and actors and even the occasional comedian. Less common, though still more than you'd expect are games starring politicians, a few of which I'll be looking at today. There are actually quite a few omissions from this post, like Bill Clinton's appearance in NBA Jam, and pretty much the entire cast of the old Spitting Image fighting game, but I've tried to stick to games that are relatively obscure, and also to games where the politician in question is clearly the protagonist and/or main character.
So the first game is probably the most well-known of the ones appearing in this list, though at the same time, its star is the politician with the least fame outside his own country. SEGA's 1985 arcade game I'm Sorry is a single-screen maze game that sees Kakuei Tanaka (Prime Minister of Japan between 1972 and 1974) walking the streets of Japan collecting gold bars and avoiding sex scandals. It's got a nice risk/reward mechanic, whereby you don't get any points for the gold bars until you take them back to your mansion, but the amount of points increases greatly with each bar collected before returning home. Still, it's more interesting as a historical curiosity than as an actual good game, and even without knowledge of Tanaka's career, seeing tiny little 80s sprites engaging in BDSM and such is mildly amusing the first few times.
Next up is a politician who is, pretty prolific, as far as videogame appearances go. As well as having two otherwise unrelated games of his own, he also makes an appearance in Street Fighter II. Of course I'm talking about the final General Secretary of the Communist Party of the Soviet Union, Mikhail Gorbachev! I can only assume that Japanese game developers saw him in the news and thought he was cute or funny-looking or something?
Anyway, the two games were released within months of each other in 1991, with Gorby no Pipline Daisakusen landing first, in April for the MSX. It's a combination of two better-known puzzle games, those being Tetris and Pipemania. There's a Tetris-style pit, lines with open pipes at each side. Blocks with pipe shapes in them fall from above, and the aim is to link the pipes on the right with the pipes on the left. There's a quota on each stage that has to be fulfilled before the pit completely fills up with pipe-bits. It's a surprisingly difficult game, and though it's fun and can hold your attention for a short time, it's unfortunately less than the sum of its parts, with both Tetris and Pipemania both being much better games than it.
Two months later, Ganbare Gorby! reached the Game Gear, and this time, it's a top down action game. In it, you play as Gorbachev, now working in some kind of distribution centre, ensuring people get the bread, medicine and Game Gears that they need, by stepping on switches to make conveyor belts point in the right direction. Obviously, there are some complications: the conveyor belts also have upon them less desirable items, like mouldy bread, poison and gears. (The gears are the unwanted item on the stage with the Game Gear as the wanted item, a joke I've only noticed now that I'm typing it out.) There's also thieves and, for some reason, armed guards wandering about the place, stealing items and beating up Mikhail, to interfere with his work. It's not a bad game, and it's also got a decent difficulty curve, with the stages gradually getting more complex, with more labyrinthine layouts of belts, and multiple different sets of switches, and so on. A de-Gorbied version was also released in the west a bit later, renamed Factory Panic.
Our last politician is a bit of a renaissance man, having also been a conspiracy theorist/TV personality, an actor, and, most impotantly, a wrestler. Of course, it's Jesse "The Body" Ventura, Governer of Minnesota from 1999 to 2003! The game that bears his name, Jesse "The Body" Ventura Wrestling Superstars, a localisation of the Mega Drive game Thunder Pro Wrestling Retsuden, was never actually released, and the ROM was only found and leaked publicly in 2016. Since Thunder Pro was itself a spin-off of the excellent Fire Pro Wrestling series, it's mechanically sound, and definitely a big step up from other wrestling games of the time. The only real problem it has is that the single-player game is far too easy: I managed to get to the final stage on my first play. Still, it's a fun little game, and other than Ventura himself, takes the usual Japanese wrestling game route of having oddly-named copyright-friendly clones of real wrestlers. You should at least give it a go, if only because it's a recently unearthed lost treasure.
