I am cheating a little bit here, as this isn't actually a game. It claims to be an interactive learning tool to help Japanese teenagers learn english. It comes in the forms of what is essentially an OAV about various
supernatural goings-on occuring at and around a boarding school at the top of a steep hill. It was made by Koei, who released five such things on the Saturn, two in the Dark Hunter series (of which this is the first), and three in the EMIT series.
THe educational element comes in the form of the language options. You can choose to have the story play out with English or Japanese voice acting, as well as English or Japanese subtitles, in any combination. You can also choose to immediately repeat scenes with different language options, and certain words and phrases in the subtitles will be highlighted, and these phrases can be selected, which will show the selected phrase in the opposite language.
Also, at certain points in the story, the player/viewer can choose which character the story should focus on or choose the next line a character might say, making it slightly ahead of Dinosaur Island in terms of interactivity, and the fact that there's an English language option makes it a lot easier and more enjoyable. There are also short "quizzes", in which the player will, for example be asked to identify ten things in the room, by clicking on
them and choosing from three options the correct english name for that item. Dinosaur Island definitely has the edge over Dark Hunter in terms of animation, though. Despite using a similar system of giant sprites over FMV, Dark Hunter's animation is very limited, with a lot of shots of people standing or sitting around, people talking with their faces out of shot and so on. I think it's safe to assume that this is down to the fact that this release comes on a single CD, and still has room for two full voice tracks. And the bilingual nature of the disc could also explain a lack of fluidity in the lip sync, making it sort-of match both languages could have been a preferable solution to concentrating on one and having the other look much worse.
As for the story itself, it's not great. It really could be a low-budget mid-90s OAV, with a slightly awkward sounding English dub also typical of the era. There's a lot of "mystery" which really feels like an excuse to have not a lot happen. Come to think of it, the "language tutor" aspect of the software is also a pretty
reasonable explanation as to why a lot of the story is made up of conversations. THe fact that you can save which scene you've watched up to and come back to it later is nice, too.
IN conclusion, this isn't really a game, but it is kind of interesting, and it could be thought of as a weird pre-DVD example of a bilingual anime release. I wonder if this series (and the EMIT sister series) ever had a small western fandom for that reason? If there was such a fandom, it must have been tiny, since I've never heard people talking about either of them.
Showing posts with label adventure. Show all posts
Showing posts with label adventure. Show all posts
Wednesday, 25 September 2013
Thursday, 16 May 2013
Everblue (PS2)
Although i'd never heard of this game before a few days ago, it was apparently popular enough to get a sequel, as well as two spiritual sequels in the Endless Ocean series for Wii (which I also haven't heard of, though I admit the Wii is one of my blind spots).
Anyway, the game's abut diving and looking for treasure on the ocean floor. There's also some plot regarding an ancient civilisation or something, but it doesn't come into things until much later in the game. Other than that, the game's setting is mostly pretty realistic, with only very minor fantasy elements.
For most of the early game, you'll be walking the ocean floor, tapping your sonar button until you get a hit on some treasure, then closing in and taking that treasure. Then you take it back to the surface to evaluate and sell it or give it away to someone who needs/wants it. you should also be careful, as you can sell items needed to complete optional side quests, and even progress in the story. So only sell items that you have more than one of. Eventually you'll start finding shipwrecks, which you explore with full 3D movement, and you'll look for treasure inside those too.
The second shipwreck, the Juno is harder to fin than the first, since you won't be given directions until you beat a guy in an underwater swimming race. This race is the worst part of the game. It's too hard, boring, doesn't fit in with the feel of the rest of the game, and comes accompanied with some awful background music. Luckily, the ship is actually there whether you get the directions or not, and you might even be able to find a handy map on some cool internet blog if you look hard enough.
Although the game itself is actually quite repetitive, it never becomes boring. Finding a bunch of mysterious items and finding out what they all are is pretty cool, and the game has a great atmosphere too. Inbetween dives all your quests, shopping and item appraisals take place in the two small towns on the island. These bits add a lot to the feel of the game: they're always sunny, the people are all friendly, and the whole experience just feels really warm and happy. Interestingly, references to things like romance, alcohol, death and so on, that often get removed in English translations of videogames are left intact here. (And by death, I mean in the sense of an old woman missing her late husband, and so on, rather than the usual kind of videogame deaths that only serve as catalysts for more conflict.)
Another noteworthy aspect of the game is the complete lack of conflict. Even the guy who challenes you to a race does so only out of friendly, time-killing rivalry. There's no enemies or hostile creatures underwater, no evil regime to overthrow on land. It's actually quite refreshing to play a game that's so completely positive!
I thouroughly recommend you play this game if you have the chance.
Anyway, the game's abut diving and looking for treasure on the ocean floor. There's also some plot regarding an ancient civilisation or something, but it doesn't come into things until much later in the game. Other than that, the game's setting is mostly pretty realistic, with only very minor fantasy elements.For most of the early game, you'll be walking the ocean floor, tapping your sonar button until you get a hit on some treasure, then closing in and taking that treasure. Then you take it back to the surface to evaluate and sell it or give it away to someone who needs/wants it. you should also be careful, as you can sell items needed to complete optional side quests, and even progress in the story. So only sell items that you have more than one of. Eventually you'll start finding shipwrecks, which you explore with full 3D movement, and you'll look for treasure inside those too.