Showing posts with label curiosities. Show all posts
Showing posts with label curiosities. Show all posts
Wednesday, 28 September 2016
Tuesday, 19 July 2016
Curiosities Vol. 9 - Street Fighter II Fangames
So, you might already be aware of this fact, but Street Fighter II was pretty popular when it came out, and it managed to maintain that popularity for quite some time, too. And I'm sure you're also aware that when Japanese nerds like a thing, they tend to make tons and tons of fanworks for it, so why not look at a few SFII fangames, contemporary to the game's original popularity? I've already covered one, the Space Harrier hack Street Harrier, back when I posted all about the wide array of Space Harrier hacks there are on the X68000, which is also the host hardware of the three games I'll talk about today.
First up is the worst of the crop: American Heroes BF 92 Extra Version. It's a fighting game in which you play as a super deformed Guile, and travel the world fighting super deformed guile recolours. Unfortunately, special moves hardly ever work, the collision detection is awful, and in my opinion at least, Guile is the least interesting or cool Street Fighter II character to base a game around. AHBF92EV isn't really worth your time.
Next up, there's the strangest of this motley trio, Blanka in Shura No Kuni. This is an odd single screen beat em up affair, in which you play as Blanka, and beat up as many copies of Vega (claw) as you can before either the time or your health run out. It uses beat em up-style controls, where you have a jump button, a single button for comboed attacks and can walk up and down the screen, and the sprites for Blanka and Vega are both ripped directly from Street Fighter II. The title screen also has three "START" options, for no obvious reason. A decent enough distraction for a couple of minutes, and a headscratching mystery as to why it exists.
Finally, I saved the best til last! Little Chinese Final Edition is another fighting game, starring a cute, slightly super deformed version of Chun-li. Well, to tell the truth, it stars several cute, slightly super deformed versions of Chun-li, all with other characters' specials added to their moveset. Every version has the lightning kick, and most have the spinning bird kick, too, but only one of them has only these moves. There's also a Chun-li with Ryu/Ken's moves, one with M. Bison (dictator)'s moves, and one with Balrog (boxer)'s moves. Plus, waiting at the end of single-player mode, there's a Chun-li with the moves of all these characters! LCFE is a nice game, it looks really cute, it's fun to play, and most importantly, unlike American Heroes, the moves actually work, and hits connect properly! If you're a big Chun-li fan, or you just like weird old curios, it's definitely worth seeking it out.
First up is the worst of the crop: American Heroes BF 92 Extra Version. It's a fighting game in which you play as a super deformed Guile, and travel the world fighting super deformed guile recolours. Unfortunately, special moves hardly ever work, the collision detection is awful, and in my opinion at least, Guile is the least interesting or cool Street Fighter II character to base a game around. AHBF92EV isn't really worth your time.
Next up, there's the strangest of this motley trio, Blanka in Shura No Kuni. This is an odd single screen beat em up affair, in which you play as Blanka, and beat up as many copies of Vega (claw) as you can before either the time or your health run out. It uses beat em up-style controls, where you have a jump button, a single button for comboed attacks and can walk up and down the screen, and the sprites for Blanka and Vega are both ripped directly from Street Fighter II. The title screen also has three "START" options, for no obvious reason. A decent enough distraction for a couple of minutes, and a headscratching mystery as to why it exists.
Finally, I saved the best til last! Little Chinese Final Edition is another fighting game, starring a cute, slightly super deformed version of Chun-li. Well, to tell the truth, it stars several cute, slightly super deformed versions of Chun-li, all with other characters' specials added to their moveset. Every version has the lightning kick, and most have the spinning bird kick, too, but only one of them has only these moves. There's also a Chun-li with Ryu/Ken's moves, one with M. Bison (dictator)'s moves, and one with Balrog (boxer)'s moves. Plus, waiting at the end of single-player mode, there's a Chun-li with the moves of all these characters! LCFE is a nice game, it looks really cute, it's fun to play, and most importantly, unlike American Heroes, the moves actually work, and hits connect properly! If you're a big Chun-li fan, or you just like weird old curios, it's definitely worth seeking it out.
Saturday, 4 June 2016
Curiosities Vol. 8 - Secret Shooting Games
Something I've always liked since I was a kid was secrets in games, and especially secrets that added extra fun to games, like stages or characters. Like most early-90s kids, I was obsessed with Sonic, and got really excited when I heard there was a secret stage hidden in the cartridge, the Hidden Palace Zone. Of course, all that excitement turned to disappointment when I used my cousin's Action REplay to access the HPZ and it was just unplayable garbage with a title card. Even more exciting than hidden bits of games, though, are entire hidden games, which is what this post is about.
Before I really start, I want to clarify the difference between "secret" and "unlockable": unlockable games will be easily accessible from an in-game menu, and the game might even acknowledge the games before they're available. Secret games require cheats or passwords to get to, and the game doesn't let you know they're there if you don't know about them already. There'll probably be posts about some unlockable games on this blog in the future, but today I'm talking about three secret games, that also happen to all be shooting games hidden away in the bowels of non-shooting games.
First up is Arnold Palmer Tournament Golf for the Mega Drive. It's a golf game, that would be totally forgotten by history, were it not for its secret. And that secret is a simple little game based on SEGA's beloved Fantasy Zone games. It's a single-screen shooter in which you have one life and a constantly increasing score, and all you have to do is stay alive for as long as possible. It's very simple and you're unlikely to last very long, but it is fun. The only problem is that it's a pain to get to: you have to get a game over in the main game, then input the famous Konami code on the game over screen. Getting a game over requires using one hundred shots on a single hole, which will take you about ten minutes. Best to do this in an emulator, and make a save state on the game over screen.
Next is another, much better Mega Drive game: Mega-lo Mania (known as "Tyrants: Fight Through Time" in America), which is a surprisingly deep real-time strategy game about giant immortal floating heads using humans to wage war against each other. Inputting the password "JOOLS" into the game's save/load option also unlocks a weird, vaguely asteroidsy shooting game where you fly around space and impotently shoot at seemingly-intangible enemies, until one of the main game's floating heads says "do you want to be on my side", then flies in and smashes you to death. Yeah, it's not very good. But luckily, Mega-lo Mania is really good, so once you've got over the novelty of having a secret game in there, you can just play that instead.
I've saved the most impressive secret shooter till last, and it's hidden in the early Playstation 3D fighting game Zero Divide. Though it's a game that's been forgotten by history, Zero Divide's got a lot of charm, and that mainly comes from the fact that the developers were obviously very excited about the inherent possibilities of all the storage space on a CD (compared to cartridges and floppy disks) and even the memory card. There's tons of unlockable stuff, some of which comes only after the game's been played for 200 hours, and there's a lot of weird experimental stuff too, like an annoying DJ who comments on how well or badly you play.
Sunday, 27 March 2016
Curiosites Vol. 7 - Two Bad Neighbours
It's often said that the main strength of the UK microcomputer era is that anyone could make a game about anything, and get it published. The same also applied to licenced games: any TV show or movie could be made into a videogame, as long as it was even moderately popular at the time.
According to legend, the Australian soap Neighbours is actually more popular in the UK than it is in its homeland, and much of that audience is teenagers (I watched it a lot during my teenage years, even!). So there's an Amiga game based on it. Two, actually, one licensed and one a fangame. A fangame based on a TV soap opera over two decades ago! Unfortunately, they're both from the early 90s, roughly a decade before I was watching, so they'll mainly feature characters and stories that I've never even heard of.
First up, I'll talk about the official game. It's a racing game, you play as some teenager on a skateboard, and your opponents are other teenagers, pretty evenly divided between boys and girls, riding skateboards, go-karts, bikes and so on. You race around the block, scoring points by going between traffic cones and collecting food. There's also obstacles all over the place, which are the kind of thing you'd expect to see in a version of Paperboy set in a very stereotypical version of Australia: cars, people walking around, and open manholes alongside Kangaroos and Emus (I don't remember ever seeing either of those animals in an episode of Neighbours, though maybe it was different back then?). It's mildly amusig for a few goes, but nothing you'd ever want to play for an extended period, and I don't think the novelty would warrant actually going to a shop and buying it. It does look very nice, though: very bright colours and charming little sprites.