The second shipwreck, the Juno is harder to fin than the first, since you won't be given directions until you beat a guy in an underwater swimming race. This race is the worst part of the game. It's too hard, boring, doesn't fit in with the feel of the rest of the game, and comes accompanied with some awful background music. Luckily, the ship is actually there whether you get the directions or not, and you might even be able to find a handy map on some cool internet blog if you look hard enough.Although the game itself is actually quite repetitive, it never becomes boring. Finding a bunch of mysterious items and finding out what they all are is pretty cool, and the game has a great atmosphere too. Inbetween dives all your quests, shopping and item appraisals take place in the two small towns on the island. These bits add a lot to the feel of the game: they're always sunny, the people are all friendly, and the whole experience just feels really warm and happy. Interestingly, references to things like romance, alcohol, death and so on, that often get removed in English translations of videogames are left intact here. (And by death, I mean in the sense of an old woman missing her late husband, and so on, rather than the usual kind of videogame deaths that only serve as catalysts for more conflict.)
Another noteworthy aspect of the game is the complete lack of conflict. Even the guy who challenes you to a race does so only out of friendly, time-killing rivalry. There's no enemies or hostile creatures underwater, no evil regime to overthrow on land. It's actually quite refreshing to play a game that's so completely positive!I thouroughly recommend you play this game if you have the chance.
Wednesday, 12 December 2012
Dinosaur Island (Saturn)
It's been a while since the last post, and unjfortunately, this one's just a short filler post. Sorry!
Anyway, Dinosaur Island isn't really a game, it's more of an interactive cartoon. Everything's in Japanese, but it's not like it's some super-complex story or anything. It's just stuff happening to some kids who live on an island that's also inhabited by monsters.
It's definitely worth a look if you can get it cheap, though (and you probably can: my copy cost about £3 including shipping from Japan!), just for how amazing it all looks. The first generation of CD consoles (the PC Engine and Mega CD) had some severe limitations that really showed when they tried to play video. The worst example of this was the Mega CD Mighty Morphin' Power Rangers game, featuring ugly FMVs playing in a tiny box. One solution used to great effect was making animations using big sprites and such, meaning the graphics could be coloured to fit the consoles' limited palletes and they could be full screen too.
Dinosaur Island takes this idea and applies it to the much more powerful Saturn, allowing for super-clear, high quality animation that also has amazing bright colours. Don't pay a lot of money for it though, unless you speak Japanese, I guess.
Anyway, Dinosaur Island isn't really a game, it's more of an interactive cartoon. Everything's in Japanese, but it's not like it's some super-complex story or anything. It's just stuff happening to some kids who live on an island that's also inhabited by monsters.
It's definitely worth a look if you can get it cheap, though (and you probably can: my copy cost about £3 including shipping from Japan!), just for how amazing it all looks. The first generation of CD consoles (the PC Engine and Mega CD) had some severe limitations that really showed when they tried to play video. The worst example of this was the Mega CD Mighty Morphin' Power Rangers game, featuring ugly FMVs playing in a tiny box. One solution used to great effect was making animations using big sprites and such, meaning the graphics could be coloured to fit the consoles' limited palletes and they could be full screen too.
Dinosaur Island takes this idea and applies it to the much more powerful Saturn, allowing for super-clear, high quality animation that also has amazing bright colours. Don't pay a lot of money for it though, unless you speak Japanese, I guess.
Tuesday, 9 August 2011
Yumemi Mystery Mansion (Mega CD)
I remember when the Mega CD first came out in Europe, this game was previewed a lot in magazines. I assume it got so much attention because of the prerendered CG graphics, and the fact that there wasn't anything else like it on the SEGA consoles at that time. Since then it seems to have been forgotten by history. I'd even forgotten about it until recently, when I played it for the first time.
It's an adventure game set in a mansion, that you entered following your sister, who in turn was following a butterfly. You wander about the mansion, seeing it all in first person perspective, and although everything is prerendered, it still moves pretty smoothly, and though the graphics are low-res and very grainy, that only adds to the atmosphere. Atmosphere is by far the game's strongest point. Even though there are no enemies, and there are only (as far as I can tell) two ways to get game over, the game still manages to be creepy just by the strength of the
atmosphere it creates, and the bizarre premise in general. The only other characters you meet in the mansion are talking blue butterflies, who are the souls of people trapped in the mansion by its owner, the unseen malefactor referred to as The Hunter. Your objective is to find your sister and get out of the mansion before midnight, at which point you and your sister will join the other residents as butterflies, trapped in the mansion forever.
As there are no enemies in the game, the only things obstructing your escape are the various puzzles in the mansion. Most of the puzzles being of the "find the item/key and use in the right place", made even worse by the fact that you're often given no indication as to where the items will be, and on top of that, some items can be seen from the start of the game, but can only be picked up later in
the game when they're actually needed, with no indication that this is the case. I'm slightly ashamed to say that I actually had to resort to consulting gameFAQs for the final puzzle.
Despite all the faults this game has, I still say it's worth playing for the creepy dreamlike atmosphere, especially if you're interested in horror in videogames. It's only an hour or so long, so it's not going to waste too much of your time. The fact that it's so short, coupled with the general lack of gameplay and the fancy graphics does make it seem more like a tech demo than an actual game. It probably would have been more fondly remembered had it been a pack-in with the console than a full price stand alone purchase.
(This game is also known as "Mansion of Hidden Souls")
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