The fangame is known by the longer title Neighbours: The Adventure, and the title's pretty descriptive, since it's an adventure game based on Neighbours. The inro tells you that the evil capitalist Paul Robinson has bought all the land on which Ramsey Street stands and wants to evict everyone and sell it off for a profit, and you have to stop him.
I'll have to make an admission here and say that not only am I not really a fan of adventure games, I'm also not very good at them. As a result, I quickly got bored of fruitlessly clicking on things hoping to make something happen and got nowhere. The presentation is nice, though, with low-res digitised photos and actual music from the show, though the few points that use animation do look ridiculous. Generally, though, it looks and feels more professional than the official game. I guess if you like adventure games and want something with a mundane surburban setting, look it up?
I didn't really go into either of these games expecting them to be good, I just thought it was an odd footnote in history that an Australian soap managed to somehow get two videogames made out of it, and both for a market literally on the other side of the world. I wouldn't recommend wasting your time on either of them, to be honest.
Monday, 11 January 2016
Curiosities Vol. 6 - Heim Waltz (Saturn)
So firstly, I should point out that I've renamed the "Arcade Curiosities" series of posts, and included stuff like those X68000 Space Harrier hacks and stuff, just to allow a bit more variety in future posts. Mainly things that are on games consoles but aren't really games, like Heim Waltz, for example.
What is Heim Waltz then, if not a game? Well, it's an interactive video tour of two model homes, a house and a flat, in mid-1990s Japanese suburbia. Since it was only given out to prospective customers of one particular housing company, it's also one of the rarest Saturn discs around. The odd thing about this situation is that you'd think that it'd make more sense for them to make this a PC disc, and if they did, no-one would have cared about preserving it and it would have just vanished into true, irretrievable obscurity never to be seen again.
But they didn't, and here we all are. It actually bears some superficial similarities to the Mega CD and Saturn game Yumemi Mystery Mansion, in that your navigation of the properties is very limited, basically giving you a choice of different paths from one FMV to the next. There's no puzzles or butterfly ghosts though, just a voiceover (you get to choose between a male and female voice) describing the details, and some kind of floor plan menu thing that's all in Japanese, as well as a feature to move a cursor round and see additional details on certain parts of each room.
Unless you're in the market for middle-class suburban housing in 1990s Japan, Heim Waltz will have no interest or use to you, so obviously, there's no reason to "play" it. There's especially no reason to pay £300 to get a legit copy of it either.
What is Heim Waltz then, if not a game? Well, it's an interactive video tour of two model homes, a house and a flat, in mid-1990s Japanese suburbia. Since it was only given out to prospective customers of one particular housing company, it's also one of the rarest Saturn discs around. The odd thing about this situation is that you'd think that it'd make more sense for them to make this a PC disc, and if they did, no-one would have cared about preserving it and it would have just vanished into true, irretrievable obscurity never to be seen again.
But they didn't, and here we all are. It actually bears some superficial similarities to the Mega CD and Saturn game Yumemi Mystery Mansion, in that your navigation of the properties is very limited, basically giving you a choice of different paths from one FMV to the next. There's no puzzles or butterfly ghosts though, just a voiceover (you get to choose between a male and female voice) describing the details, and some kind of floor plan menu thing that's all in Japanese, as well as a feature to move a cursor round and see additional details on certain parts of each room.
Unless you're in the market for middle-class suburban housing in 1990s Japan, Heim Waltz will have no interest or use to you, so obviously, there's no reason to "play" it. There's especially no reason to pay £300 to get a legit copy of it either.
Friday, 20 November 2015
Curiosities Vol. 5 - Yukawa Moto Senmu no Okatara Ikushi (Dreamcast)
This post can't really be called a review, sincwe to be honest, there's no good reason to play this game unless you're in Japan with an internet-connected Dreamcast during March and April 1999. That's because it was given away free with Dreamcasts back then (or sold for a low price), and it's part of a competition to win real prizes.
You play as the eponymous Mr. Moto, and you roam around a small island digging holes. In those holes, you find sixths of various photos of SEGA and Dreamcast-related items. You get 100 chances to dig, and as far as I can tell, the pieces you find are totally random. The point of the game is to take your 100 chances to dig and hope that you find the right pieces to make full pictures. Apparently, you could then go online to win the prizeswhose pictures you'd filled in.
You can play more than once, but the pieces you find don't carry over through multiple playthroughs. Apparently this was a pretty high-stakes game, since one of the pictures is of a car key, and I read online that there was also a large cash prize too. (Though, doesn't Japan have really strict anti-gambling laws that ban cash prizes? I don't know.)
Like I said, there's literally no reason to play this anymore, but it stands as a piece of SEGA ephemera, and yet another item of proof that for everything else you could accuse them of, you could never say they were ever short on ideas.
You play as the eponymous Mr. Moto, and you roam around a small island digging holes. In those holes, you find sixths of various photos of SEGA and Dreamcast-related items. You get 100 chances to dig, and as far as I can tell, the pieces you find are totally random. The point of the game is to take your 100 chances to dig and hope that you find the right pieces to make full pictures. Apparently, you could then go online to win the prizeswhose pictures you'd filled in.
You can play more than once, but the pieces you find don't carry over through multiple playthroughs. Apparently this was a pretty high-stakes game, since one of the pictures is of a car key, and I read online that there was also a large cash prize too. (Though, doesn't Japan have really strict anti-gambling laws that ban cash prizes? I don't know.)
Like I said, there's literally no reason to play this anymore, but it stands as a piece of SEGA ephemera, and yet another item of proof that for everything else you could accuse them of, you could never say they were ever short on ideas.
Thursday, 17 September 2015
Curiosities Vol. 4 - Gambling!
Gambling games, especially ones that are played for real money are inherently bad. Not just from a moral standpoint, but also because they're entirely designed to drain money away from the player, rather than to be fun, well balanced games (the same applies to modern-day mobile phone games with real money currencies too, in my opinion.) But terrible games are still games, so lt's look at a few!
First up is Koro Koro Quest, by Takumi (who are better known for making various shooting games, including Gigawing, one of my all-time favourites). It's by far the simplest of the three games I'll be covering in this post, and it also feels like it's the least fair. On the plus side, it does look really nice, with big, colourful RPG/fantasy-themed graphics. After putting in your coins, you take part in a simple dice battle against a randomly selected monster, rolling two six-sided dice each, with the highest roller winning. You can tap your button to tamper with the dice in some way (it's not totally clear what it does, but you do seem to have a higher chance of winning doing this). If you win, you can either cash out or go on to the next, more chellenging battle. It looks nice, but like I said, there's not much to it and it's entirely based on luck.
Next is Crusher Mako-chan, also by Takumi, and also looking pretty nice. The premise here is a bit more silly: you play as Mako-chan, a superhumanly strong little girl, who has to punch various large objects to solve various problems (destroy a toppling skyscraper before it hits the ground, destroy a dam so the water can put out a fire, etc.). You do this by hammering on the button as quickly as possible, in a Track and Field sort of way. Even if you fail, sometimes you'll get a second chance to turn Mako-chan into a huge muscle-bound monster and win anyway. After stages, you get the same choice to cash out or carry on. It feels a lot fairer than Koro Koro Quest, and as a result, it's more fun to play too.
Finally, we have Witch, also known as Pinball Champ 95, by Vic Tokai. It;s totally different ot the other two games in this post, being an odd combination of pinball and bingo. After you put in your coins, you can then bet on lines on a bingo-style grid of numbers. Then, you play pinball! You have a time limit and only a single ball, and the aim is to hit the bumpers, which are randomly flashing numbers. Hit a bumper, and you cross off the number it was on on your bingo card. There's also Devil Crush-esque bonus screens hidden about the place, too. Although the strong gameplay element makes Witch feel like it's a pretty fair game, on all the times I've played it, I've never managed to fill a single line.
So that's gambling games, then! I might cover some more of these in the future, if I find out about any more that are interesting.
First up is Koro Koro Quest, by Takumi (who are better known for making various shooting games, including Gigawing, one of my all-time favourites). It's by far the simplest of the three games I'll be covering in this post, and it also feels like it's the least fair. On the plus side, it does look really nice, with big, colourful RPG/fantasy-themed graphics. After putting in your coins, you take part in a simple dice battle against a randomly selected monster, rolling two six-sided dice each, with the highest roller winning. You can tap your button to tamper with the dice in some way (it's not totally clear what it does, but you do seem to have a higher chance of winning doing this). If you win, you can either cash out or go on to the next, more chellenging battle. It looks nice, but like I said, there's not much to it and it's entirely based on luck.
Next is Crusher Mako-chan, also by Takumi, and also looking pretty nice. The premise here is a bit more silly: you play as Mako-chan, a superhumanly strong little girl, who has to punch various large objects to solve various problems (destroy a toppling skyscraper before it hits the ground, destroy a dam so the water can put out a fire, etc.). You do this by hammering on the button as quickly as possible, in a Track and Field sort of way. Even if you fail, sometimes you'll get a second chance to turn Mako-chan into a huge muscle-bound monster and win anyway. After stages, you get the same choice to cash out or carry on. It feels a lot fairer than Koro Koro Quest, and as a result, it's more fun to play too.
Finally, we have Witch, also known as Pinball Champ 95, by Vic Tokai. It;s totally different ot the other two games in this post, being an odd combination of pinball and bingo. After you put in your coins, you can then bet on lines on a bingo-style grid of numbers. Then, you play pinball! You have a time limit and only a single ball, and the aim is to hit the bumpers, which are randomly flashing numbers. Hit a bumper, and you cross off the number it was on on your bingo card. There's also Devil Crush-esque bonus screens hidden about the place, too. Although the strong gameplay element makes Witch feel like it's a pretty fair game, on all the times I've played it, I've never managed to fill a single line.
So that's gambling games, then! I might cover some more of these in the future, if I find out about any more that are interesting.
Friday, 13 February 2015
Curiosities Vol. 3 - Korean Compile Pirates
I hate to make stereotypes like this, but we're all aware that sometimes
game developers and publishers in mainland Asian countries have
somewhat lackadaisical stances towards other people's copyrights. It
seems that Compile's Disc Station, specifically volume 12 of the PC series had, at one point, caught the eyes of a few arcade developers in
South Korea.
This phenomenon was first brought to my attention by tumblr user Fergzilla, who told me about the first of the three games I'll be covering in this post: Yun Sung's Shocking. Shocking is a total, wholesale rip-off of the action RPG Gensei Kai Shingeki, with a new plot about a wolfman trying to regain his humanity tacked on. There's not really that much more to it: Shocking is a really close clone to its "inspiration", the biggest difference being that the graphics are lower resolution, since the original was a PC game, and Compile's PC games were (and are) reknowned for their great hi-res pixel art.
After some investigation into MAME ROMsets and history.dat, I found two Korean arcade games that are both knock-offs of the other big draw on Disc Station #12, Bomber Through Gogo! ~Jump Hero Gaiden 2~, but, unlike Shocking, neither is a direct clone, with different levels of variation from the original.
Firstly there's Bomb Kick, again by Yun Sung. Surprisingly, this game deviates the furthest from the original. Again, the graphics are much lower res than the original, but at least this time they're not direct rips of the original (except that some of the enemies definitely are). In fact, as far as I can tell, a good portion of the game's graphics are new. But also, there are a few enemy sprites that are clearly ripped from either the Mega Drive or SNES version of Disney's Aladdin, as well as a few background images that contain elements from the same, some disguised, some not so much.
The biggest difference between Bomb Kick and the original, though, is in the weapon deployment. In the original, pressing the fire button would drop a bomb on the ground, with a seperate kick button to send it enemy-bound. Bomb Kick has bombs being kicked by default, though they can still be dropped by pressing down and fire. Because of this, this is probably my favourite iteration of the formula, despite its combination of ugly new graphics and shameless stolen ones.
Finally, there's Dynamite Bomber from a company named Limenko. Mechanically, it's more faithful to Compile's original game, with bombing and kicking kept to seperate buttons, and I think that most, or possibly all of the graphics are either new, or at least somewhat disguised rips of graphics from the original game (the playable characters do look like rip-offs of Compile's Jump Hero characters, but I'm not sure if they're just similar designs or edited rips).
The problem is that this, combined with stage design that often places enemies on small, high-up platforms makes the game a bit of an awkward, labourious chore to play. It's a shame, as it does at least look a lot better than Bomb Kick.
So that's that, then. Two Korean companies both decided to plagiarise games from a relatively little-known series of discmags, and both chose games from the same volume of said discmags. What a world!
This phenomenon was first brought to my attention by tumblr user Fergzilla, who told me about the first of the three games I'll be covering in this post: Yun Sung's Shocking. Shocking is a total, wholesale rip-off of the action RPG Gensei Kai Shingeki, with a new plot about a wolfman trying to regain his humanity tacked on. There's not really that much more to it: Shocking is a really close clone to its "inspiration", the biggest difference being that the graphics are lower resolution, since the original was a PC game, and Compile's PC games were (and are) reknowned for their great hi-res pixel art.
After some investigation into MAME ROMsets and history.dat, I found two Korean arcade games that are both knock-offs of the other big draw on Disc Station #12, Bomber Through Gogo! ~Jump Hero Gaiden 2~, but, unlike Shocking, neither is a direct clone, with different levels of variation from the original.
Firstly there's Bomb Kick, again by Yun Sung. Surprisingly, this game deviates the furthest from the original. Again, the graphics are much lower res than the original, but at least this time they're not direct rips of the original (except that some of the enemies definitely are). In fact, as far as I can tell, a good portion of the game's graphics are new. But also, there are a few enemy sprites that are clearly ripped from either the Mega Drive or SNES version of Disney's Aladdin, as well as a few background images that contain elements from the same, some disguised, some not so much.
The biggest difference between Bomb Kick and the original, though, is in the weapon deployment. In the original, pressing the fire button would drop a bomb on the ground, with a seperate kick button to send it enemy-bound. Bomb Kick has bombs being kicked by default, though they can still be dropped by pressing down and fire. Because of this, this is probably my favourite iteration of the formula, despite its combination of ugly new graphics and shameless stolen ones.
Finally, there's Dynamite Bomber from a company named Limenko. Mechanically, it's more faithful to Compile's original game, with bombing and kicking kept to seperate buttons, and I think that most, or possibly all of the graphics are either new, or at least somewhat disguised rips of graphics from the original game (the playable characters do look like rip-offs of Compile's Jump Hero characters, but I'm not sure if they're just similar designs or edited rips).
The problem is that this, combined with stage design that often places enemies on small, high-up platforms makes the game a bit of an awkward, labourious chore to play. It's a shame, as it does at least look a lot better than Bomb Kick.
So that's that, then. Two Korean companies both decided to plagiarise games from a relatively little-known series of discmags, and both chose games from the same volume of said discmags. What a world!
Tuesday, 6 January 2015
Curiosities Vol. 2 - Mini Vaders and Dottori Kun
These two games are by different companies (Mini Vaders by Taito, and Dottori Kun by Sega), and are in different genres. They do have things in common, though: they share an incredibly minimalist aesthetic, with no colours, no sounds and very simple sprites, and though they look like they're early experiments into videogames from the 1970s, they were both actually made and released in the early 1990s.
The story behind this is that they're both games made as cheaply and simply as possible, with the purpose of being packaged with JAMMA arcade cabinets. There are two stories floating around the internet as to why these games exist: the first is they exist to ensure that the cabinets are functional, and the other is that there was a Japanese law at the time that required that all arcade cabinets be sold with games installed. I don't know which is true, but the legislation story seems the most plausible, since neither game appears to have any kind of test functions.
Mini Vaders is the best (or at least, the most interesting) of the two games, being a very simplified Space Invaders variant, with no score and no lives, but a somewhat unique design. Each stage consists of a formation of invaders that don't shoot at the player, but they do advance down the screen very quickly, and it's up to the player to shoot them before they do. It goes by the classic Space Invaders rule of allowing only one of the player's shots on-screen at a time, and due to the fast pace of the invaders, missing a single shot can mean death.
Dottori Kun is not so interesting. The game is a simple dot-collecting maze game, with the player controlling a V and avoiding a CPU-controlled X. When the screen is cleared of dots, it refills and the players score increases by one. The player can increase their speed by holding the fire button. That's it for Dottori Kun. I guess it doesn't really matter though, since neither game was made to actually be played by anyone.
The story behind this is that they're both games made as cheaply and simply as possible, with the purpose of being packaged with JAMMA arcade cabinets. There are two stories floating around the internet as to why these games exist: the first is they exist to ensure that the cabinets are functional, and the other is that there was a Japanese law at the time that required that all arcade cabinets be sold with games installed. I don't know which is true, but the legislation story seems the most plausible, since neither game appears to have any kind of test functions.
Mini Vaders is the best (or at least, the most interesting) of the two games, being a very simplified Space Invaders variant, with no score and no lives, but a somewhat unique design. Each stage consists of a formation of invaders that don't shoot at the player, but they do advance down the screen very quickly, and it's up to the player to shoot them before they do. It goes by the classic Space Invaders rule of allowing only one of the player's shots on-screen at a time, and due to the fast pace of the invaders, missing a single shot can mean death.
Dottori Kun is not so interesting. The game is a simple dot-collecting maze game, with the player controlling a V and avoiding a CPU-controlled X. When the screen is cleared of dots, it refills and the players score increases by one. The player can increase their speed by holding the fire button. That's it for Dottori Kun. I guess it doesn't really matter though, since neither game was made to actually be played by anyone.
Sunday, 5 February 2012
Curiosities vol. 1 - X68000 Space Harrier Hacks
This post is a little different than the usual reviews, since all these games ar just hacks of Space Harrier, and everyone loves Space Harrier anyway, it'd be pointless reviewing them. I'm just posting about them because I think they're interesting and I want to share them with the world. I don't know when these hacks were made, but judging by the contents, I would guess they didn't come out too long after the X68000 version of the game itself, in the late 1980s. This also isn't a comprehensive guide: there are three other known hacks, two of them themed around Sailor Moon and Gundam, and another one, called "Pretty Harrier", about which I know very little. Unfortunately, I couldn't get them to run in XM6g. If anyone has got those to run in an emulator, please tell me how and which emulator! Also, special thanks for this post go to Dark Age Iron Savior, who managed to find the disc images for me. I apologise in advance for the layout of this post. There's a lot of images, and I'll try my best to arrange them nicely, but I make no promises it won't be an ugly mess at the end of it.
Harrier Desse


As far as I can tell, this hack doesn't really have any unifying theme to it. It's just strange. The sound effects have all been replaced with strange voice samples, and the enemies include slimes from Dragon Quest, hattifatteners from Moomin and Gamera, among other unconnected things.




Rumic Harrier

This one is a bit more palatable, you play as Lum from Urusei Yatsura, and fly around shooting characters from the various works of Rumiko Takahashi, including UY as well as Maison Ikkoku and Ranma 1/2
Street Harrier
This one is the coolest of the three I'm posting about. You play as Ryu from Street Fighter, flying and shooting hadokens, and the enemies are characters from a ton of different arcade games! The bonus stage has Ryu doing a handstand on top of the plane from Afterburner! The last boss is the guy from Space Harrier, come to reclaim his game! The only problem is that there's something wrong with the game (or possibly the emulation of it) that means the lives counter never goes down. On the other hand though, that means I got to play it all the way to the end and take lots of screenshots!

This one is a bit more palatable, you play as Lum from Urusei Yatsura, and fly around shooting characters from the various works of Rumiko Takahashi, including UY as well as Maison Ikkoku and Ranma 1/2
Street Harrier
This one is the coolest of the three I'm posting about. You play as Ryu from Street Fighter, flying and shooting hadokens, and the enemies are characters from a ton of different arcade games! The bonus stage has Ryu doing a handstand on top of the plane from Afterburner! The last boss is the guy from Space Harrier, come to reclaim his game! The only problem is that there's something wrong with the game (or possibly the emulation of it) that means the lives counter never goes down. On the other hand though, that means I got to play it all the way to the end and take lots of screenshots!
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